Console?
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Got it, thanks!
For future reference, copy and paste _unsorted.shader, then edit it.
scripts/_unsorted.shader
Edit here:
For future reference, copy and paste _unsorted.shader, then edit it.
scripts/_unsorted.shader
Edit here:
Code: Select all
console-16bit
{
nopicmip
nocompress
{
map ui/assets/background_image_FILL.tga
}
}
console2-16bit
{
nopicmip
nocompress
{
map ui/assets/background_image.tga
}
}
// no clue what this one does yet:
console2-16bit_old
{
nocompress
nopicmip
{
map ui/assets/whatever.tga
blendfunc blend
}
}
-
- Posts: 55
- Joined: Sun Jul 18, 2004 8:19 pm
Re: Console?
whats the code if i want to change ets console font to rtcwsmouserpg wrote:Is there any way, other than getting direct access to the engine, to change the console background, font, font color(s), etc...?
- Ragnar_40k
- Posts: 394
- Joined: Thu Mar 18, 2004 5:18 pm
- Location: Berlin, birthplace of the Döner
- Contact:
Re: Console?
Fonts are stored in the \fonts subdirectory.skillzilla wrote:whats the code if i want to change ets console font to rtcws
The .tga files contain the letters in the alpha channel and the *.dat file the alignment of the letters (its simply a memory dump of a fontInfo_t structure).
Afaik the fontInfo_t structure didn't change, so I guess you only need to copy (and rename) the .tga and .dat files from RtCW to ET.
The Emperor watch over you.
-
- Posts: 55
- Joined: Sun Jul 18, 2004 8:19 pm
Re: Console?
rtcw has 4 files in the fonts folderRagnar_40k wrote:Fonts are stored in the \fonts subdirectory.skillzilla wrote:whats the code if i want to change ets console font to rtcws
The .tga files contain the letters in the alpha channel and the *.dat file the alignment of the letters (its simply a memory dump of a fontInfo_t structure).
Afaik the fontInfo_t structure didn't change, so I guess you only need to copy (and rename) the .tga and .dat files from RtCW to ET.
Et has 10
what files to i need to rename to what files
- Ragnar_40k
- Posts: 394
- Joined: Thu Mar 18, 2004 5:18 pm
- Location: Berlin, birthplace of the Döner
- Contact:
You need to squeeze the font data from RtCW into the consolechars.tga from ET file. There seems to be no .dat file since all characters have the same size.
You could also try Q3Font.
You could also try Q3Font.
The Emperor watch over you.
-
- Posts: 55
- Joined: Sun Jul 18, 2004 8:19 pm
q3font is for changing the echos fontRagnar_40k wrote:You need to squeeze the font data from RtCW into the consolechars.tga from ET file. There seems to be no .dat file since all characters have the same size.
You could also try Q3Font.
i didnt understand the firs part of your post
- Ragnar_40k
- Posts: 394
- Joined: Thu Mar 18, 2004 5:18 pm
- Location: Berlin, birthplace of the Döner
- Contact:
Did you open consolechars.tga? All letters are in there, in the alpha channel. There is no .dat file for it. I guess this is because all characters have the same size, so it can be created automatically.
All you have to do is to edit this .tga file (e.g. copy some letters from the RtCW files in to it, replacing the default ones).
All you have to do is to edit this .tga file (e.g. copy some letters from the RtCW files in to it, replacing the default ones).
The Emperor watch over you.