TeamSpeak Overlay
Moderators: Forum moderators, developers
TeamSpeak Overlay
I know currently TSO is not able to work with ET Pro.. but i would like to see it work.. iv used it in many games and its a great tool to see who join's leaves, and is talking on your TS server. just an idea. but i would like to see it in ET Pro.
again this is just a suggestion.
again this is just a suggestion.
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
omg sending messages would mean a console spam like A start taling
A stopts talknig B says to channel C has joined :d
man that would be 1 big spam
A stopts talknig B says to channel C has joined :d
man that would be 1 big spam
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
yeh that would P own
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
1337 idea =)...[pH*Deus] wrote:Integrate the speak buttons/lamps into the fireteam. maybe teamspeak.org is cooperative in the bit of code that is needed for this ...
greets
Mark
Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
I suggest also implementing mute then because sometimes things can go horribly wrong on TS with echo's & stuff.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
noone of it is onig to be added probely since this has been requested way back :d
there are aslo pobs specialy on pubs
wut if not every is oyur fireteam whire whould the other speakers be dispaled
or your just play pup thne no1 will be on our fiteteam whit ts
there are aslo pobs specialy on pubs
wut if not every is oyur fireteam whire whould the other speakers be dispaled
or your just play pup thne no1 will be on our fiteteam whit ts
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
Competition mod; in competition everyone WILL be on your fireteam=FF=im2weak4u wrote:noone of it is onig to be added probely since this has been requested way back :d
there are aslo pobs specialy on pubs
wut if not every is oyur fireteam whire whould the other speakers be dispaled
or your just play pup thne no1 will be on our fiteteam whit ts
just fwiw, if you bind the push-to-talk to a teamsay or whatever to announce you're speaking, make sure you use a +vstr as spamming it really eats your upload or something - i could totally lag myself out on an empty rtcw server just by holding the key (64k isdn, so it was eating up 7kb/s and was wanting more), probably did the server cpu no favours either. this was also the reason i disagreed with having flood protection disabled in the rtcw osp "comp" settings, you could spam the shit out of teamchat and warp away with the objective.
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
wut if you got some1 from your clan is on your ts but doesnt play in the match[pH*Deus] wrote:Competition mod; in competition everyone WILL be on your fireteam
Last edited by =FF=im2good4u on Sat Dec 11, 2004 2:29 am, edited 1 time in total.
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
K: here's my idea:=FF=im2weak4u wrote:wut if you got osm other clan mates that do not play the match but are on your ts[pH*Deus] wrote:Competition mod; in competition everyone WILL be on your fireteam
include a ts-light-client (listen only) into etpro for each team.
then the leader of the fireteam can do
/ft_ts_connect ip:port [channel] <pass>
and each player has a ts_name cvar where his name he uses in ts is stored. so etpro should be able to connect to this ts server and get the information it needs.
alternatively etpro can determine by ip who's name belongs to whom in ts cause afaik ts gives ip of users