So what I have read so far is this:
set b_defaultskills "4 0 0 0 4 0 0" (does this needs quotes and spaces?)
and i have tried this via rcon, but have not seen any changes for any classes. Am I doing something incorrect or does it take a map change for the effects to take place? Also, I noticed that there are 7 "flags" that can be set in the config line, but only 6 explained in the server.cfg. Is #7 cov ops?
1) battle sense
2) explosives and construction (engineer)
3) first aid (medic)
4) signals (field ops)
5) light weapons
6) and heavy weapons (soldier)
7) ??? cov ops ???
server.cfg:
// b_defaultskills - new players start with these skill levels in each
// class. The classes in order are:
// battle sense, explosives and construction (engineer), first aid (medic),
// signals (field ops), light weapons, and heavy weapons (soldier);
// therefore, to start everyone with level 2 battle sense and level 3
// light weapons, you could set this to "2 0 0 0 3 0 0".
not new but not clear either: re b_defaultskills ""
Moderators: Forum moderators, developers
-
- Posts: 30
- Joined: Wed Apr 07, 2004 7:23 pm
- Location: California
http://bani.anime.net/etpro/adminguide.html
Admins may define the default skill levels for players through the cvar b_defaultskills
The values is 7 integers separated by spaces. The skills are defined in this order:
Battle Sense
Explosives and Construction (Engineering)
First Aid (Medic)
Signals (Field Ops)
Light Weapons
Heavy Weapons (Soldier)
Military Intelligence and Scoped Weapons (Covert Ops)
To give everyone default battle sense 2 and light weapons 3, you would do
b_defaultskills "2 0 0 0 3 0 0"
To lock players permanently at those skill levels, you would additionally do
b_noskillupgrades 1
{Zer0}'s House of Torment 67.19.67.118:27960
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
- IdNotFound
- Posts: 197
- Joined: Wed Dec 03, 2003 8:21 pm
- Location: Brazil
- Contact:
Re: not new but not clear either: re b_defaultskills "&
I believe it does.evilgerbil wrote:... does it take a map change for the effects to take place?
nZ/IdNotFound
NaZGûL TeaM Leader
SAWL Tech Staff
NaZGûL TeaM Leader
SAWL Tech Staff
-
- Posts: 30
- Joined: Wed Apr 07, 2004 7:23 pm
- Location: California