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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Sun Jun 05, 2005 11:14 pm Post subject: ETTV Public beta 3 |
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ETTV is now available for public beta testing.
Download beta3 here.
Documentation is here.
An updated qagame is included, it is exactly the same as 3.2.0 but fixes a bug that kicks ettv slaves.
You must replace your qagame with this one for ettv to work.
New:
slave chaining should now work properly
updated to protocol 84 (et 2.60)
Bugfixes:
slave followcycle on an empty master locks up slave
chained follow doesnt work
chained scoreboards dont work
Last edited by bani on Mon Aug 08, 2005 12:41 am; edited 1 time in total |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Mon Jun 06, 2005 12:33 am Post subject: |
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Nice work!!! _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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daita

Joined: 03 Mar 2005 Posts: 48 Location: Jungle
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Posted: Mon Jun 06, 2005 1:46 am Post subject: |
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f*cking cool !
About the replacement of the qagame, can we imagine an update of etpro during the next weeks ?!
daita. |
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Lekdevil.NL

Joined: 12 Sep 2003 Posts: 89
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Posted: Mon Jun 06, 2005 2:24 am Post subject: |
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| Are these the same binaries that have been posted by Zinx in this thread, or has anything been changed after that? |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Mon Jun 06, 2005 2:54 am Post subject: |
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| it's newer than what zinx posted. it has bugfixes his posted version doesn't. |
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Bartichello

Joined: 17 May 2005 Posts: 79
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Posted: Mon Jun 06, 2005 3:38 am Post subject: |
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nice. now all we need is cb on the new version ^^ _________________
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Mon Jun 06, 2005 5:05 am Post subject: |
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NICCCCCCCEEEEEEEEEEEEEEEEEEE
--> This dont work with 3.1.0-2.56 does it? _________________
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Mon Jun 06, 2005 9:13 am Post subject: |
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Stability of the the binaries has degraded compared to the experimental ones.
I get this error on the game server: ERROR: ET Pro MDX: parent_index >= index all the time now while Zinx's experimental binaries ran stable for about 400 hours . _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Mon Jun 06, 2005 10:44 am Post subject: |
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question that arose in my head:
Would lowering serverside snaps to 10 or so significally lower server usage, allowing more ettv slots for your cpu?
--> while 10 would not really be fun for playing it should be fine for just watching imo _________________
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DG
Joined: 24 Jul 2003 Posts: 513
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Posted: Mon Jun 06, 2005 11:41 am Post subject: |
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not according to bani in a recent thread in the ettv forum.
edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer. _________________ Enemy Territory & RTCW UK
GamersNation
Last edited by DG on Mon Jun 06, 2005 1:12 pm; edited 1 time in total |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Mon Jun 06, 2005 12:38 pm Post subject: |
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| deej wrote: | Stability of the the binaries has degraded compared to the experimental ones.
I get this error on the game server: ERROR: ET Pro MDX: parent_index >= index all the time now while Zinx's experimental binaries ran stable for about 400 hours . |
can anyone else reproduce this? |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Mon Jun 06, 2005 1:44 pm Post subject: |
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| bani wrote: | | can anyone else reproduce this? |
I got rid of the error by doing a fresh install of everything and by unzipping the ETTV zip & ETPro zip on my windows machine and uploading it manually.
Keep you posted if it happens again . _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Mon Jun 06, 2005 2:05 pm Post subject: |
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| DG wrote: | | edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer. |
My thoughts: (Might be and as you say probably will be wrong)
If the server compiles less gameworld updates, there are less gameupdates sent to the client.
Cpu usage increases with every viewer
What other than sending gameworld updates to the client does the server do for each and every client?
--> Less gameworld updates to be send (and calculated) for every client
--> Less cpu usage
Where is my thinking mistake here? _________________
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Mon Jun 06, 2005 2:10 pm Post subject: |
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sv_fps 10 would be pretty annoying to watch. i wouldn't recommend it.
do not taunt happy fun bani |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Mon Jun 06, 2005 3:12 pm Post subject: |
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| bani wrote: | | sv_fps 10 would be pretty annoying to watch. i wouldn't recommend it. |
hmm, snaps 10 looks ok, except for smg's shooting sound funny
--> But would it actually work to reduce cpu load?
oh didnt even notice i was taunting you with my sig  _________________
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