banimod / etpro / ettv forums Forum Index banimod / etpro / ettv forums
Bani's Discussion Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Extended ASCII

 
Post new topic   Reply to topic    banimod / etpro / ettv forums Forum Index -> ET Pro Documentation
View previous topic :: View next topic  
Author Message
duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Wed Apr 14, 2004 5:27 pm    Post subject: Extended ASCII Reply with quote

Extended ASCII Characters in ET Pro 3

In ET Pro 3.0.1, you are finally able to use extended ASCII characters as you could in RTCW. Not all of these characters work outside of the console, but they do exist should you feel a need to use them.




The two images above display a table of all ASCII characters allowed in ET Pro 3, the top image displaying what it appears as in the console and the bottom displaying what it appears as in-game.

To use these characters, you can (if you're using Windows) use alt+xxxx, where xxxx is a series of numbers. (found using the Character Map, usually found in Start -> Programs -> Accessories -> System -> Character Map.) If you prefer not to use this method, there's another easy way - you can use the a two-character hex code to represent the ASCII character. Each time you see a "=XX" in the screenshot above, the =XX is the hex code that represents the ASCII character to the right of it.

If you try to use these in game (e.g. /vsay hi =aaHELLO=ab,) you'll soon find that it won't display them right away. To make the game recognize them, you'll have to run them through cmd - such as /cmd vsay hi =aaHELLO=ab. Without the essential cmd, your characters will come out completely normal.

The code used to generate the above script was written by Rain. Here's the config, aptly named ascii.cfg:

Code:

echo "00:  01: 02: 03: 04: 05:  06: 07:  08: 09:    0A:  0B:
 0C: 0D:  0E: 0F: "
echo "10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 1A: 1B: 1C: 1D: 1E: 1F: "
echo "20:  21:! 22:  23:# 24:$ 25:% 26:& 27:' 28:( 29:) 2A:* 2B:+ 2C:, 2D:- 2E:. 2F:/ "
echo "30:0 31:1 32:2 33:3 34:4 35:5 36:6 37:7 38:8 39:9 3A:: 3B:; 3C:< 3D:= 3E:> 3F:? "
echo "40:@ 41:A 42:B 43:C 44:D 45:E 46:F 47:G 48:H 49:I 4A:J 4B:K 4C:L 4D:M 4E:N 4F:O "
echo "50:P 51:Q 52:R 53:S 54:T 55:U 56:V 57:W 58:X 59:Y 5A:Z 5B:[ 5C:\ 5D:] 5E:^^* 5F:_ "
echo "60:` 61:a 62:b 63:c 64:d 65:e 66:f 67:g 68:h 69:i 6A:j 6B:k 6C:l 6D:m 6E:n 6F:o "
echo "70:p 71:q 72:r 73:s 74:t 75:u 76:v 77:w 78:x 79:y 7A:z 7B:{ 7C:| 7D:} 7E:~ 7F: "
echo "80: 81: 82: 83: 84: 85: 86: 87: 88: 89: 8A: 8B: 8C: 8D: 8E: 8F: "
echo "90: 91: 92: 93: 94: 95: 96: 97: 98: 99: 9A: 9B: 9C: 9D: 9E: 9F: "
echo "A0:  A1: A2: A3: A4: A5: A6: A7: A8: A9: AA: AB: AC: AD: AE: AF: "
echo "B0: B1: B2: B3: B4: B5: B6: B7: B8: B9: BA: BB: BC: BD: BE: BF: "
echo "C0: C1: C2: C3: C4: C5: C6: C7: C8: C9: CA: CB: CC: CD: CE: CF: "
echo "D0: D1: D2: D3: D4: D5: D6: D7: D8: D9: DA: DB: DC: DD: DE: DF: "
echo "E0: E1: E2: E3: E4: E5: E6: E7: E8: E9: EA: EB: EC: ED: EE: EF: "
echo "F0: F1: F2: F3: F4: F5: F6: F7: F8: F9: FA: FB: FC: FD: FE: FF: "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Apr 22, 2004 1:41 am    Post subject: Re: Extended ASCII Reply with quote

duke'ku wrote:
If you try to use these in game (e.g. /vsay hi =aaHELLO=ab,) you'll soon find that it won't display them right away. To make the game recognize them, you'll have to run them through cmd - such as /cmd vsay hi =aaHELLO=ab. Without the essential cmd, your characters will come out completely normal.


Remember that if you want to use the = you must no longer use = as a sign.

You have to use =3d instead
_________________

http://spielwelt15.monstersgame.net/?ac=vid&vid=39033566
Back to top
View user's profile Send private message Visit poster's website
Bedrock



Joined: 17 Sep 2003
Posts: 140

PostPosted: Thu Apr 22, 2004 2:36 am    Post subject: Reply with quote

Correct me if I am wrong, but doesn't the default PB setting kick for Extra-ASCII characters within a player name?
_________________
Back to top
View user's profile Send private message
Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Apr 22, 2004 2:39 am    Post subject: Reply with quote

this doesn't work for playernames. only chat messages and banners
_________________

http://spielwelt15.monstersgame.net/?ac=vid&vid=39033566
Back to top
View user's profile Send private message Visit poster's website
=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Thu Apr 22, 2004 6:07 am    Post subject: Reply with quote

and most of em only work in conosle Very Happy
_________________
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Mon May 24, 2004 9:57 am    Post subject: Reply with quote

iv tested the script and you are missing 00 07 09 0A 0B 0C 0D 20 22 A0
_________________
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Mon May 24, 2004 3:17 pm    Post subject: Reply with quote

=FF=im2weak4u wrote:
iv tested the script and you are missing 00 07 09 0A 0B 0C 0D 20 22 A0


they're there.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Mark



Joined: 01 Jan 2004
Posts: 411
Location: #vpclan@qnet

PostPosted: Mon May 24, 2004 10:34 pm    Post subject: Reply with quote

Hi,

Would be great, if CR or LF would work too (to make line breaks). But 0A(10), or 0D (13) won't work ...

Greets
Mark
_________________
Get owned at: Gaming@d1p.de (217.172.182.126:27960)

Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Back to top
View user's profile Send private message
=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Tue May 25, 2004 6:23 am    Post subject: Reply with quote

duke'ku wrote:
=FF=im2weak4u wrote:
iv tested the script and you are missing 00 07 09 0A 0B 0C 0D 20 22 A0

they're there.
?? huh where they show up on the code and now on pictures either
_________________
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
kingbolt



Joined: 14 Apr 2004
Posts: 131

PostPosted: Wed May 26, 2004 12:57 am    Post subject: BE AWARE ! Reply with quote

Couple week ago I ran into strange problem. When I tried to play ET the prog didn't start. All modules ET.EXE loaded crashed instantly ! What the hell...I re-installed ET twice, did everything I could. No help Evil or Very Mad
It took me one week to find out the problem Embarassed

The problem was my player name !
I had tried SCANDINAVIAN LETTERS (like and ) in player name and forgotten that Laughing.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    banimod / etpro / ettv forums Forum Index -> ET Pro Documentation All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group