Binocs for Engineers

Request/discuss new banimod features here...

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Binocs for Engineers?

Yes
3
23%
No
5
38%
You forgot to wipe.
2
15%
You're still on ze pipe!
3
23%
 
Total votes: 13

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Der Kammisar
Posts: 106
Joined: Sun Sep 08, 2002 9:23 am

Binocs for Engineers

Post by Der Kammisar »

I mentioned this in one of the other threads but I thought I'd bring it up again. It'd help out on defense.
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PsychoSnowMan
Posts: 26
Joined: Thu Nov 07, 2002 11:27 am
Location: You sure you want to know that?

Re: Binocs for Engineers

Post by PsychoSnowMan »

Der Kammisar wrote:I mentioned this in one of the other threads but I thought I'd bring it up again. It'd help out on defense.
Okay I agree with the sten for medics and binocs for scouts but we need to keep some variaty between all the classes.
If we keep making it so this class can have this from another class pretty soon we will have medics with mausers.
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ZarkingFardwarks
Posts: 73
Joined: Thu Oct 24, 2002 11:32 pm
Location: PA usa
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Post by ZarkingFardwarks »

the idea of TEAMWORK is that only a couple classes have these things - engineers plant dyno and throw lots of grenades. it's very frustrating playing as allies when nobody works together, ie, if you are a panzer and you see from afar an axis with his pliers at your teams dynamite, BLOW HIM TO BITS
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GanjMahal
Posts: 85
Joined: Fri Nov 08, 2002 7:48 pm
Location: ohio
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Post by GanjMahal »

besides, I think lieutenants and squad leaders were the only ones who carried binoculars in WW2 anyway, so why not keep it that way?
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