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Request: defaults
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Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Wed Jul 05, 2006 11:15 pm    Post subject: Request: defaults Reply with quote

In 3.2.5, the default for b_realhead was changed to 1 (after this post).

For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1

Client side:
- b_hitsounds 1

Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Jul 06, 2006 12:17 am    Post subject: Re: Request: defaults Reply with quote

Dersaidin wrote:
In 3.2.5, the default for b_realhead was changed to 1 (after this post).

For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1

Client side:
- b_hitsounds 1

Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.


b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!

yote yes for the other "defaults"
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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Thu Jul 06, 2006 1:14 am    Post subject: Re: Request: defaults Reply with quote

Deus wrote:

b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!

What exactly is wrong with it ?
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Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Thu Jul 06, 2006 1:50 am    Post subject: Re: Request: defaults Reply with quote

Dersaidin wrote:

Client side:
- b_hitsounds 1

Hitsounds are cheats!
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ouroboro



Joined: 26 Jul 2004
Posts: 662

PostPosted: Thu Jul 06, 2006 6:28 am    Post subject: Re: Request: defaults Reply with quote

Dersaidin wrote:
I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1
- b_hitsounds 1


b_damagexp - Disagree. The goal should be to keep it the same as ETMain unless it's clearly an improvement. DamageXP is more of a preference and would lead to confusion.

b_fixedphysics - Agree. Nothing but good can come of giving everyone the same physics.

b_flushItems - Why? It's more visually pleasing but I see no particular need for it.

b_hitsounds - Agree. It's more likely that a new player would want them than not, so it's better to make the few who don't want them turn them off, than vice-versa. Also, the casual pubber will be familiar with ETPub's serverside hitsounds, so they may wonder why ETPro servers don't have them.

Deus wrote:
b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!


Spoken like a hardcore trickjumper. b_fixedphysics is awesome. It allows me to cap @ 100 fps and still make the basic jumps. Not everyone cares about trickjumping as a religion. Some of us just want to be able to get up onto a crate while capping at a non-traditional value.

Ragnar_40k wrote:
Hitsounds are cheats!


So use the built-in cheat-disabler (b_sv_hitsounds) on your server!
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Fusen



Joined: 11 Feb 2004
Posts: 275

PostPosted: Thu Jul 06, 2006 6:37 am    Post subject: Reply with quote

I agree with them all, especially damagexp... ;D
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Last edited by Fusen on Fri Feb 04, 2011 11:56 am; edited 1 time in total
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Jul 06, 2006 10:20 am    Post subject: Re: Request: defaults Reply with quote

ReyalP wrote:
Deus wrote:

b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!

What exactly is wrong with it ?


With fixedphysics its nearly impossible to jump onto the fueldump axis bunker. While i can make it like 50 % of my tries without fixedphysics i can do it 0 to 1 times out of 100 tries.
And this is teh sux IMO!
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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Thu Jul 06, 2006 2:20 pm    Post subject: Re: Request: defaults Reply with quote

Deus wrote:
ReyalP wrote:
Deus wrote:

b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!

What exactly is wrong with it ?


With fixedphysics its nearly impossible to jump onto the fueldump axis bunker. While i can make it like 50 % of my tries without fixedphysics i can do it 0 to 1 times out of 100 tries.
And this is teh sux IMO!

Set fixedphysicsfps to 333 on the server if you really want everyone to be able to jump big.

Fixed physics makes jumping pretty equal for everyone, which is a good thing IMO.
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Jul 06, 2006 2:25 pm    Post subject: Reply with quote

unfortunately most servers are set to 125 ...
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Sat Jul 08, 2006 9:27 am    Post subject: Reply with quote

b_flushItems

should default to 0 as its its 1 its nuice but it needs more caculation to moatch the surface besides onl a visual effect
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Decade



Joined: 07 Dec 2004
Posts: 101

PostPosted: Mon Jul 10, 2006 4:18 am    Post subject: Reply with quote

Not an etpro cvar, but in_dgamouse should default to 2, currently I think it defaults to 1 which is the buggy value.
But probably setting a default value in etpro different form etmain default is not a good idea Confused
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Tue Jul 11, 2006 5:20 am    Post subject: Reply with quote

what does that thing do then? in_dgamouse?
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squadjot



Joined: 10 Feb 2004
Posts: 378
Location: Somewhere in Valby

PostPosted: Tue Jul 11, 2006 6:06 am    Post subject: Reply with quote

deej wrote:
what does that thing do then? in_dgamouse?


its a linux var..removes native accelration
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Decade



Joined: 07 Dec 2004
Posts: 101

PostPosted: Tue Jul 11, 2006 6:08 am    Post subject: Reply with quote

It's direct input for linux:
in_dgamouse 0 = no direct input + a bug that gives mouse acceleration
in_dgamouse 1 = direct input + a bug that gives mouse acceleration
in_dgamouse 2 = direct input + no bug (no mouse acceleration if m_accel = 0)
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ouroboro



Joined: 26 Jul 2004
Posts: 662

PostPosted: Tue Jul 11, 2006 2:56 pm    Post subject: Reply with quote

I never had accel in Linux...

Then again I've never had the "built-in accel" of Windows, either. I think everyone else is just unlucky or something.
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