Tournament rotation

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[BiA] Skywalker
Posts: 7
Joined: Thu Jun 03, 2004 6:07 am

Tournament rotation

Post by [BiA] Skywalker »

If i can get it to work, fragfest tommorow at 05.00 Gmt

Can somebody give any idea how to run an tournament map rotation:

Im going to make these test maps into an map.cfg, thats no problem.

Airstrip
Basortest
Delivery
Bigguns
Midnight
mml Church
Ameland
bob1
Communique
Dayafter
Downtown
Industrial
Rotor

But how do i do the /game menu's together with this list above.
I mean I still like to play instagib on assault or Assasin on trenchcoast.


oops, can someone move this topic to banimod server admin section. thnx
[BiA] Skywalker
Posts: 7
Joined: Thu Jun 03, 2004 6:07 am

Post by [BiA] Skywalker »

Can it work to make:

Gamename1:

Code: Select all

Normal rotation
Gamescript1:

Code: Select all

seta g_instagib 0
seta g_gametype 5
seta g_gametype2 0
seta g_rules ""
seta g_nopanzerfaust 0
seta sv_hostname "BattlefieldEurope by GDN.NET"
seta g_banmaps ""
exec maps.cfg
wimpy
Posts: 136
Joined: Sun Sep 08, 2002 6:43 pm
Location: Lima, Ohio USA

Post by wimpy »

Instead of g_nopanzerfaust, I would use:

g_maxPanzerfausts (default -1, unlimited) limits the number of panzerfausts per team

The game vote looks good.

Now you get to do the others unless you vote for map and gametype and other stuff individually.
[BiA] Skywalker
Posts: 7
Joined: Thu Jun 03, 2004 6:07 am

Post by [BiA] Skywalker »

thnx been working on it :shock: all night

ps how can i disable the voting kicking thingy.
I mean when you tk and plp can vote against you. (our captain does random tk'ing)
wimpy
Posts: 136
Joined: Sun Sep 08, 2002 6:43 pm
Location: Lima, Ohio USA

Post by wimpy »

I would just make him a semi-admin.
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