ETTV Public beta 3

Official ET Pro announcements here...

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bani
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ETTV Public beta 3

Post by bani »

ETTV is now available for public beta testing.

Download beta3 here.

Documentation is here.

An updated qagame is included, it is exactly the same as 3.2.0 but fixes a bug that kicks ettv slaves.
You must replace your qagame with this one for ettv to work.

New:
slave chaining should now work properly
updated to protocol 84 (et 2.60)

Bugfixes:
slave followcycle on an empty master locks up slave
chained follow doesnt work
chained scoreboards dont work
Last edited by bani on Mon Aug 08, 2005 12:41 am, edited 1 time in total.
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deej
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Post by deej »

Nice work!!!
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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daita
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Post by daita »

f*cking cool !

About the replacement of the qagame, can we imagine an update of etpro during the next weeks ?!

daita.
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Lekdevil.NL
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Post by Lekdevil.NL »

Are these the same binaries that have been posted by Zinx in this thread, or has anything been changed after that?
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bani
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Post by bani »

it's newer than what zinx posted. it has bugfixes his posted version doesn't.
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Bartichello
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Post by Bartichello »

nice. now all we need is cb on the new version ^^
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arni
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Post by arni »

NICCCCCCCEEEEEEEEEEEEEEEEEEE

--> This dont work with 3.1.0-2.56 does it?
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deej
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Post by deej »

Stability of the the binaries has degraded compared to the experimental ones.

I get this error on the game server: ERROR: ET Pro MDX: parent_index >= index all the time now while Zinx's experimental binaries ran stable for about 400 hours :(.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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arni
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Post by arni »

question that arose in my head:

Would lowering serverside snaps to 10 or so significally lower server usage, allowing more ettv slots for your cpu?

--> while 10 would not really be fun for playing it should be fine for just watching imo
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DG
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Post by DG »

not according to bani in a recent thread in the ettv forum.

edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer.
Last edited by DG on Mon Jun 06, 2005 1:12 pm, edited 1 time in total.
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bani
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Post by bani »

deej wrote:Stability of the the binaries has degraded compared to the experimental ones.

I get this error on the game server: ERROR: ET Pro MDX: parent_index >= index all the time now while Zinx's experimental binaries ran stable for about 400 hours :(.
can anyone else reproduce this?
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deej
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Post by deej »

bani wrote:can anyone else reproduce this?
I got rid of the error by doing a fresh install of everything and by unzipping the ETTV zip & ETPro zip on my windows machine and uploading it manually.

Keep you posted if it happens again :(.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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arni
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Post by arni »

DG wrote:edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer.
My thoughts: (Might be and as you say probably will be wrong)

If the server compiles less gameworld updates, there are less gameupdates sent to the client.

Cpu usage increases with every viewer

What other than sending gameworld updates to the client does the server do for each and every client?

--> Less gameworld updates to be send (and calculated) for every client
--> Less cpu usage

Where is my thinking mistake here?
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bani
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Post by bani »

sv_fps 10 would be pretty annoying to watch. i wouldn't recommend it.

<hr>do not taunt happy fun bani
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arni
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Post by arni »

bani wrote:sv_fps 10 would be pretty annoying to watch. i wouldn't recommend it.
hmm, snaps 10 looks ok, except for smg's shooting sound funny

--> But would it actually work to reduce cpu load?

<hr>

oh didnt even notice i was taunting you with my sig ;-)
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