campaign.cfg Help!

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esham
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campaign.cfg Help!

Post by esham »

Sup felles, guess this is my first post.

Are Team has a public server and I put a RtCW map rotation on it with et_pro 3.2.0. I thopught it would be cool to have a et server with these maps for those who miss the old game or for those who are not familiar with it.

My rotation works fine but it seems to get stuck at Breakout_et_b2. The map will just keep repeating its self and not continue to the next map. Heres the rotaion...

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// STOPWATCH ROTATION

// WATCHDOG
set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle"


// MAP

set b_mapscriptdirectory etpromapscripts

set m1r1 ";g_gametype 3; map tc_base; set nextmap vstr m1r2"
set m1r2 "map_restart 0; set nextmap vstr m2r1"

set m2r1 "g_gametype 3; map mp_assault_rc1; set nextmap vstr m2r2"
set m2r2 "map_restart 0; set nextmap vstr m3r1"

set m3r1 "g_gametype 3; map mp_sub_rc1; set nextmap vstr m3r2"
set m3r2 "map_restart 0; set nextmap vstr m4r1"

set m4r1 "g_gametype 3; map breakout_et_b2; set nextmap vstr m4r2"
set m4r2 "map_restart 0; set nextmap vstr m5r1"

set m5r1 "g_gametype 3; map mp_rocket_et_rc1; set nextmap vstr m5r2"
set m5r2 "map_restart 0; set nextmap vstr m6r1"

set m6r1 "g_gametype 3; map et_tank_beta3; set nextmap vstr m6r2"
set m6r2 "map_restart 0; set nextmap vstr m7r1"

set m7r1 "g_gametype 3; map et_ice; set nextmap vstr m7r2"
set m7r2 "map_restart 0; set nextmap vstr m1r1"

vstr m1r1

// END STOPWATCH ROTATION
I dont know but it seems to look right to me but maybe there is something I dont notice. If anyone can help me figure this out that would be great.

Also Im tring to get my XPSave to work properly.
I have it set up so that the map dont switch right away, teams are swapped so both teams have a chance to be both axis and allied before the map is changed. But as soon as the teams are swapped XP is reset. :(
I got the commands currently in my cfg and thought they should work but it doesnt seem to.

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set g_XPSave "2"  // (iv tried 2-4 and 8)
b_statsaver 1
b_xpstopwatch 1
Any help would be great and if you have any ideas for this RtCW rotation plz let me know. Thx Dudes!
Last edited by esham on Thu Nov 10, 2005 3:54 pm, edited 1 time in total.
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gotenks
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Post by gotenks »

i believe your campaign is broken... hence the looping of the last map...

also there is no xpsave in etpro... that's shrubet/etpub
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esham
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Post by esham »

gotenks wrote:i believe your campaign is broken... hence the looping of the last map...
Sry bro. but I dont understand when you say "hence the looping" :s ???
gotenks wrote:also there is no xpsave in etpro... that's shrubet/etpub
I play on et_pro servers all the time and im able to carry my XP to the next map for many maps. So im kinda comfused on when you mean by NO XP on et_pro servers???
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deej
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Post by deej »

You made a stopwatch rotation. If you want to retain XP you need to make a campaign. And XP is still only kept for the campaign, not over multiple campaigns.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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gotenks
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Post by gotenks »

b_statsaver saves your xp through disconnects up till the end of the campaign (or map)
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esham
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campaign ,cfg

Post by esham »

Well guys call me nub cuz it seems like I worsen the situation. But I did realize how the campaign is a better way to control the rotation.
Anyways I created a "pubbimz.campaign" script and it looks like this...

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{
        name "RtCW Campaign"
        shortname "cmpgn_pubbinz"
        description "www.meltedsmoke.com public:*7 map campaign.**All welcome, accept fot the banned ones lol. No Hair pulling, Coming on to Ghostrider or being nice to scott.**ETpro map scripts in use! You Can dynamite any door you want, we don give a shit!.**Maps:*tc_base, mp_assault_rc1, mp_sub_rc1, breakout_et_b2, mp_rocket_et_rc1, et_tank_beta3, et_ice.**Admins: #meltedsmoke.servers on gamesurge.net IRC, admin#meltedsmoke.com or www.meltedsmoke.com/forums/"
        maps "radar;oasis;railgun;battery;goldrush;fueldump"
        mapTC 374 374
        type "wolfmp"
}
I put that script in a folder named "script". Tuned the "script" folder into a ZIP and renamed the .ZIP to a .PK3(pubbins.pk3)

"Im a little confused cuz im just used to making a rotaion.cfg for RtCW only and thought E.T. woulda been the same but guess not" :s

I uploaded the pk3(pubbins.pk3) to my etmain folder or should it be in the etpro folder???
Made a capaigncycle.cfg that looks like this.

