banimod / etpro / ettv forums Forum Index banimod / etpro / ettv forums
Bani's Discussion Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

ET Pro 3.2.2 beta test release 3
Goto page 1, 2, 3  Next
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    banimod / etpro / ettv forums Forum Index -> ET Pro News
View previous topic :: View next topic  
Author Message
bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Oct 24, 2005 9:52 pm    Post subject: ET Pro 3.2.2 beta test release 3 Reply with quote

ET Pro 3.2.2 beta test release 3

Get it here.

test3
new:
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill

bugfixes:
listenserver should work again.
limbo camera wallhack fixed.
callvote-go-spec exploit fixed.
players/specs got g_inactivity/g_spectatorInactivity punted during pause. fixed.
/configstrings exploit fixed.
instant respawn exploit fixed.
flamethrower bounced flames bug fixed. (chruker fix)


test2
new:
b_pronedelay behavior is changed:
0 = etmain normal behavior: no spread change, and players may not un-prone for 750ms.
1 = max spread for 1 second after proning, players may not un-prone for 1750ms
shoutcasters are now immune from g_spectatorInactivity

class limits:
team_maxSoldiers
team_maxMedics
team_maxEngineers
team_maxFieldops
team_maxCovertops

set to -1 for no limit, 0 to disable the class, any other number will limit that class to the specified number of players.
client limbopanel ui will show if classes are unavailable or not, but does not currently prevent you from selecting them with the mouse or quickmenu (the server will still prevent players from violating class limits though)

bugfixes:
server hang fixed
following spectators on ettv would show bogus "soldier" class


test1
new:
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.

new crash handler:
all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:\ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.

bugfixes:
fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
fixed bug where b_demo_nametags disguised names overlapped regular names.
hopefully fix the server-lockup-bug.


Last edited by bani on Mon Nov 21, 2005 10:01 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Mon Oct 24, 2005 9:55 pm    Post subject: Reply with quote

Nice work Bani, awesome new features there.
Back to top
View user's profile Send private message
Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Mon Oct 24, 2005 10:02 pm    Post subject: Reply with quote

\o/
Hopefully b_pronedelay (with maxspread) remains there too.
bani wrote:

b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill

Question Arrow b_extendedprone = server
Question Arrow b_killshot_delay = client ?
_________________

http://spielwelt15.monstersgame.net/?ac=vid&vid=39033566
Back to top
View user's profile Send private message Visit poster's website
Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Mon Oct 24, 2005 11:05 pm    Post subject: Reply with quote

Hmmm

Quote:
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.


Does it still take the same time to go prone? (Are the animations sped up?)
Or does it take longer moving through crouch?
Back to top
View user's profile Send private message
Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Tue Oct 25, 2005 2:31 am    Post subject: Reply with quote


This is a half clip of ammo fired at a guy that goes prone.
Each box represents another bullet.
_________________

http://spielwelt15.monstersgame.net/?ac=vid&vid=39033566
Back to top
View user's profile Send private message Visit poster's website
jump3r



Joined: 18 Apr 2004
Posts: 159

PostPosted: Tue Oct 25, 2005 6:38 am    Post subject: Re: ET Pro 3.2.2 beta test release 3 Reply with quote

bani wrote:
listenserver should work again.

thank you! Smile

this release has really nice fixes/features
Back to top
View user's profile Send private message
mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Tue Oct 25, 2005 7:45 am    Post subject: Reply with quote

You the man!
_________________
http://forums.quakewarsterritory.com/
Back to top
View user's profile Send private message Visit poster's website
Mamalukes



Joined: 14 Apr 2005
Posts: 4

PostPosted: Tue Oct 25, 2005 8:16 am    Post subject: Reply with quote

<3
Back to top
View user's profile Send private message
Spoofeh



Joined: 26 Jul 2003
Posts: 307

PostPosted: Tue Oct 25, 2005 8:35 am    Post subject: Reply with quote

Wow, great work Bani.
Back to top
View user's profile Send private message
Nail



Joined: 02 Jan 2004
Posts: 425

PostPosted: Tue Oct 25, 2005 9:07 am    Post subject: Reply with quote

Thank You
_________________
Improvise, Adapt, Overcome
Back to top
View user's profile Send private message Visit poster's website
Kinetic



Joined: 30 Sep 2005
Posts: 17

PostPosted: Tue Oct 25, 2005 11:08 am    Post subject: Reply with quote

Will it also be possible for engineers to share the constructing XP? I really hate it when you are constructing and an other engineer walks away with your XP.
Back to top
View user's profile Send private message
Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Tue Oct 25, 2005 11:43 am    Post subject: Reply with quote

Kinetic wrote:
Will it also be possible for engineers to share the constructing XP?

Play ETPub, there it already works.
_________________
The Emperor watch over you.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Tue Oct 25, 2005 2:37 pm    Post subject: Reply with quote

Dersaidin wrote:
Hmmm

Quote:
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.


Does it still take the same time to go prone? (Are the animations sped up?)
Or does it take longer moving through crouch?

It takes longer. The hitbox without extendprone goes prone in 1 server frame, which is what caused most of the perceived 'bugs' in prone.

Note that there are about four different prone speeds, depending what POV you are talking about:
1) what the hitbox does. Very fast without extendprone.
2) what the animation does. As above, may not quite match the hitbox without extendprone. Should match very closely with extendprone.
3) you see your view do when you prone. Quite slow.
4) what your muzzlepoint does. Nearly instant.
_________________
send lawyers, guns and money
Back to top
View user's profile Send private message
Etnies`



Joined: 19 Sep 2003
Posts: 107
Location: Dublin

PostPosted: Tue Oct 25, 2005 10:52 pm    Post subject: Reply with quote

b_killshot_delay, ouroboro's idea? or was it planned before that?
Back to top
View user's profile Send private message MSN Messenger
Fusen



Joined: 11 Feb 2004
Posts: 275

PostPosted: Wed Oct 26, 2005 2:37 am    Post subject: Reply with quote

guessing it was from

http://bani.anime.net/banimod/forums/viewtopic.php?t=6201
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    banimod / etpro / ettv forums Forum Index -> ET Pro News All times are GMT - 8 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group