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ET Pro 3.2.2 beta test release 3
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ouroboro



Joined: 26 Jul 2004
Posts: 662

PostPosted: Wed Oct 26, 2005 6:07 am    Post subject: Re: ET Pro 3.2.2 beta test release 3 Reply with quote

bani wrote:
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill


wow, i didn't see any replies to my request so i assumed you thought it was stupid! thanks bani (whether i brought it up or it was long planned)!

ouroboro <3's bani 4 evar!

...

for the benefit of others - if you play on an older server, you will have to extract cgame_mp_x86.dll from this new etpro in order to make killshots work from demos again. i had to figure this out after a bit of head-scratching (it worked fine, i played a while on a random server, it no longer worked, etc) Idea

another little tidbit - with com_maxfps 100 and b_popuptime 0, it seems to take ~15ms for kills to show in the popup area. lower fps and/or higher popup time would require longer. of course "you killed etplayer" will show up at lower settings, down to 1 in fact. but if you want the screenshot to show your kill in the popup area as well as the main area, set b_killshot_delay to at least 15 (or higher, depending). also, it seems to take ~150ms for ET to begin playing the death animation. so if you want your shots to actually show the other guy "dying", you should consider that as well.

those numbers are rough estimates.
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The Necromancer



Joined: 25 Sep 2004
Posts: 126

PostPosted: Thu Oct 27, 2005 11:41 pm    Post subject: Reply with quote

test #3 seems to be great
Listen servers 4ever!!!
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Fri Oct 28, 2005 3:22 am    Post subject: Reply with quote

Listenservers are useless IMO
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Lagger



Joined: 29 Sep 2003
Posts: 333

PostPosted: Fri Oct 28, 2005 5:56 am    Post subject: Reply with quote

[pH*Deus] wrote:
Listenservers are useless IMO
no they are not. Listen servers are easier to use for mappers. And depending on the following question, newbie friendly for small lans and such.


IIRC there were a lot of issues with listen servers, most of them from etmain. bani, are all of these fixed?
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arni



Joined: 20 Feb 2005
Posts: 188

PostPosted: Fri Oct 28, 2005 6:34 am    Post subject: Reply with quote

how small must a lan be not to bring a few of those small P3-600 or similar running linux and a ded server?

You can usually even get those for free (i got 8 out of an office upgrade), and they are just enough to run a ~16 slot server

Ded linux servers >>>>>> listen servers >>>>>> windoze
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Fri Oct 28, 2005 8:28 am    Post subject: Reply with quote

Lagger wrote:
[pH*Deus] wrote:
Listenservers are useless IMO
no they are not. Listen servers are easier to use for mappers. And depending on the following question, newbie friendly for small lans and such.


IIRC there were a lot of issues with listen servers, most of them from etmain. bani, are all of these fixed?
no... iirc there are even more bugs for listen servers with etpro... which is why he removed it as an option...
it's easy to host a dedicated server (and not set up port forwarding) and test things out, and you know that it will work better... as jumps are one thing that are affected by listen servers...
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Lagger



Joined: 29 Sep 2003
Posts: 333

PostPosted: Fri Oct 28, 2005 9:22 am    Post subject: Reply with quote

let me restate that: listen servers are a good thing IF and ONLY IF the listen server issues are fixed
bani wrote:
listenserver should work again.
ok then, so are the issues fixed?
gotenks wrote:
it's easy to host a dedicated server
that's not so easy if you are an average windows gaming tard, a description that covers at least 3/4 of gamers.
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arni



Joined: 20 Feb 2005
Posts: 188

PostPosted: Fri Oct 28, 2005 10:57 am    Post subject: Reply with quote

Lagger wrote:
gotenks wrote:
it's easy to host a dedicated server
that's not so easy if you are an average windows gaming tard, a description that covers at least 3/4 of gamers.


http://www.rtcw.jolt.co.uk/content/enemy_territory/server_guide/etpro_server_setup.html
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Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Fri Oct 28, 2005 11:15 am    Post subject: Reply with quote

He spoke about the "average windows gaming tard", who never would read a manual that has nearly no pictures in it. And additionally DGs guide is far to long ...
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Fri Oct 28, 2005 11:46 am    Post subject: Reply with quote

How about my tutorial? It's foolproof!

http://bsdterritory.com/forum/viewtopic.php?t=1988

--Mortis
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jump3r



Joined: 18 Apr 2004
Posts: 159

PostPosted: Fri Oct 28, 2005 11:50 am    Post subject: Reply with quote

Lagger wrote:
let me restate that: listen servers are a good thing IF and ONLY IF the listen server issues are fixed
bani wrote:
listenserver should work again.
ok then, so are the issues fixed?

<flame>and what if not? call the carepolice? its better to have buggy game than no game imho.
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Fri Oct 28, 2005 1:35 pm    Post subject: Reply with quote

mortis wrote:
How about my tutorial? It's foolproof!

http://bsdterritory.com/forum/viewtopic.php?t=1988

--Mortis


Too much text. Average Windows game tard wants pics and next next next finish run. Shaking head
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arni



Joined: 20 Feb 2005
Posts: 188

PostPosted: Fri Oct 28, 2005 1:41 pm    Post subject: Reply with quote

mortis wrote:
How about my tutorial? It's foolproof!

http://bsdterritory.com/forum/viewtopic.php?t=1988

--Mortis


your guide proposes to use a hunk of 384Mb for hunk?

What size server are you planning?

384Mb would be enough for about 420 player slots if that was even possible.

As a quick rule of thumb hunk = 48+(<slots>*0.Cool
Explanation: 48Mb is the "in hunk" size of fueldump - the largest current map, and every player needs around 800kb of ram (bani suggests 1Mb but for me 800k is enough)


Seeing that I instantly lost interest in your whole guide for you not knowing what you talk about - sorry.
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Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Fri Oct 28, 2005 2:10 pm    Post subject: Reply with quote

Springfield (the Simpson maps) is the most greedy map and needs about 120MB hunk.
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arni



Joined: 20 Feb 2005
Posts: 188

PostPosted: Fri Oct 28, 2005 2:20 pm    Post subject: Reply with quote

Ragnar_40k wrote:
Springfield (the Simpson maps) is the most greedy map and needs about 120MB hunk.


i am talking about maps and not "maps"

-> Get the difference?
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