ET Pro 3.2.0 Released!

Official ET Pro announcements here...

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vowel
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Post by vowel »

gjrc wrote:btw how do i know what changes i need to make to my server.cfg?
I'm sure the server admin guide will be updated, until then if you look at what has been updated from the beta's to see what was added.

http://bani.anime.net/etpro/publicbeta/
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Deus
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Post by Deus »

gjrc wrote:btw how do i know what changes i need to make to my server.cfg?
bani wrote:The list of changes is long and extensive and can be found here.
vowel
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Post by vowel »

general observation, but shouldn't it be b_minmortarpitch instread of maxmortarpitch since it is the lowest it can go thats being set? :)
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Lagger
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Post by Lagger »

but shouldn't it be b_minmortarpitch instread of maxmortarpitch since it is the lowest it can go thats being set?
nope because it is the pitch of the ground, flat = 0. so if you place your mortar on ground with higher pitch than max, it will be capped
cloud
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Post by cloud »

Great work bani!! :D

Nodisk/ET and Nodisk/ET[NEWMAPS]

Is updated an rolling :D
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=FF=im2good4u
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Post by =FF=im2good4u »

wyut took u so long
*BUH*Hank
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Post by *BUH*Hank »

server already up to date :) 8)
[BuH]ET1|FunForEveryone
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squadjot
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Post by squadjot »

nice. hope comps will start using it soon

still some minor bugs:

1. U can still get killed by constructable (f.ex at footbridge at fueldump).. if the bridge is build.. and u hide near the footbridge..if the bridge gets destroyed, ull get killed if youre too close to the construction boxes.. (dunno if thats concidered a bug)..

2. ammopack still appearing at tankturret
Etnies`
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Post by Etnies` »

n1 bani
Mat3k
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Post by Mat3k »

1. U can still get killed by constructable (f.ex at footbridge at fueldump).. if the bridge is build.. and u hide near the footbridge..if the bridge gets destroyed, ull get killed if youre too close to the construction boxes.. (dunno if thats concidered a bug)..
That's not a bug IMO, it's just like standing in the way of the bridge being built, except it works the other way around.
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ouroboro
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Post by ouroboro »

squadjot wrote: 2. ammopack still appearing at tankturret
huh? since when is that a bug? that's part of the model - or did i miss the memo?
minjos
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b_realhead 1

Post by minjos »

Hi GG Bani! Is b_realhead 1 server side. Do we have to have it in our client config like seta b_realhead 1 or is it strictly server side??
squadjot
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Post by squadjot »

Mat3k wrote:
1. U can still get killed by constructable (f.ex at footbridge at fueldump).. if the bridge has been build.. and u hide near the footbridge..if the bridge gets destroyed, ull get killed if youre too close to the construction boxes.. (dunno if thats concidered a bug)..
That's not a bug IMO, it's just like standing in the way of the bridge being built, except it works the other way around.
building? this scenario is about when it HAS been build..but gets destroyed by satchel/dyna..

then if u ar near to the boxes (that will appear when bridge get blown) ..ull get killed.
Last edited by squadjot on Thu May 26, 2005 5:18 am, edited 2 times in total.
squadjot
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Post by squadjot »

ouroboro wrote:
squadjot wrote: 2. ammopack still appearing at tankturret
huh? since when is that a bug? that's part of the model - or did i miss the memo?
... im pretty sure its not a part of the model ^^
PincheGab
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Post by PincheGab »

If you're taking about the fueldump-style tank I'm pretty sure it _is_ part of the model.

Well whatever. I'm just glad 3.2.0 is out, there is balance once again in the force.
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