BUG: Riflenade at start of round

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Dersaidin
Posts: 197
Joined: Fri Aug 06, 2004 1:55 pm
Location: Australia

BUG: Riflenade at start of round

Post by Dersaidin »

If you load a riflenade in warmup, and it is still loaded when the round starts, when the round starts you put one in the gun, then take it back out. Happens in latest ETPro with both Garand and K43

This is annoying because it means you cant use the gun for that time, so if you were planning to put in a riflenade and fire off a shot strait away, you cant because of this bug.

Demo

If theres a riflenade loaded when the round starts, it needs to be unloaded instantly without an animation.
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ouroboro
Posts: 662
Joined: Mon Jul 26, 2004 6:52 pm

Post by ouroboro »

I agree it's annoying, and it's always been that way, but there's no reason to load it during warmup, so just don't do it...

/shrug
Dersaidin
Posts: 197
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Location: Australia

Post by Dersaidin »

or ETPro could just fix the bug :/
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ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

It would actually be nice to be able to set what weapon you spawn holding. I sure some soldiers would like to start with a pistol...

edit:
when you post demos of bugs, it's nice if you use one of the stock maps (unless it is map specific of course). :wink:
send lawyers, guns and money
squadjot
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Post by squadjot »

just note: IF ETpro conciders fixing it by letting you control wich gun you will spawn with.. it would have to work with scripting also.. (or that would be highly apreciated atleast)
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