Discussions about ET modding (sdk code, player/weapon modeling)
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Lothar
Posts: 3 Joined: Mon Oct 04, 2004 8:49 pm
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by Lothar » Mon Oct 04, 2004 8:52 pm
Is it possible to diable classes? (Medic, Soldier, etc)
If so what would the commands be?
(I am new at this so it may have been covered before, but it's a lot to look through)
Thanks!
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
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by gotenks » Mon Oct 04, 2004 9:09 pm
I'm taking it by your question you actually are not creating your own mod... (wrong section)
with etpro you can limit heavy weapons (team_max* {panzers, flamers, etc}), max mines and max riflegranoobs the same way
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Lothar
Posts: 3 Joined: Mon Oct 04, 2004 8:49 pm
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by Lothar » Tue Oct 05, 2004 5:08 am
I'm not trying to get rid of just heavy weapons. I'm trying to eliminate entire classes (Medic, Cov Ops, etc)
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
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by gotenks » Tue Oct 05, 2004 7:44 am
so your wanting to remove them via code (create your own mod) then i'm not familiar enough... but yes it's possible
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After a night of binge drinking:
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Lothar
Posts: 3 Joined: Mon Oct 04, 2004 8:49 pm
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by Lothar » Tue Oct 05, 2004 9:15 pm
perhaps it's easier if I say I only want engineers to be available....
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
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by gotenks » Wed Oct 06, 2004 4:18 am
1. ok so we're back to you posting in the wrong section
2. no you can only do the limits i told you before... no other class limits exist in etpro
My Website
After a night of binge drinking:
=FF=im2good4u wrote: WTF wanst i on top ?