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duke'ku
Joined: 03 Nov 2002 Posts: 1317 Location: portland, oregon
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Posted: Wed Apr 14, 2004 5:27 pm Post subject: Extended ASCII |
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Extended ASCII Characters in ET Pro 3
In ET Pro 3.0.1, you are finally able to use extended ASCII characters as you could in RTCW. Not all of these characters work outside of the console, but they do exist should you feel a need to use them.
The two images above display a table of all ASCII characters allowed in ET Pro 3, the top image displaying what it appears as in the console and the bottom displaying what it appears as in-game.
To use these characters, you can (if you're using Windows) use alt+xxxx, where xxxx is a series of numbers. (found using the Character Map, usually found in Start -> Programs -> Accessories -> System -> Character Map.) If you prefer not to use this method, there's another easy way - you can use the a two-character hex code to represent the ASCII character. Each time you see a "=XX" in the screenshot above, the =XX is the hex code that represents the ASCII character to the right of it.
If you try to use these in game (e.g. /vsay hi =aaHELLO=ab,) you'll soon find that it won't display them right away. To make the game recognize them, you'll have to run them through cmd - such as /cmd vsay hi =aaHELLO=ab. Without the essential cmd, your characters will come out completely normal.
The code used to generate the above script was written by Rain. Here's the config, aptly named ascii.cfg:
| Code: |
echo "00: 01: 02: 03: 04: 05: 06: 07: 08: 09: 0A: 0B:
0C: 0D: 0E: 0F: "
echo "10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 1A: 1B: 1C: 1D: 1E: 1F: "
echo "20: 21:! 22: 23:# 24:$ 25:% 26:& 27:' 28:( 29:) 2A:* 2B:+ 2C:, 2D:- 2E:. 2F:/ "
echo "30:0 31:1 32:2 33:3 34:4 35:5 36:6 37:7 38:8 39:9 3A:: 3B:; 3C:< 3D:= 3E:> 3F:? "
echo "40:@ 41:A 42:B 43:C 44:D 45:E 46:F 47:G 48:H 49:I 4A:J 4B:K 4C:L 4D:M 4E:N 4F:O "
echo "50:P 51:Q 52:R 53:S 54:T 55:U 56:V 57:W 58:X 59:Y 5A:Z 5B:[ 5C:\ 5D:] 5E:^^* 5F:_ "
echo "60:` 61:a 62:b 63:c 64:d 65:e 66:f 67:g 68:h 69:i 6A:j 6B:k 6C:l 6D:m 6E:n 6F:o "
echo "70:p 71:q 72:r 73:s 74:t 75:u 76:v 77:w 78:x 79:y 7A:z 7B:{ 7C:| 7D:} 7E:~ 7F: "
echo "80: 81: 82: 83: 84: 85: 86: 87: 88: 89: 8A: 8B: 8C: 8D: 8E: 8F: "
echo "90: 91: 92: 93: 94: 95: 96: 97: 98: 99: 9A: 9B: 9C: 9D: 9E: 9F: "
echo "A0: A1: A2: A3: A4: A5: A6: A7: A8: A9: AA: AB: AC: AD: AE: AF: "
echo "B0: B1: B2: B3: B4: B5: B6: B7: B8: B9: BA: BB: BC: BD: BE: BF: "
echo "C0: C1: C2: C3: C4: C5: C6: C7: C8: C9: CA: CB: CC: CD: CE: CF: "
echo "D0: D1: D2: D3: D4: D5: D6: D7: D8: D9: DA: DB: DC: DD: DE: DF: "
echo "E0: E1: E2: E3: E4: E5: E6: E7: E8: E9: EA: EB: EC: ED: EE: EF: "
echo "F0: F1: F2: F3: F4: F5: F6: F7: F8: F9: FA: FB: FC: FD: FE: FF: "
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Deus

Joined: 12 Mar 2004 Posts: 1053 Location: Germany
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Posted: Thu Apr 22, 2004 1:41 am Post subject: Re: Extended ASCII |
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| duke'ku wrote: | If you try to use these in game (e.g. /vsay hi =aaHELLO=ab,) you'll soon find that it won't display them right away. To make the game recognize them, you'll have to run them through cmd - such as /cmd vsay hi =aaHELLO=ab. Without the essential cmd, your characters will come out completely normal.
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Remember that if you want to use the = you must no longer use = as a sign.
You have to use =3d instead _________________
http://spielwelt15.monstersgame.net/?ac=vid&vid=39033566 |
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Bedrock
Joined: 17 Sep 2003 Posts: 140
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Posted: Thu Apr 22, 2004 2:36 am Post subject: |
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Correct me if I am wrong, but doesn't the default PB setting kick for Extra-ASCII characters within a player name? _________________
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Deus

Joined: 12 Mar 2004 Posts: 1053 Location: Germany
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3922 Location: The Netherlands, HOLLAND
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Posted: Thu Apr 22, 2004 6:07 am Post subject: |
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and most of em only work in conosle  _________________
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3922 Location: The Netherlands, HOLLAND
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Posted: Mon May 24, 2004 9:57 am Post subject: |
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iv tested the script and you are missing 00 07 09 0A 0B 0C 0D 20 22 A0 _________________
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duke'ku
Joined: 03 Nov 2002 Posts: 1317 Location: portland, oregon
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Posted: Mon May 24, 2004 3:17 pm Post subject: |
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| =FF=im2weak4u wrote: | | iv tested the script and you are missing 00 07 09 0A 0B 0C 0D 20 22 A0 |
they're there. |
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Mark
Joined: 01 Jan 2004 Posts: 411 Location: #vpclan@qnet
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Posted: Mon May 24, 2004 10:34 pm Post subject: |
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Hi,
Would be great, if CR or LF would work too (to make line breaks). But 0A(10), or 0D (13) won't work ...
Greets
Mark _________________ Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread! |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3922 Location: The Netherlands, HOLLAND
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Posted: Tue May 25, 2004 6:23 am Post subject: |
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| duke'ku wrote: | | =FF=im2weak4u wrote: | | iv tested the script and you are missing 00 07 09 0A 0B 0C 0D 20 22 A0 |
they're there. | ?? huh where they show up on the code and now on pictures either _________________
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kingbolt

Joined: 14 Apr 2004 Posts: 131
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Posted: Wed May 26, 2004 12:57 am Post subject: BE AWARE ! |
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Couple week ago I ran into strange problem. When I tried to play ET the prog didn't start. All modules ET.EXE loaded crashed instantly ! What the hell...I re-installed ET twice, did everything I could. No help
It took me one week to find out the problem
The problem was my player name !
I had tried SCANDINAVIAN LETTERS (like and ) in player name and forgotten that . |
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