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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Tue Jan 10, 2006 10:13 am Post subject: long range damage |
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Hi
Recently I found out one thing. The damagefalloff on large distances isn't what it used to be (half damage).
I've noticed it on a pub, but tested it also on warserver with euro6v6 cfg. The problem is, that damage varies according to distance from 3 to normal 18 for bodyshot (7-40(50) for HS).
It is completely impossible to kill a sniper on long range now. (eg. Battery).
I'm not sure If I missed something (some news, etpro changelog, etc.), so if anyone knows why is it this way, please inform me.
links to discussion on xfire.be
here
Regards SL|Masta
This account has been kindly lent (or borrowed, I'm a little bit confused here) by jump3r, because my registration, hasn't been yet approved. |
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Spoofeh

Joined: 26 Jul 2003 Posts: 307
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Tue Jan 10, 2006 12:17 pm Post subject: |
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Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
SL|Masta |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Tue Jan 10, 2006 3:24 pm Post subject: |
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| jump3r wrote: |
Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
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Huh ? As far as I know, body it does fall to half (as it always did. Only the slope portion was messed up in 2.56)
Headshot damage falls to 0.2, like it always did. Again, the 'slope' portion was wrong, and that was fixed. _________________ send lawyers, guns and money |
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Tue Jan 10, 2006 4:23 pm Post subject: |
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| reyalP wrote: | | jump3r wrote: |
Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
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Huh ? As far as I know, body it does fall to half (as it always did. Only the slope portion was messed up in 2.56)
Headshot damage falls to 0.2, like it always did. Again, the 'slope' portion was wrong, and that was fixed. |
Well the 3hp per hit on long range is reality, just check it. (by long range I mean eg. in oasis from axis spawn to allied CP). You can check the demo I created on euro 6v6 cfg, etpro 3.2.4 in the xfire link in my first post.
SL|Masta |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Tue Jan 10, 2006 6:36 pm Post subject: |
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If this is true it is a bug. A g_debugdamage log or actual demo might be more convincing.
edit:
Yup, it's completely broken.
edit:
client:5 health:100 damage:3 mod:MOD_MP40
client:5 health:97 damage:3 mod:MOD_MP40
A body shot should never do 3 damage. _________________ send lawyers, guns and money |
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dA*Rogue
Joined: 26 Dec 2003 Posts: 201
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Posted: Tue Jan 10, 2006 8:01 pm Post subject: |
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That fix was because damage actually increased at the end of 'mid distance', instead of continuing the natural slope downwards.
This is a different issue. |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Tue Jan 10, 2006 10:14 pm Post subject: |
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| dA*Rogue wrote: |
This is a different issue. |
Yes, this issue is that body shots use the headshot formula, starting sometime after eptro 3.2.0 _________________ send lawyers, guns and money |
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squadjot
Joined: 10 Feb 2004 Posts: 377 Location: Somewhere in Valby
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Posted: Wed Jan 11, 2006 10:02 am Post subject: |
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OMG OMG OMG!!!!! _________________
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i'm a tard :) ..remove hitsounds anyway..
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Gotenks Website |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Thu Jan 12, 2006 2:29 am Post subject: |
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| Code: | ^3WARNING^7: Server improperly installed! Incorrect client .pk3 installed on server! Please notify administrator.
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I guess I can't just drop it in the etpro directory? _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Thu Jan 12, 2006 2:36 am Post subject: |
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| it's intentional to prevent people from using it in matches or anything except testing. it doesn't mean it's broken. |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Thu Jan 12, 2006 3:35 pm Post subject: |
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Testfix looks OK to me.
damage @2500+ units is 9 body, 10 headshot (without hat). The 'ramp' from 1500 to 2500 works too. _________________ send lawyers, guns and money |
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squadjot
Joined: 10 Feb 2004 Posts: 377 Location: Somewhere in Valby
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Posted: Fri Jan 13, 2006 10:14 am Post subject: |
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cant wait to play 3.2.5  _________________
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i'm a tard :) ..remove hitsounds anyway..
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Gotenks Website |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Fri Jan 13, 2006 3:49 pm Post subject: |
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| 3.2.5 is waiting on SL|Masta to confirm the bug is fixed or not. |
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