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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Sat Jul 22, 2006 6:44 pm Post subject: ETTV Public beta 10 |
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ETTV is now available for public beta testing.
Download it here.
Documentation is here.
Bugfixes
- Upgrade to et 2.60b with security bugfix
- Fix spectator inactivity bug
- Fixes for network lag
- Fix for ping calculation bug
Last edited by bani on Sat Jul 29, 2006 11:50 pm; edited 1 time in total |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Sun Jul 23, 2006 1:22 pm Post subject: |
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Sweet, right on time for the Eurocup Final! .
/me ducks for arni _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Mon Jul 24, 2006 6:03 am Post subject: |
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so what exactly was fixed?
Lags from hubs?
Lags from b5+ servers (packet disorder) _________________
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zinx

Joined: 16 Jan 2004 Posts: 268 Location: US
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Posted: Mon Jul 24, 2006 8:42 am Post subject: |
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Lags to players caused by over-zealous rate limiting, which could happen in some cases (timing related) _________________ Zinx Verituse http://zinx.xmms.org/ |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Mon Jul 24, 2006 11:34 am Post subject: |
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As gameserver it works smooth but the ping calculation still seems borked.
Tested it with this beta on 3.2.5 & 3.2.6. I have a ping of 0 on both so I assume it's the b10 binary's fault.
See screenie (3.2.6) & random demo (3.2.6). _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Mon Jul 24, 2006 12:19 pm Post subject: |
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Yes, pings show for players (esp with high maxpackets) can be impossibly low. It's not clear whether this causes any real problem. _________________ send lawyers, guns and money |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Mon Jul 24, 2006 1:23 pm Post subject: |
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| zinx wrote: | | Lags to players caused by over-zealous rate limiting, which could happen in some cases (timing related) |
so this means that all the known problems that apear to be caused by european networks with many alternative routes are still there and b4 -> b7 is still the best for us? _________________
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Mon Jul 24, 2006 5:19 pm Post subject: |
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it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.
the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets. |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Mon Jul 24, 2006 11:44 pm Post subject: |
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| bani wrote: | it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.
the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets. |
Is there any recommendation on what to set ettv_mtu to in case of such lags? _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Tue Jul 25, 2006 10:41 am Post subject: |
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| deej wrote: | | bani wrote: | it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.
the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets. |
Is there any recommendation on what to set ettv_mtu to in case of such lags? |
http://wolfwiki.anime.net/index.php/ETTV:Server_Configuration#Network_tuning_cvars
8000 or 16000 are reasonable values. just increase it until your lags go away. |
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Tue Jul 25, 2006 12:46 pm Post subject: |
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OK thanks. I test-ran b10 tonight on the EC Final. 100 users, almost 0 lags. Host was b4 with 20 ettv's connected but since it's b4 it prolly didn't use its full potential.
I pm'ed you and zinx the download loc for the demo's & the logs. _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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Sword
Joined: 02 Jun 2005 Posts: 14
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Posted: Tue Jul 25, 2006 1:27 pm Post subject: |
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is it still recommend to leave ettv_netblast at 1 and increase mtu as we need to
and has anyone tried a b10 master and slave combination |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Tue Jul 25, 2006 1:56 pm Post subject: |
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| Sword wrote: | is it still recommend to leave ettv_netblast at 1 and increase mtu as we need to
and has anyone tried a b10 master and slave combination |
ettv_netblast is pretty much irrelevant if your ettv_mtu is large enough -- all the packets get sent out at once anyway. what a large ettv_mtu does is try to prevent packet reordering.
if you don't have reordering problems in your network links, then ettv_netblast 1 with ettv_mtu 1400 is the best. |
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