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ouroboro

Joined: 26 Jul 2004 Posts: 662
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Posted: Wed Oct 26, 2005 6:07 am Post subject: Re: ET Pro 3.2.2 beta test release 3 |
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| bani wrote: | | b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill |
wow, i didn't see any replies to my request so i assumed you thought it was stupid! thanks bani (whether i brought it up or it was long planned)!
ouroboro <3's bani 4 evar!
...
for the benefit of others - if you play on an older server, you will have to extract cgame_mp_x86.dll from this new etpro in order to make killshots work from demos again. i had to figure this out after a bit of head-scratching (it worked fine, i played a while on a random server, it no longer worked, etc)
another little tidbit - with com_maxfps 100 and b_popuptime 0, it seems to take ~15ms for kills to show in the popup area. lower fps and/or higher popup time would require longer. of course "you killed etplayer" will show up at lower settings, down to 1 in fact. but if you want the screenshot to show your kill in the popup area as well as the main area, set b_killshot_delay to at least 15 (or higher, depending). also, it seems to take ~150ms for ET to begin playing the death animation. so if you want your shots to actually show the other guy "dying", you should consider that as well.
those numbers are rough estimates. |
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The Necromancer
Joined: 25 Sep 2004 Posts: 126
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Posted: Thu Oct 27, 2005 11:41 pm Post subject: |
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test #3 seems to be great
Listen servers 4ever!!! _________________ Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread! |
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Deus

Joined: 12 Mar 2004 Posts: 1053 Location: Germany
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Lagger

Joined: 29 Sep 2003 Posts: 333
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Posted: Fri Oct 28, 2005 5:56 am Post subject: |
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| [pH*Deus] wrote: | | Listenservers are useless IMO | no they are not. Listen servers are easier to use for mappers. And depending on the following question, newbie friendly for small lans and such.
IIRC there were a lot of issues with listen servers, most of them from etmain. bani, are all of these fixed? |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Fri Oct 28, 2005 6:34 am Post subject: |
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how small must a lan be not to bring a few of those small P3-600 or similar running linux and a ded server?
You can usually even get those for free (i got 8 out of an office upgrade), and they are just enough to run a ~16 slot server
Ded linux servers >>>>>> listen servers >>>>>> windoze _________________
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gotenks

Joined: 15 Nov 2002 Posts: 4040 Location: out of my mind
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Posted: Fri Oct 28, 2005 8:28 am Post subject: |
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| Lagger wrote: | | [pH*Deus] wrote: | | Listenservers are useless IMO | no they are not. Listen servers are easier to use for mappers. And depending on the following question, newbie friendly for small lans and such.
IIRC there were a lot of issues with listen servers, most of them from etmain. bani, are all of these fixed? | no... iirc there are even more bugs for listen servers with etpro... which is why he removed it as an option...
it's easy to host a dedicated server (and not set up port forwarding) and test things out, and you know that it will work better... as jumps are one thing that are affected by listen servers... _________________ My Website
After a night of binge drinking:
| =FF=im2good4u wrote: | | WTF wanst i on top ? |
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Lagger

Joined: 29 Sep 2003 Posts: 333
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Posted: Fri Oct 28, 2005 9:22 am Post subject: |
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let me restate that: listen servers are a good thing IF and ONLY IF the listen server issues are fixed | bani wrote: | | listenserver should work again. | ok then, so are the issues fixed? | gotenks wrote: | | it's easy to host a dedicated server | that's not so easy if you are an average windows gaming tard, a description that covers at least 3/4 of gamers. |
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arni

Joined: 20 Feb 2005 Posts: 188
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Ragnar_40k

Joined: 18 Mar 2004 Posts: 394 Location: Berlin, birthplace of the Döner
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Posted: Fri Oct 28, 2005 11:15 am Post subject: |
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He spoke about the "average windows gaming tard", who never would read a manual that has nearly no pictures in it. And additionally DGs guide is far to long ... _________________ The Emperor watch over you. |
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mortis

Joined: 06 Jul 2004 Posts: 360 Location: at the center of the e-universe
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Fri Oct 28, 2005 11:50 am Post subject: |
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| Lagger wrote: | let me restate that: listen servers are a good thing IF and ONLY IF the listen server issues are fixed | bani wrote: | | listenserver should work again. | ok then, so are the issues fixed? |
<flame>and what if not? call the carepolice? its better to have buggy game than no game imho. |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Fri Oct 28, 2005 1:35 pm Post subject: |
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Too much text. Average Windows game tard wants pics and next next next finish run.  _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Fri Oct 28, 2005 1:41 pm Post subject: |
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your guide proposes to use a hunk of 384Mb for hunk?
What size server are you planning?
384Mb would be enough for about 420 player slots if that was even possible.
As a quick rule of thumb hunk = 48+(<slots>*0.
Explanation: 48Mb is the "in hunk" size of fueldump - the largest current map, and every player needs around 800kb of ram (bani suggests 1Mb but for me 800k is enough)
Seeing that I instantly lost interest in your whole guide for you not knowing what you talk about - sorry. _________________
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Ragnar_40k

Joined: 18 Mar 2004 Posts: 394 Location: Berlin, birthplace of the Döner
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Posted: Fri Oct 28, 2005 2:10 pm Post subject: |
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Springfield (the Simpson maps) is the most greedy map and needs about 120MB hunk. _________________ The Emperor watch over you. |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Fri Oct 28, 2005 2:20 pm Post subject: |
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| Ragnar_40k wrote: | | Springfield (the Simpson maps) is the most greedy map and needs about 120MB hunk. |
i am talking about maps and not "maps"
-> Get the difference? _________________
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