intro to modding

Discussions about ET modding (sdk code, player/weapon modeling)

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r000t
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Joined: Thu Jul 22, 2004 1:06 pm
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intro to modding

Post by r000t »

Hey, I want to make some mods. I can program in C, C++, VB, Perl etc etc but where do i get some source code examples, or an et compiler. What do I need to make some mods I guess is what I am asking.

Thanks!
-Jim
www.29id.com - the largest ET clan in the worl ;-)
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ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Re: intro to modding

Post by ReyalP »

r000t wrote:Hey, I want to make some mods. I can program in C, C++, VB, Perl etc etc but where do i get some source code examples, or an et compiler. What do I need to make some mods I guess is what I am asking.

Thanks!
-Jim
Look at the sticky threads here:
http://www.splashdamage.com/index.php?n ... forum&f=10

ET uses native shared libraries, so you use a normal C compiler. You won't find too many examples other than the game code itself, although some source as been posted on that forum as well. If you google for q3 modding information, you may also find some usuful stuff. Quake 3 isn't exactly the same, but the general concepts are the same.
send lawyers, guns and money
r000t
Posts: 3
Joined: Thu Jul 22, 2004 1:06 pm
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Post by r000t »

hey thanks man. This pretty much has all I need I think.
-jim
www.29id.com - the largest ET clan in the worl ;-)
/*Demoman*/
Posts: 117
Joined: Fri Mar 19, 2004 2:20 pm

Post by /*Demoman*/ »

just get your hands dirty.. this is my first mod and Im doing very well for being a total nub at this stuff

http://home.comcast.net/~dbpryor/rtcwmod.html
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