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Herf
Joined: 14 Jun 2004 Posts: 99
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Posted: Mon Aug 09, 2004 10:18 am Post subject: create fireteam, invite everyone script? |
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I would like a script that creates a fireteam, then invites everyone to it, I also would like a script that, once you join a fireteam, you can hit one button, and propose that everyone join the fireteam to the fireteam leader.
It seems reasonable that this script should be possible to me, and even easy, heh, but then again I dont know much.
Here is one site that talks about it, and even has one command that I think would have to got into script, but otherwise, its not automated.
http://planetwolfenstein.com/4newbies/et-fireteam.htm
an example of a script with meaningless commands would be
makefireteam = mp_fireteamadmin plus select option2
inviteplayer1inlist
inviteplayer2inlist
inviteplayer3inlist etc
I just dont know the commands, i assume they exist, but maybe not.
Its kinda like the selectbuddy command to put the icon over the guys on your fireteam head. Like a invitebuddy lol, maybe I should try that eh? |
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suave>>seed
Joined: 10 Apr 2004 Posts: 10
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Posted: Mon Aug 09, 2004 10:51 am Post subject: |
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bind x "fireteam create; fireteam invite 1; fireteam invite 2; fireteam invite 3; fireteam invite 4; fireteam invite 5; fireteam invite 6"
might work |
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gotenks

Joined: 15 Nov 2002 Posts: 4039 Location: out of my mind
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Posted: Mon Aug 09, 2004 12:03 pm Post subject: |
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assuming players 1-6 are on your team _________________ My Website
After a night of binge drinking:
| =FF=im2good4u wrote: | | WTF wanst i on top ? |
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Herf
Joined: 14 Jun 2004 Posts: 99
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Posted: Tue Aug 10, 2004 12:03 am Post subject: |
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| suave>>seed wrote: | bind x "fireteam create; fireteam invite 1; fireteam invite 2; fireteam invite 3; fireteam invite 4; fireteam invite 5; fireteam invite 6"
might work |
The
"fireteam create" worked, the fireteam invite 1 etc failed.
Fireteam create brought up the f1 f2 vote thing first, so I guess I could just put those commands in and it would generate the next menu with options on it. Option 3 is invite, so somehow i send 3 as a command? then next is players numbers.... I dunno how to do it really, or if its possible, yet I would think it would be to script it?
bind x "fireteam create; vote no" //"select option 3 invite" "select option player1" |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3922 Location: The Netherlands, HOLLAND
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Posted: Tue Aug 10, 2004 2:33 am Post subject: |
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i think you should make a server witch shows the client comamnds
tthen see wut comamdn is used when you invite some1 into your fireteam _________________
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bacon
Joined: 19 Apr 2003 Posts: 548
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Posted: Tue Aug 10, 2004 9:35 am Post subject: |
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| "fireteam invite 1" (using 1 as an example) has always worked for me. I have no idea why it doesn't work for you... |
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Herf
Joined: 14 Jun 2004 Posts: 99
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Posted: Tue Aug 10, 2004 9:33 pm Post subject: |
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| bacon wrote: | | "fireteam invite 1" (using 1 as an example) has always worked for me. I have no idea why it doesn't work for you... |
When i do his script it says
invalid client selected fireteam invite 1
invalid client selected fireteam invite 2
"
(repeated=number of people on the fireteam invite list)
then it says
your not on the same team as the other player when the numbers get greater than the invite list length. |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3922 Location: The Netherlands, HOLLAND
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Posted: Wed Aug 11, 2004 12:16 am Post subject: |
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maybe the nummer is the cleint id then _________________
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Herf
Joined: 14 Jun 2004 Posts: 99
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Posted: Wed Aug 11, 2004 3:41 pm Post subject: |
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| =FF=im2weak4u wrote: | | maybe the nummer is the cleint id then |
Yeah, I thought of that, but the first error message seems to equal the players that are availbale on the invite list to pick, then it switches to the other error message, at least the two times I tried it with:
bind x "fireteam create; vote no; fireteam invite 1; fireteam invite 2; fireteam invite 3; fireteam invite 4; fireteam invite 5; fireteam invite 6"
(note I also tried it without the vote no in there, the vote no just makes the fireteam public)
Could you try out the script, maybe its something I am doing wrong? |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Wed Aug 11, 2004 4:41 pm Post subject: |
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"usage: fireteam invite <clientname|clientnumber>"
Assuming the help message in the code is right (not at all certain), that should help you. Assuming you always want to invite your clan, client is likely the simplest way to do it.
eg: fireteam invite [nw]reyalP ; fireteam invite [nw]knuckles ; ...."
@etpro coders:
A nice enhancement would be to allow fireteam invite [nw]*
This should be able to re-use the existing nick matching code from /m. _________________ send lawyers, guns and money |
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bacon
Joined: 19 Apr 2003 Posts: 548
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Posted: Wed Aug 11, 2004 5:35 pm Post subject: |
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| Herf wrote: | | bacon wrote: | | "fireteam invite 1" (using 1 as an example) has always worked for me. I have no idea why it doesn't work for you... |
When i do his script it says
invalid client selected fireteam invite 1
invalid client selected fireteam invite 2
"
(repeated=number of people on the fireteam invite list)
then it says
your not on the same team as the other player when the numbers get greater than the invite list length. |
That just means that client 1 & 2 are either in a fireteam already or not on your team.
It should still work if you invite a valid client. |
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daemord
Joined: 06 Sep 2003 Posts: 120
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Posted: Wed Aug 11, 2004 9:58 pm Post subject: |
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| SCDS_reyalP wrote: | "usage: fireteam invite <clientname|clientnumber>"
Assuming the help message in the code is right (not at all certain), that should help you. Assuming you always want to invite your clan, client is likely the simplest way to do it.
eg: fireteam invite [nw]reyalP ; fireteam invite [nw]knuckles ; ...."
@etpro coders:
A nice enhancement would be to allow fireteam invite [nw]*
This should be able to re-use the existing nick matching code from /m. |
Actually if they could just allow
fireteam invite *
then you would get what this guy is after |
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