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Deconstruct mid-construction and friendly constructibles

 
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Dubya



Joined: 28 Apr 2004
Posts: 21

PostPosted: Thu Aug 19, 2004 2:00 pm    Post subject: Deconstruct mid-construction and friendly constructibles Reply with quote

I was originally going to post this thought in the ET Pro forum, but decided it's mostly a defense-boosting item..

I propose that partial constructions and (all?) friendly constructibles be deconstructible (not destructible).

Example -- axis are building the CP on Radar. You, an allied engie, kill the axis scum mid-build.

Status quo makes you wait before building that CP for your own team. Yuck!

I would like the ghosty CP to be deconstructible, such that you must expend an equal amount of power bar to deconstruct as was used to partial construct. After that, build away.

Similarly, you could deconstruct a partially-constructed tank or truck.

If two foes are building concurrently, I would say that should be an impasse for neutrals. For non-neutrals, maintain status quo. The tank on Goldrush pre-thievery exemplifies the importance of NOT making that an impasse.

I would also like to see friendlies be deconstructible. Instances where this could be useful: as allies after the tank is already home on Goldrush and as axis when you've nubbed yourself out of (and allies into) the fuel dump in Fuel Dump.
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Rain



Joined: 02 Aug 2003
Posts: 651
Location: Muffin Laboratories

PostPosted: Thu Aug 19, 2004 2:05 pm    Post subject: Reply with quote

Good idea.
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Fri Aug 20, 2004 3:41 am    Post subject: Reply with quote

i like the contruction for all since sometimes

you have to wait like 5 secs for the enemy contruction to disapapeer before you cna start

the prob would be if yousee an enemy build stuff then rush to him and build together whit him witch building should be build then the enemy or yours ?

i hope this wont be based "luck" like it is when 2 engineers build only 1 of em get the xp you just got to be lucky
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Chappy



Joined: 21 Mar 2004
Posts: 12
Location: Seattle, US

PostPosted: Tue Aug 31, 2004 5:18 pm    Post subject: Reply with quote

=FF=im2weak4u wrote:
the prob would be if yousee an enemy build stuff then rush to him and build together whit him witch building should be build then the enemy or yours ?

I'd imagine that if you didnt kill the guy first, it'd wind up no progress being made either way on the construction.

My feeling is that the friendly deconstruction might get abused by xp whore engineers.
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Tue Aug 31, 2004 5:44 pm    Post subject: Reply with quote

you should not beable to deconstruct a friendly constructable, but a enemy constructable would be a good idea, however once it's built you should not beable to deconstruct it... should require dyno/satchel
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blackwitz



Joined: 20 Sep 2004
Posts: 29

PostPosted: Mon Sep 20, 2004 10:36 am    Post subject: Reply with quote

friendly deconstructable would be used in a bad way of noob servers....(xp whores) i think its a great idea to be able to deconstruct an enemy's cp....or tank or what ever else
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Thu Oct 07, 2004 3:43 pm    Post subject: Reply with quote

i think this is a good idea, i think ive said in et pro forums that imo this should be brough in for that mod aswell
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