ET Pro 3.0.11 testbugfix released
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ET Pro 3.0.11 testbugfix released
The test bugfix release version 3.0.11 is now available.
The next full release version of etpro will be 3.1.0, following the new version numbering system
Please test it and post your feedback (good or bad) in this thread.
Most reported bugs from 3.0.10 fixed.
The next full release version of etpro will be 3.1.0, following the new version numbering system
Please test it and post your feedback (good or bad) in this thread.
Most reported bugs from 3.0.10 fixed.
Last edited by bani on Mon Jul 05, 2004 5:00 pm, edited 1 time in total.
looking good, cant wait for the official release.
we'll be adding it to our clan server..
so whats the chance of adding b_distancedamage cvar, idealy a bit mask, so leagues can test it out in the off season, before automatically saying it will help defence?
and a bit mask to control the garrand / k43 damage (eg, headshot kill, and body shot damage), it can all be off by default, but it would be nice to test out
*hands bani a $50*
we'll be adding it to our clan server..
so whats the chance of adding b_distancedamage cvar, idealy a bit mask, so leagues can test it out in the off season, before automatically saying it will help defence?
and a bit mask to control the garrand / k43 damage (eg, headshot kill, and body shot damage), it can all be off by default, but it would be nice to test out
*hands bani a $50*
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maybe if the 50 where real ;D
but it didnt crash yet so it seems fine
but it didnt crash yet so it seems fine
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
I'm testing it on 2 of our servers.... check the at http://www.crew-nexus.net/servers.php
one campaign played.. no bugs found so far...
one campaign played.. no bugs found so far...
it's running on www.enemy-territory.com's server
195.4.17.142:27960
195.4.17.142:27960
Can you not fix this but leave it? I like it like that and you can use the b_fireteamalpha to make the fireteam invisible.bani wrote:fixed in next release.V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer, fps meter, speed-O-meter, and the clock move to the upper right corner of the screen. This is conflicting with the compass when b_althud is 0.