ET Pro 3.2.2 beta test release 3

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bani
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ET Pro 3.2.2 beta test release 3

Post by bani »

ET Pro 3.2.2 beta test release 3

Get it here.

test3
new:
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill

bugfixes:
listenserver should work again.
limbo camera wallhack fixed.
callvote-go-spec exploit fixed.
players/specs got g_inactivity/g_spectatorInactivity punted during pause. fixed.
/configstrings exploit fixed.
instant respawn exploit fixed.
flamethrower bounced flames bug fixed. (chruker fix)
<hr>
test2
new:
b_pronedelay behavior is changed:
0 = etmain normal behavior: no spread change, and players may not un-prone for 750ms.
1 = max spread for 1 second after proning, players may not un-prone for 1750ms
shoutcasters are now immune from g_spectatorInactivity

class limits:
team_maxSoldiers
team_maxMedics
team_maxEngineers
team_maxFieldops
team_maxCovertops

set to -1 for no limit, 0 to disable the class, any other number will limit that class to the specified number of players.
client limbopanel ui will show if classes are unavailable or not, but does not currently prevent you from selecting them with the mouse or quickmenu (the server will still prevent players from violating class limits though)

bugfixes:
server hang fixed
following spectators on ettv would show bogus "soldier" class
<hr>
test1
new:
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.

new crash handler:
all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:\ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.

bugfixes:
fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
fixed bug where b_demo_nametags disguised names overlapped regular names.
hopefully fix the server-lockup-bug.
Last edited by bani on Mon Nov 21, 2005 10:01 pm, edited 1 time in total.
Dersaidin
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Post by Dersaidin »

Nice work Bani, awesome new features there.
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Deus
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Post by Deus »

\o/
Hopefully b_pronedelay (with maxspread) remains there too.
bani wrote: b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill
:?: :arrow: b_extendedprone = server
:?: :arrow: b_killshot_delay = client ?
Dersaidin
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Post by Dersaidin »

Hmmm
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
Does it still take the same time to go prone? (Are the animations sped up?)
Or does it take longer moving through crouch?
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Deus
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Post by Deus »

Image
This is a half clip of ammo fired at a guy that goes prone.
Each box represents another bullet.
jump3r
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Re: ET Pro 3.2.2 beta test release 3

Post by jump3r »

bani wrote:listenserver should work again.
thank you! :)

this release has really nice fixes/features
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mortis
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Post by mortis »

You the man!
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Post by Mamalukes »

<3
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Spoofeh
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Post by Spoofeh »

Wow, great work Bani.
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Nail
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Post by Nail »

Thank You
Improvise, Adapt, Overcome
Kinetic
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Post by Kinetic »

Will it also be possible for engineers to share the constructing XP? I really hate it when you are constructing and an other engineer walks away with your XP.
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Ragnar_40k
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Post by Ragnar_40k »

Kinetic wrote:Will it also be possible for engineers to share the constructing XP?
Play ETPub, there it already works.
The Emperor watch over you.
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ReyalP
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Post by ReyalP »

Dersaidin wrote:Hmmm
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
Does it still take the same time to go prone? (Are the animations sped up?)
Or does it take longer moving through crouch?
It takes longer. The hitbox without extendprone goes prone in 1 server frame, which is what caused most of the perceived 'bugs' in prone.

Note that there are about four different prone speeds, depending what POV you are talking about:
1) what the hitbox does. Very fast without extendprone.
2) what the animation does. As above, may not quite match the hitbox without extendprone. Should match very closely with extendprone.
3) you see your view do when you prone. Quite slow.
4) what your muzzlepoint does. Nearly instant.
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Etnies`
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Post by Etnies` »

b_killshot_delay, ouroboro's idea? or was it planned before that?
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Fusen
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Post by Fusen »

Locked