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ET Pro 3.2.2 beta test release 3 + serverside-mod support
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RoadKillPuppy



Joined: 08 Apr 2004
Posts: 207
Location: Belgium!

PostPosted: Mon Nov 07, 2005 4:49 am    Post subject: Reply with quote

Etadminmod is the only program that uses playsound.lua on my server.

As for the testing: the server instantly crashed with a crashlog when I loaded the lua script for the first time.
After a restart it crashed again, but this time without a crashlog.
The last message in the etconsole.log = "setting motd"
Without the lua script loaded, things seems going ok.


-------- UNRECOVERABLE ERROR --------
This may be due to a bug in etpro
Information to be used in a bug report is being generated:
------------- CUT HERE --------------
Version: etpro 3.2.2
Platform: Linux
Build: Nov 6 2005 22:25:29
Signal: Segmentation violation (11)
Signal code: 1
fault address: 0x88f8943a
Load addresses:
0x0069d000 /lib/libdl.so.2
0x006a3000 /lib/libm.so.6
0x00572000 /lib/libc.so.6
0x00554000 /lib/ld-linux.so.2
0x0011d000 /lib/libnss_files.so.2
0x00764000 /opt/srv/badabing/pb/pbsv.so
0x00289000 /lib/libnss_dns.so.2
0x00722000 /lib/libresolv.so.2
0x0028f000 /opt/srv/badabing/pb/pbcls.so
0x003ab000 /opt/srv/badabing/pb/pbags.so
0x02686000 /opt/srv/badabing/etpro/qagame.mp.i386.so
EIP: 048041bd
edi:08f89bf8 esi:08f3c877 ebp:bf9ae265 esp:bf9ae1b2
eax:08f893fb ebx:02773a28 ecx:08f6ec98 edx:08f42cbc
stack:
00000203 ad7b0000 00000068 00000000 00000000 00000000 00000000 00010000
dd500000 0100bf9a 00080000 00000000 00000000 00020000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
code:
00 80 3f 00 00 80 3f 00 00 80 3f 00 00 80 3f 00 00 80 3f 00 00 80 3f 00 00 80
3f 00 00 80 3f 00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00 00 00 00 00 03
Stack trace:
1 entries
/opt/srv/badabing/etpro/qagame.mp.i386.so[0x269d0c2]
------------- CUT HERE --------------
Trying to clean up...
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Nov 07, 2005 5:11 am    Post subject: Reply with quote

i tried with the playsound.lua on your wiki page, and I can't reproduce your crash at all. are you running a different script than what's on your page? are you using some weird linux kernel or distro?

it looks like something completely bizarre about your system is hosing lua. a strange distro, weird kernel patch, 3rd party kernel protection software, or weirdness from selinux or maybe prelinking.

it might help if i could get ssh access to poke around.
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|TFP|RED-BARON



Joined: 21 Oct 2005
Posts: 14
Location: Germany,Düsseldorf

PostPosted: Mon Nov 07, 2005 5:29 am    Post subject: Reply with quote

I also have this Lua script but my Server is running. But still not tested him Public, but my 10 Maps Campaign running and cycling. @RoadKillPuppy did you have a old baserace_b3, can be this your Server Problem ?????
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RoadKillPuppy



Joined: 08 Apr 2004
Posts: 207
Location: Belgium!

PostPosted: Mon Nov 07, 2005 5:50 am    Post subject: Reply with quote

bani: it's the same script, fedora core 4, fedora kernel, selinux doesn't give anything in dmesg... And it's working allright on my home testsystem.
ssh access is no problem, check ur pm.

|TFP|RED-BARON: interesing... it is actually running baserace_b3, but without the lua script it's running fine... (have a link to the problems with that map?)
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|TFP|RED-BARON



Joined: 21 Oct 2005
Posts: 14
Location: Germany,Düsseldorf

PostPosted: Mon Nov 07, 2005 6:15 am    Post subject: Reply with quote

No, i dont have but i was on your Server and this size of pk3 (7.233 KB) is differnt like my baserace_b3.pk3 and baserace_b3a.pk3. But when it runs without lua, the Problem must be on other side.
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Rookie One



Joined: 02 Nov 2005
Posts: 28
Location: Ruda Slaska, Poland

PostPosted: Mon Nov 07, 2005 9:56 am    Post subject: Reply with quote

If I could only make a request I'd like to be able to access the level struct. Smile
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daita



Joined: 03 Mar 2005
Posts: 48
Location: Jungle

PostPosted: Mon Nov 07, 2005 12:20 pm    Post subject: Reply with quote

wow, great !

does it support sql or http/get protocole ? :)

daita.
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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Mon Nov 07, 2005 3:16 pm    Post subject: Reply with quote

daita wrote:
wow, great !

does it support sql or http/get protocole ? Smile

daita.

There are a number of libraries available for lua. Whether they will play well with the peculiarities of running under ET is for you to find out moo!

(it would be nice if libcurl was exposed from the engine, but AFAIK that would require another ET release)
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Nov 07, 2005 3:31 pm    Post subject: Reply with quote

libcurl is client only, not etded Laughing
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RoadKillPuppy



Joined: 08 Apr 2004
Posts: 207
Location: Belgium!

PostPosted: Mon Nov 07, 2005 4:46 pm    Post subject: Reply with quote

fyi, the script is updated with a workaround for the crash.
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Wed Nov 09, 2005 12:52 am    Post subject: Reply with quote

etpro-lua-2 is released that should fix all known crashes, and a caveat section has been added to the api documentation.
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HarryHirsch



Joined: 01 Sep 2003
Posts: 92
Location: Germany

PostPosted: Wed Nov 09, 2005 3:46 am    Post subject: Reply with quote

Quote:

Item: 11 weapon_thompson
Received signal 1, exiting...
ET 2.60 linux-i386 Mar 10 2005


no crashlog written !

used autoref.lua + etconst.lua exact like it is in wiki

Harry
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Wed Nov 09, 2005 10:55 am    Post subject: Reply with quote

signal 1 is SIGHUP

someone deliberately shutdown your server from the linux console, etpro didn't crash. therefore, no crashlog Very Happy

you can duplicate this:

Code:
killall -HUP etded.x86


you'll see the same message Cool
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Rookie One



Joined: 02 Nov 2005
Posts: 28
Location: Ruda Slaska, Poland

PostPosted: Wed Nov 09, 2005 1:53 pm    Post subject: Reply with quote

The et.G_SpawnGEntityFromSpawnVars function seems to be broken or something, I get an error about a G_SpawnString call while not spawning. Confused
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Wed Nov 09, 2005 3:18 pm    Post subject: Reply with quote

et.G_SpawnGEntityFromSpawnVars can only be called in et_InitGame()
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