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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Fri Sep 30, 2005 9:55 pm Post subject: ET Pro 3.2.2 beta test release 1 |
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ET Pro 3.2.2 beta test release 1
Get it here.
test1
new:
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.
new crash handler:
all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:\ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.
bugfixes:
fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
fixed bug where b_demo_nametags disguised names overlapped regular names.
hopefully fix the server-lockup-bug.
Last edited by bani on Tue Oct 11, 2005 1:46 am; edited 2 times in total |
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Deus

Joined: 12 Mar 2004 Posts: 1053 Location: Germany
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Sat Oct 01, 2005 12:35 am Post subject: |
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sweet _________________
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Sat Oct 01, 2005 4:00 am Post subject: |
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good work, i'm going to install it tomorrow  |
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Lagger

Joined: 29 Sep 2003 Posts: 333
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Posted: Sat Oct 01, 2005 5:31 am Post subject: |
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so when are we gonna see the ET Pro 3.2.2 beta test release 2 test release 1 ?  |
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Locked_On
Joined: 22 Oct 2003 Posts: 171
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Posted: Sat Oct 01, 2005 6:07 am Post subject: |
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Just a question, but with the last release there were thee versions. The server may or may not make you download the correct version, but I do know it screwed up the MD5 checks and was kicking lots of people. I have seen files with the crc appended to them, but is it possible that the MD5 check only reads the file with the actual name? I just want to avoid having a lot of players kicked like they are still doing with 321. _________________ -------------------------------------
www.terminal-insanity.com |
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Mamalukes
Joined: 14 Apr 2005 Posts: 4
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Posted: Sat Oct 01, 2005 7:01 am Post subject: |
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U wrote 3.2.1 instead 3.2.2  |
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Deus

Joined: 12 Mar 2004 Posts: 1053 Location: Germany
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mortis

Joined: 06 Jul 2004 Posts: 360 Location: at the center of the e-universe
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hiro

Joined: 24 Sep 2003 Posts: 243 Location: au
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Posted: Sat Oct 01, 2005 4:31 pm Post subject: |
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Quote: | spectators can now hear hitsounds when spectating other players who have it turned off. |
I hope this means that spectators will hear hitsounds as the spec has them set in their own config (ie 0, 1, or 2) and are not forced to always hear them regardless.
fwiw I kinda liked being able to hear what settings other players used... |
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techno
Joined: 16 Sep 2005 Posts: 13 Location: scotland
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Posted: Mon Oct 03, 2005 4:04 am Post subject: |
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[pH*Deus] wrote: | that is because this is exactly 3.2.1. he just wanted to test how many people will install it and complain about placebo effects of the new version |
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Mon Oct 03, 2005 4:07 am Post subject: |
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up & running at 62.24.64.78:27960 |
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ouroboro

Joined: 26 Jul 2004 Posts: 662
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Posted: Thu Oct 06, 2005 1:08 pm Post subject: |
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"zero-bandwidth hitsounds"
buhaha, i was right all along  |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Thu Oct 06, 2005 1:10 pm Post subject: |
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hitsounds took a little bit of bandwidth before, now they take zero |
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ouroboro

Joined: 26 Jul 2004 Posts: 662
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Posted: Fri Oct 07, 2005 4:39 am Post subject: |
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bani wrote: | hitsounds took a little bit of bandwidth before, now they take zero |
yes, that's what i used to ask and nobody could/would give me the straight dope on just how much they used.
anyway, very nice job. thanks for continuing to keep ET alive! \o/
btw, what with all the new meat on the horizon, what are your plans for the future, bani? any chance you will be looking at ET:QW or the new Castle Wolfenstein (once it hits the PC)?
hopefully they do the XBOX-to-PC conversion justice, but if not, we are going to need you!  |
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