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// CAMPAIGN ROTATION - custom

// WATCHDOG
set com_watchdog_cmd "vstr d_initial ; say watchdog found no map running - restarted mapcycle"

// MAP

set d1 "campaign cmpgn_pubbinz ; set nextcampaign vstr d1"

set d_initial "set g_gametype 4 ; tc_base ; set nextcampaign vstr d1"
vstr d_initial

// END CAMPAIGN ROTATION
I also put this campaign in my etmain folder. my server normally reconizes files in the etmain.
My server.cfg is told to exec campaigncycle.cfg
I figured it would rstart the server to a the map its told to which is tc_base. The cfg is execing but the map dont change, but besides that ill put it on base and start the campaign and the teams are not swithing when the objective is completed and XP resets. after a round of that the map never rotates to the nexp map :(

Im sorry for this nasty thread but I know im doing something wrong and I dont know what it is. can I get some feed back from you guys, I would appreciate greatly.
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deej
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Post by deej »

1) make sure you put the .campaign file in the "scripts" dir
2) put the PK3 in etpro
3) if tc_base is not a map that starts a campaign, the server won't go in campaign mode so try this:

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// CAMPAIGN ROTATION - custom

// WATCHDOG
set com_watchdog_cmd "map oasis; vstr d1; say watchdog found no map running - restarted mapcycle"

// MAP

set d1 "campaign cmpgn_pubbinz ; set nextcampaign vstr d1"

map oasis
g_gametype 4
vstr d_1

// END CAMPAIGN ROTATION 
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
esham
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Post by esham »

deej wrote:1) make sure you put the .campaign file in the "scripts" dir
yes the .camaign file is in a scripts directory
deej wrote:2) put the PK3 in etpro
ok now i put it in the etpro directory and it seems that i auto downloaded a pubbinz.pk3 of the server as soon as I joined up.
deej wrote:3) if tc_base is not a map that starts a campaign, the server won't go in campaign mode so try this:
tc_base looks like its the first map as you can see by this .campaign file thats in the scripts directory.

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{
        name "RtCW Campaign"
        shortname "cmpgn_pubbinz"
        description "www.meltedsmoke.com public:*7 map campaign.**All welcome, accept fot the banned ones lol. No Hair pulling, Coming on to Ghostrider or being nice to scott.**ETpro map scripts in use! You Can dynamite any door you want, we don give a shit!.**Maps:*tc_base, mp_assault_rc1, mp_sub_rc1, breakout_et_b2, mp_rocket_et_rc1, et_tank_beta3, et_ice.**Admins: #meltedsmoke.servers on gamesurge.net IRC, admin#meltedsmoke.com or www.meltedsmoke.com/forums/"
        maps "radar;oasis;railgun;battery;goldrush;fueldump"
        mapTC 374 374
        type "wolfmp"
}
Does it go by this order that the maps are lined up in?
deej wrote:

Code: Select all

// CAMPAIGN ROTATION - custom

// WATCHDOG
set com_watchdog_cmd "map oasis; vstr d1; say watchdog found no map running - restarted mapcycle"

// MAP

set d1 "campaign cmpgn_pubbinz ; set nextcampaign vstr d1"

map oasis
g_gametype 4
vstr d_1

// END CAMPAIGN ROTATION 
And if I use your campaign rotation should I change it a bit? like the oasis map part to tc_base?
Think I should put this campaigncycle.cfg in my etpro dirctory also?

Damn my campaign is working like crap lol :oops:
When I exec the campaigncycle.cfg it tells me "execing campaigncycle.cfg" but it feels like nothing is happining.
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The Birdman
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Post by The Birdman »

What you have wrong is the map selection.

In your campaign you list in the description what maps you believe you want to run

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description "www.meltedsmoke.com public:*7 map campaign.**All welcome, accept fot the banned ones lol. No Hair pulling, Coming on to Ghostrider or being nice to scott.**ETpro map scripts in use! You Can dynamite any door you want, we don give a shit!.**Maps:*tc_base, mp_assault_rc1, mp_sub_rc1, breakout_et_b2, mp_rocket_et_rc1, et_tank_beta3, et_ice.**Admins: #meltedsmoke.servers on gamesurge.net IRC, admin#meltedsmoke.com or www.meltedsmoke.com/forums/" 
But in your map selection you have all the regular ET maps :

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maps "radar;oasis;railgun;battery;goldrush;fueldump"
It's in this section you need to add the maps .bsp's that you want to run

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maps "tc_base;mp_assault_rc1;mp_sub_rc1;breakout_et_b2;mp_rocket_et_rc1;et_tank_beta3;et_ice"
I'm not sure if these are the right .bsp names but you get the idea where you are going wrong now.
esham
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Post by esham »

WOW, THX BIRD MAN. <3
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