Code: Select all
//Oasis
set R1 "g_gametype 3; map oasis; set g_userTimeLimit 20; set nextmap vstr R2; sets StopwatchRound 1;"
set R2 "map_restart 0; set nextmap vstr R3; sets StopwatchRound 2"
//Battery
set R3 "g_gametype 3; map Battery; set g_userTimeLimit 15; set nextmap vstr R4; sets StopwatchRound 1;"
set R4 "map_restart 0; set nextmap vstr R5; sets StopwatchRound 2"
//GoldRush
set R5 "g_gametype 3; map goldrush; set g_userTimeLimit 20; set nextmap vstr R6; sets StopwatchRound 1;"
set R6 "map_restart 0; set nextmap vstr R7; sets StopwatchRound 2;"
//Radar
set R7 "g_gametype 3; map radar; set g_userTimeLimit 15; set nextmap vstr R8; sets StopwatchRound 1;"
set R8 "map_restart 0; set nextmap vstr R9; sets StopwatchRound 2;"
//TC_Base
set R9 "g_gametype 3; map tc_base; set g_userTimeLimit 15; set nextmap vstr R10; sets StopwatchRound 1;"
set R10 "map_restart 0; set nextmap vstr R11; sets StopwatchRound 2;"
//FuelDump
set R11 "g_gametype 3; map fueldump; set g_userTimeLimit 20; set nextmap vstr R12; sets StopwatchRound 1;"
set R12 "map_restart 0; set nextmap vstr R13; sets StopwatchRound 2;"
//Supply2
set R13 "g_gametype 3; map supply2; set nextmap vstr R14; sets StopwatchRound 1;"
set R14 "map_restart 0; set nextmap vstr R1; sets StopwatchRound 2;"
vstr R1
thanks