ET Pro 3.2.1 beta test RC2

Official ET Pro announcements here...

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bani
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ET Pro 3.2.1 beta test RC2

Post by bani »

ET Pro 3.2.1 beta test release RC2

Get it here

RC2
bugfixes
fix crashes on busy servers (reuse tempEntities instead of panicing in G_Spawn())
weapon pickup bb's are now centered
limbo'd corpses no longer block weapon pickup

RC1
bugfixes
fire missions would appear in freecam
b_demo_nametags and b_demo_dynamitecounter now override shoutcast demorecordings
listcs, setcs no longer truncated
listcs can now take a parameter
readyup status was sent incorrectly sometimes
server crashes hopefully fixed
drowning cheat during pause is now fixed (fix by deus)
"stop refresh" button now available in server browser
ammoracks would continue to dispense during pause
spawntimer would continue counting during pause
private messages werent rate limited
pak0 added to etpro server sanity checking
/ref busted when spam protection triggered
sniper zoom hax fixed
dynamite and limbo'd corpses no longer block bullets
new custom semiadmin commands support - support for vstr and cfg's
Last edited by bani on Mon Aug 08, 2005 12:16 am, edited 1 time in total.
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deej
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Post by deej »

nice nice - upgrading servers as we speak :)
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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ouroboro
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Post by ouroboro »

limbo'd corpses no longer block weapon pickup
:jump: :jump: :jump: :jump: :jump: :jump: :jump:
Please direct all gameplay-changing feature requests here.
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Post by todd` »

\o/
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Post by mortis »

running on:

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Post by maarten144 »

GG
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arni
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Post by arni »

i'm unsure if common practice of using latest beta for pub servers is still a wise idea

3.2.0 runs so nice and stable

maybe you'll have the killerfeature in one of the next versions making me upgrade

BUT:

NICE WORK
:moo: :moo: :moo: :moo: :moo:
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Bartichello
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Post by Bartichello »

stable ok but the bugs of not being able to pick up some gun because of a body ober it is annoying... and other bugs are fixed aswell
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Post by Yeltzyn »

Bartichello wrote:stable ok but the bugs of not being able to pick up some gun because of a body ober it is annoying... and other bugs are fixed aswell
I've expirienced that, but i didn't know that was a bug. Thanks for pointing this out to me.
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Post by Bartichello »

yes well i ofcourse also know that unstable verions can be annoying due to crashing but you need to test stability somehow and how better that putting it on some publics...
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Post by todd` »

bleh.. nevermind :?

post edited :p
Locked_On
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Post by Locked_On »

Since these files have the same name, isn't it going to cause file mismatches and other such problems?
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ReyalP
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Post by ReyalP »

Locked_On wrote:Since these files have the same name, isn't it going to cause file mismatches and other such problems?
ET is actualy pretty smart about that. If a file with the same name, but a different checksum exists, it creates filename.checksum.pk3 and uses that.
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Post by Deus »

but isn't this what the new version numbering system was introduced for ?
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Post by gotenks »

SCDS_reyalP wrote:
Locked_On wrote:Since these files have the same name, isn't it going to cause file mismatches and other such problems?
ET is actualy pretty smart about that. If a file with the same name, but a different checksum exists, it creates filename.checksum.pk3 and uses that.
ah it's a checksum, i was wondering what those numbers were for
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