Now it's time to guess who prones in firefights \o/squadjot wrote: imo the prone delay is a waste of time..
ET Pro 3.1.0 Released!
Moderators: Forum moderators, developers
-
- Posts: 117
- Joined: Fri Mar 19, 2004 2:20 pm
why couldnt you just stop mouse movement for a second after getting up
they can still use weapons ie pliers,needles etc just their mouse movement doesnt work atleast for a second
this makes the pro proners still able to fire at their target if they lined up right
and able to use items such as pliers/needles
but makes the anti-proners happy knowning that they cant move for a bit so they are a little open to attack for that 1 second
they can still use weapons ie pliers,needles etc just their mouse movement doesnt work atleast for a second
this makes the pro proners still able to fire at their target if they lined up right
and able to use items such as pliers/needles
but makes the anti-proners happy knowning that they cant move for a bit so they are a little open to attack for that 1 second
Code: Select all
pm->ps->pm_flags |= PMF_TIME_LOCKPLAYER; //keep proners from moving right away after getting up from prone
pm->ps->pm_time = 1000;
- IdNotFound
- Posts: 197
- Joined: Wed Dec 03, 2003 8:21 pm
- Location: Brazil
- Contact:
Isn't this the b_pronedelay ? I don't see much difference./*Demoman*/ wrote:why couldnt you just stop mouse movement for a second after getting up
they can still use weapons ie pliers,needles etc just their mouse movement doesnt work atleast for a second
this makes the pro proners still able to fire at their target if they lined up right
and able to use items such as pliers/needles
but makes the anti-proners happy knowning that they cant move for a bit so they are a little open to attack for that 1 second
Code: Select all
pm->ps->pm_flags |= PMF_TIME_LOCKPLAYER; //keep proners from moving right away after getting up from prone pm->ps->pm_time = 1000;
nZ/IdNotFound
NaZGûL TeaM Leader
SAWL Tech Staff
NaZGûL TeaM Leader
SAWL Tech Staff
-
- Posts: 117
- Joined: Fri Mar 19, 2004 2:20 pm
1st: Good work! My thanks to the whole team for improving ET so much. It was a pleasure to follow the process of developing ET Pro to this new official release. We're using ET Pro only for the administration of a tiny pubserver, but its efforts and opportunities are impressive.
But there's one thing I have to ask for. I tried to keep up with the introduction of the new cvars, but now I'm lost. Is there a opportunity to mark in the changelog which cvar is client- or serverside? It'd be much better and I think its a quick and proper help. Thanks for noticing...
But there's one thing I have to ask for. I tried to keep up with the introduction of the new cvars, but now I'm lost. Is there a opportunity to mark in the changelog which cvar is client- or serverside? It'd be much better and I think its a quick and proper help. Thanks for noticing...
Ein letztes Mal heben sich meine Lider
Mein Leib verheert vom Hieb der Schwerter
Die Sonne entschwindet im blutroten Licht
Ihren letzten Strahl nehm ich mit hinüber...
Mein Leib verheert vom Hieb der Schwerter
Die Sonne entschwindet im blutroten Licht
Ihren letzten Strahl nehm ich mit hinüber...
I second this suggestion. Maybe I'm an idiot, but it's not immediately apparent to me which etpro cvars are server-side and which are client-side.Abdiel wrote:Is there a opportunity to mark in the changelog which cvar is client- or serverside? It'd be much better and I think its a quick and proper help.
doing cmdlist & cvarlist in console helps out to start.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
there any many new comands most of em can be bound by the menu'sDG wrote:could really do with a full command listing but thats just another thing to be done for the eternal documentation project
others are /skills /weapons /give skills /cp /bp /m and a few others
for the cvars most of em are in the menu's
for server cvars.. open the example.cfg
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
well thne look at the 3.1.0 download page
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
pronedelay works on the way down as well.../*Demoman*/ wrote:lol yea after actually trying it out I guess it is... I thought people were complaining they couldnt use pliers,needles, etc during the unprone
nevermind my post.... bani and I had the same idea
but personally I like to see this on the way down as well... but thats just me
thing is you probably don't notice it unless it's really high, set it to 50000 and you'll see that it works on the way down as well
personally i would've preferred it if the "bug" where a person can shoot whilst they're going prone was removed (I find if I'm strafeing then go prone that I can't shoot for a tiny bit, but if you're just standing still and shooting then go prone you can keep shooting.. I spose I could put more effort into finding out how you keep shooting as you go prone but I cbf)
have you been leet today?