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Updated map scripts for fueldump, supplydepot, railgun +more
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Wed Mar 19, 2008 6:17 pm    Post subject: Reply with quote

Try this one:

Frostbite Final

Adjusts wait states and disables speakers when storage wall is destroyed....

Frostbite Final

--Mortis
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SPU9



Joined: 15 May 2008
Posts: 9

PostPosted: Fri May 16, 2008 5:07 am    Post subject: Reply with quote

hey mortis,
is there a possibility to build something like collisionfiles or some invisible walls which prevents players from using some mapbugs/jumps?

e.g. on supply allies can jump from westbunkerwall over the depotfences and construct the crancontrols while axis standing in front and waiting and waiting ;D (see screen) http://flitze-kagge.de/sdwestjump.jpg

next thing is a jump from east into supplybase (see screen) also possible to fix? http://flitze-kagge.de/sdeastjump.jpg

other thing would be the pushbug on braundorf_b4 - you can push a player through the maingatewall (if demo/infos needed tell me) + additionally the last message on braundorf_b4 "controls destroyed" appearing like 4-5 times on the side - would be great if you/somebody can fix those two things and release a new/updated b4 mapscript

and on karsiah_te2 there is a shit collisionbug - the mapper fixed some things from te to te2 and forgot to change/add the new collisionfile - he removed a small threshold but the collisionthing is still there - so a invisible barrier where you have to "jump" over. (see screen) possible to fix?

http://flitze-kagge.de/karsiah.jpg

btw all the changes will be in the next configupdate by clanbase/other european conifgs...thus the more we can fix the better for all ;p

and last but not least snatch3 is released and i wanna ask if you can change your snatch2 script (remove the barrierthings / spawn/maptime and so on) for the 3rd versiona s well (i wanna do some testmatches on it to see if it is suited for competition in europe!). (snatch 3 http://files.filefront.com/snatch3pk3/;6404001;/fileinfo.html )

so far - thx for your help!
SPU9
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Fri May 16, 2008 5:43 am    Post subject: Reply with quote

All of those are doable when I get some time. The trick-jump into the depot...I'm not sure if that really counts as an exploit, but yes, it wouldn't be hard to block it using fakebrushes. I'll need demos for some of those errors so that I can see exactly where the problems are, It wouldn't be hard to merge my Snatch 2 fixes / changes into Snatch 3, it's just a question of time....

The karsiah bug might be a structural brush, I don't think I can remove those in ETpro, but I might be able to create invisible steps that rise you up-and-over the bump naturally. The best solution would be a te3 version with the brush removed.
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Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Fri May 16, 2008 7:13 am    Post subject: Reply with quote

Asif block that TJ.
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SPU9



Joined: 15 May 2008
Posts: 9

PostPosted: Fri May 16, 2008 9:18 am    Post subject: Reply with quote

demos for which bugs/jumps?

and the problem is taht nenquel (the karsiahmapper) disappeared and i dont have an email or something

would be great if you can fix those stuff (i am off from tomorrow to next saturday...) but then i can provide you the demos...!
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Mon May 19, 2008 8:00 am    Post subject: Reply with quote

I'll let you know which maps I'll need demos for. At the moment , the karsiah one is the only one, as I'm not familiar with that map...
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SPU9



Joined: 15 May 2008
Posts: 9

PostPosted: Sat May 24, 2008 2:13 pm    Post subject: Reply with quote

i am back Wink

any news mortis Wink?
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Sat May 24, 2008 4:40 pm    Post subject: Reply with quote

No, I've been really busy this week. I will get to them, eventually...
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SPU9



Joined: 15 May 2008
Posts: 9

PostPosted: Sun May 25, 2008 2:37 pm    Post subject: Reply with quote

ôk would be nice

and for the supplythings - would be best if you update the "Supply - alternate script

http://images.quakewarsterritory.com/mortis/supply.zip" script (not the supply.script with the big collisionbox on top (with other words the script WITHOUT the satchelfixthing Wink.

thx and good luck !
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SPU9



Joined: 15 May 2008
Posts: 9

PostPosted: Tue Jun 10, 2008 6:15 am    Post subject: Reply with quote

i do not want to annoy you ;p but any news related the scripts?
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Thu Jun 12, 2008 8:00 am    Post subject: Reply with quote

No news, I'lll try to do the SD one this weekend for you. You'll get howls of anger though....just so you're prepared...
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SPU9



Joined: 15 May 2008
Posts: 9

PostPosted: Thu Jun 12, 2008 2:23 pm    Post subject: Reply with quote

i just copy&paste clanbase headadmin doneX ideas ;D

we will see what will happen if they implement it into their new config pack Wink

would be nice and thx a lot!
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c0m4r



Joined: 12 Oct 2005
Posts: 22

PostPosted: Sun Jun 29, 2008 8:36 am    Post subject: Reply with quote

if anyone looking for adlernest script u can download it here: http://www.antman.info/wolf/etpro/mapscripts/adlernest.script
dersaiden's site is offline
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Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Wed Jul 02, 2008 12:13 am    Post subject: Reply with quote

Lies
http://dersaidin.ath.cx/maps/
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whoosaaa



Joined: 04 Nov 2007
Posts: 5

PostPosted: Wed Jul 02, 2008 12:28 am    Post subject: Reply with quote

did some playing on server of friends and found out that roof of adlernest isnt clipped..Server is running jay with FF off so it was possible to acces roof with nade jump and steel documents.

This kind of ruining the gameplay i desided to clipp the hole roof.
for those who want it here it is.

Code:
create
   {
      scriptname "rooffix"
      classname "func_fakebrush"
      origin "664 -815 280"
      contents 65536 // CONTENTS_PLAYERCLIP //
      mins "-488 -2023 0"
      maxs "488 2023 184"
   }

Hope it will be usefull for some.
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