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ET Pro 3.1.14 Public Beta Release
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri May 06, 2005 1:30 am    Post subject: ET Pro 3.1.14 Public Beta Release Reply with quote

A public beta test of ET Pro 3.1.14 is now released.

This version is for ET 2.60 only!

Download and full information available here

Bug / cheat fixes:
cg_etVersion was wrong
framerate optimizations
+left/+right re-enabled
tjl saving/loading fixed (and is now x86/ppc cross-compatible)
building-mg42-eats-dynamite bug fixed (eg on radar)
b_wolfrof matches rtcw thompson exactly now (3600ms to empty clip @ rtcw 333fps)

New features:
b_helmetprotection (default 1) to enable/disable helmet damage reduction

b_locationMaxChars (default 15) controls max length of location names in fireteam

Known bugs:


Last edited by bani on Tue May 17, 2005 12:42 am; edited 8 times in total
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Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Fri May 06, 2005 1:38 am    Post subject: Re: ET Pro 3.1.14 Public Beta Release Reply with quote

bani wrote:
building-mg42-eats-dynamite bug fixed (eg on radar)

Wow, that was an old bug. And finally fixed.
Can you explain what was the cause?
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mouse



Joined: 07 Apr 2004
Posts: 79

PostPosted: Fri May 06, 2005 1:41 am    Post subject: Reply with quote

n1 bani
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Fri May 06, 2005 2:18 am    Post subject: Reply with quote

<3! r0f servers updated & running smooth!
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Fri May 06, 2005 3:00 am    Post subject: Reply with quote

Found a bug.

On goldrush when Tank Barrier 2 is blown, then rebuilding it puts the barrier there immedeatily (only graphically) without the white transparent stuff. You also do not get caught in "engineering madness" when standing "inside" barrier when it gets constructed.

Demo.

BTW Wolfrof 1 is soooooooooooooooooo fast. OMG.
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- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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bani
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PostPosted: Fri May 06, 2005 3:47 am    Post subject: Reply with quote

release delayed until constructible bug can be fixed.
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Lekdevil.NL



Joined: 12 Sep 2003
Posts: 89

PostPosted: Fri May 06, 2005 3:52 am    Post subject: Reply with quote

FWIW, the same bug occurs with the assault ramp in Battery as well, so I'm assuming it is happening with all constructibles (not just the tank barrier in Goldrush).
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Deus



Joined: 12 Mar 2004
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Location: Germany

PostPosted: Fri May 06, 2005 3:57 am    Post subject: Reply with quote

could be connected to the fix for radar where dynamite disappears <-- my guess
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maarten144



Joined: 25 Mar 2005
Posts: 144
Location: its me g-man

PostPosted: Fri May 06, 2005 7:51 am    Post subject: Reply with quote

apart from the constrictuble bug, n1 work etpro fellas Smile
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sgone:red.



Joined: 23 Nov 2004
Posts: 17

PostPosted: Fri May 06, 2005 11:44 am    Post subject: Reply with quote

deej wrote:
BTW Wolfrof 1 is soooooooooooooooooo fast. OMG.


And sooooooooo not ET.

Don't get me wrong, I fully appreciate all the hard work the ETPro team have put into developing this, but imo, all that will come of this is a divide in the ET community, or possibly the end of ET as a competitive game. I hope the ETPro team surf the internet from time to time to gather opinions from the ET community as a whole. If you think i'm part of a minority, you're mistaken.

Apart from that, every other bugfix etc are spot on as per usual.
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gotenks



Joined: 15 Nov 2002
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PostPosted: Fri May 06, 2005 11:53 am    Post subject: Reply with quote

sgone:red. wrote:
deej wrote:
BTW Wolfrof 1 is soooooooooooooooooo fast. OMG.


And sooooooooo not ET.

Don't get me wrong, I fully appreciate all the hard work the ETPro team have put into developing this, but imo, all that will come of this is a divide in the ET community, or possibly the end of ET as a competitive game. I hope the ETPro team surf the internet from time to time to gather opinions from the ET community as a whole. If you think i'm part of a minority, you're mistaken.

Apart from that, every other bugfix etc are spot on as per usual.
right, a majority didn't want it, but not 1 valid argument was made about not having it as an option... so again you're part of a majority...
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DG



Joined: 24 Jul 2003
Posts: 513

PostPosted: Fri May 06, 2005 12:10 pm    Post subject: Reply with quote

the "division" is a valid argument, and one that is all about it being an option. wether the point is important enough to mean the wolfrof option should be removed is another matter.
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri May 06, 2005 12:10 pm    Post subject: Reply with quote

sgone:red. wrote:
Don't get me wrong, I fully appreciate all the hard work the ETPro team have put into developing this, but imo, all that will come of this is a divide in the ET community, or possibly the end of ET as a competitive game. I hope the ETPro team surf the internet from time to time to gather opinions from the ET community as a whole. If you think i'm part of a minority, you're mistaken.


you must have missed the xp levels limiting and damage xp discussions. et was supposed to have died back then too. wolfrof is pretty tame by comparison.

if the majority is against it, why are you so terrified of it being a cvar?
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Fri May 06, 2005 1:15 pm    Post subject: Reply with quote

The real issue is 'pubbers' vs 'competitors'. Neither group really understands the other, even though they have a lot in common.

What etpro offers is:

Bug fixes (everyone wants these)
Enhanced anticheat (everyone wants this)
Enhanced performance (everyone wants this)
Reliable responses to suggestions and feedback (everyone wants this)
Repairs to unreliable portions of the game code (everyone wants this)

Where things get argumentative lies in the flexible OPTIONS of etpro.

Because they are optional, there are many different kinds of ET servers:

They can be configured to be barebones pro-style no-foliage very tight cvar controls SW only lockboxes, or a pub server that caters to RtCW style maps with RtCW rof and other cvar settings to make the game more RtCW-ish, or hack job anything-goes mod servers (aka !beer or !pizza in adminmod) and other add-ons, that take advantage of the other more important common core features.

Of all the etpro cvars, we only use about a dozen on the servers where I admin ( www.bsdterritory.com , www.broadbandreports.com ). Does that mean your config sucks and ours is the only game in town? Hardly, some people won't play on our servers because we allow spawn camping, much less whether we use etpro or not. If people don't like, they're free to try the other 1000 servers to find one that fits their tastes.

I don't see bani or splash damage making any $ off any of this work, except as research for future FPS projects they may be working on. <cough> RtCW 2 <cough>. Free game + free mod = most excellent. The Wolf ET community has a talented supportive fan base that makes the game work. ETpro is far from mandatory and is very well appreciated by 90%+ of the ET community.

Remember, if there had been no etpro, there would not be any 2.60 ET patch.

--Mortis
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Last edited by mortis on Fri May 06, 2005 1:20 pm; edited 1 time in total
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Fri May 06, 2005 1:17 pm    Post subject: Reply with quote

BTW -- Any chance of getting Deus' mortar azimuth available as a cvar in future versions?

http://bani.anime.net/banimod/forums/viewtopic.php?t=5724&start=0

--Mortis
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