ETTV Public beta 3
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ETTV Public beta 3
ETTV is now available for public beta testing.
Download beta3 here.
Documentation is here.
An updated qagame is included, it is exactly the same as 3.2.0 but fixes a bug that kicks ettv slaves.
You must replace your qagame with this one for ettv to work.
New:
slave chaining should now work properly
updated to protocol 84 (et 2.60)
Bugfixes:
slave followcycle on an empty master locks up slave
chained follow doesnt work
chained scoreboards dont work
Download beta3 here.
Documentation is here.
An updated qagame is included, it is exactly the same as 3.2.0 but fixes a bug that kicks ettv slaves.
You must replace your qagame with this one for ettv to work.
New:
slave chaining should now work properly
updated to protocol 84 (et 2.60)
Bugfixes:
slave followcycle on an empty master locks up slave
chained follow doesnt work
chained scoreboards dont work
Last edited by bani on Mon Aug 08, 2005 12:41 am, edited 1 time in total.
Nice work!!!
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Lekdevil.NL
- Posts: 89
- Joined: Fri Sep 12, 2003 8:59 am
Are these the same binaries that have been posted by Zinx in this thread, or has anything been changed after that?
- Bartichello
- Posts: 79
- Joined: Tue May 17, 2005 5:11 am
Stability of the the binaries has degraded compared to the experimental ones.
I get this error on the game server: ERROR: ET Pro MDX: parent_index >= index all the time now while Zinx's experimental binaries ran stable for about 400 hours .
I get this error on the game server: ERROR: ET Pro MDX: parent_index >= index all the time now while Zinx's experimental binaries ran stable for about 400 hours .
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
not according to bani in a recent thread in the ettv forum.
edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer.
edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer.
Last edited by DG on Mon Jun 06, 2005 1:12 pm, edited 1 time in total.
I got rid of the error by doing a fresh install of everything and by unzipping the ETTV zip & ETPro zip on my windows machine and uploading it manually.bani wrote:can anyone else reproduce this?
Keep you posted if it happens again .
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
My thoughts: (Might be and as you say probably will be wrong)DG wrote:edit: missed your last comment there so this one sounds kind of strange. I meant the lower snaps probably wouldnt lower requirements very significantly but would make viewer quality significantly poorer.
If the server compiles less gameworld updates, there are less gameupdates sent to the client.
Cpu usage increases with every viewer
What other than sending gameworld updates to the client does the server do for each and every client?
--> Less gameworld updates to be send (and calculated) for every client
--> Less cpu usage
Where is my thinking mistake here?