ET Pro 3.1.0 Released!

Official ET Pro announcements here...

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Grim|EFG
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Post by Grim|EFG »

squadjot wrote: imo the prone delay is a waste of time..
Now it's time to guess who prones in firefights \o/
Smokey
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Post by Smokey »

Perhaps he was just being factual.

The delay after proning, is in fact an nms waste of time where n is specified by the admin.
/*Demoman*/
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Post by /*Demoman*/ »

why couldnt you just stop mouse movement for a second after getting up

they can still use weapons ie pliers,needles etc just their mouse movement doesnt work atleast for a second

this makes the pro proners still able to fire at their target if they lined up right
and able to use items such as pliers/needles

but makes the anti-proners happy knowning that they cant move for a bit so they are a little open to attack for that 1 second

Code: Select all

pm->ps->pm_flags |= PMF_TIME_LOCKPLAYER; //keep proners from moving right away after getting up from prone
		        pm->ps->pm_time = 1000;
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IdNotFound
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Post by IdNotFound »

/*Demoman*/ wrote:why couldnt you just stop mouse movement for a second after getting up

they can still use weapons ie pliers,needles etc just their mouse movement doesnt work atleast for a second

this makes the pro proners still able to fire at their target if they lined up right
and able to use items such as pliers/needles

but makes the anti-proners happy knowning that they cant move for a bit so they are a little open to attack for that 1 second

Code: Select all

pm->ps->pm_flags |= PMF_TIME_LOCKPLAYER; //keep proners from moving right away after getting up from prone
		        pm->ps->pm_time = 1000;
Isn't this the b_pronedelay ? I don't see much difference.
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/*Demoman*/
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Post by /*Demoman*/ »

lol yea after actually trying it out I guess it is... I thought people were complaining they couldnt use pliers,needles, etc during the unprone

nevermind my post.... bani and I had the same idea :P

but personally I like to see this on the way down as well... but thats just me
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Abdiel
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Post by Abdiel »

1st: Good work! My thanks to the whole team for improving ET so much. It was a pleasure to follow the process of developing ET Pro to this new official release. We're using ET Pro only for the administration of a tiny pubserver, but its efforts and opportunities are impressive.

But there's one thing I have to ask for. I tried to keep up with the introduction of the new cvars, but now I'm lost. Is there a opportunity to mark in the changelog which cvar is client- or serverside? It'd be much better and I think its a quick and proper help. Thanks for noticing...
Ein letztes Mal heben sich meine Lider
Mein Leib verheert vom Hieb der Schwerter
Die Sonne entschwindet im blutroten Licht
Ihren letzten Strahl nehm ich mit hinüber...
mouse
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Post by mouse »

the 3 times maploading begins to get a bit irritating btw...
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scottws
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Post by scottws »

Abdiel wrote:Is there a opportunity to mark in the changelog which cvar is client- or serverside? It'd be much better and I think its a quick and proper help.
I second this suggestion. Maybe I'm an idiot, but it's not immediately apparent to me which etpro cvars are server-side and which are client-side.
>>steven!
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Post by >>steven! »

yup i agree, saves all of us having to go in game to find out :P
DG
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Post by DG »

could really do with a full command listing but thats just another thing to be done for the eternal documentation project
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deej
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Post by deej »

doing cmdlist & cvarlist in console helps out to start.
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=FF=im2good4u
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Post by =FF=im2good4u »

DG wrote:could really do with a full command listing but thats just another thing to be done for the eternal documentation project
there any many new comands most of em can be bound by the menu's

others are /skills /weapons /give skills /cp /bp /m and a few others :roll:

for the cvars most of em are in the menu's

for server cvars.. open the example.cfg
todd`
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Post by todd` »

=FF=im2weak4u wrote:for server cvars.. open the example.cfg
not all the server cvars are in example.cfg.. rain said it wasnt updated because bani rushed etpro 3.1.0 out the door..
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=FF=im2good4u
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Post by =FF=im2good4u »

well thne look at the 3.1.0 download page :D
shamanix
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Post by shamanix »

/*Demoman*/ wrote:lol yea after actually trying it out I guess it is... I thought people were complaining they couldnt use pliers,needles, etc during the unprone

nevermind my post.... bani and I had the same idea :P

but personally I like to see this on the way down as well... but thats just me
pronedelay works on the way down as well... :roll:

thing is you probably don't notice it unless it's really high, set it to 50000 and you'll see that it works on the way down as well

personally i would've preferred it if the "bug" where a person can shoot whilst they're going prone was removed (I find if I'm strafeing then go prone that I can't shoot for a tiny bit, but if you're just standing still and shooting then go prone you can keep shooting.. I spose I could put more effort into finding out how you keep shooting as you go prone but I cbf)
have you been leet today?
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