>>steven! wrote:
well imo ettv will be used for competition play yes?
and wont the competition mod be et pro?
Hey,
as i heard it also works with etmain. And etmain isnt for competition either. I would be glad, if it works for shrub too.
Greets
Mark
Who knows if it will work, as far as I see it you can only try and hope. Developer is nowhere to be found and no one has the sourcecode :\
Rain wrote:
Mod dependency:
We've architectured things so that ETTV will, hopefully, be mod agnostic. If the ETTV master is running etpro, then ETTV spectators will run etpro; etmain with etmain; etc.
IdNotFound wrote:Scoreboard shows up blank sometimes. Yet, this is not always. Seems to be happening when you are spectating specific people. Sometimes the scoreboard shows up A LOOOOT lagged, sometimes it just doesn't (or the lag would be bigger than the respawn).
On those same players, +attack for following next player does not work. Yet, weapalt for following previous player DOES work (!!).
I noticed the same 2 functions breaking ( scoreboard not showing and speccing nextperson not cycling ). I didn't try previous person though - will have to test next time it happens.
OK, have been playing a lot on 3.0.13 servers, and have not yet been able to see the scoreboard while in limbo. Not once, at all, ever...
The 'nextspec' command never works either, but the 'previousspec' command always does.
As I have never yet seen the scoreboard while in limbo ( yet it ALWAYS works while I'm alive or waiting for revive ), I can't give you any more detail in the pattern. Tis a bit strange though... ( and annoying on maxlives servers, where you want to observe how your teams' lives and classes stack up ).
Mine seems to be blank for a while, until I cycle player view a few times.. it may be that it is couple seconds until spawn. I'll check when I play next.
I noticed another bug. I was speccing someone in multiview, and it showed them as having 0xp, but they had lvl1 engineer, lvl4 battle sense, and lvl2 light weapons. And I help run the server... everything starts at lvl0.
scottws wrote:I noticed another bug. I was speccing someone in multiview, and it showed them as having 0xp, but they had lvl1 engineer, lvl4 battle sense, and lvl2 light weapons. And I help run the server... everything starts at lvl0.
Not a major bug, but a bug nonetheless.
that sometimes happens when the person is VERY laggy. he shows up at 0xp but you can still see all his starts and he is in the correct spot on the xp list. a little weird but oh well...