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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Tue Aug 15, 2006 9:42 am Post subject: ETTV Public beta 13 |
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ETTV is now available for public beta testing.
Download it here.
Documentation is here.
Bugfixes
- fix 100% cpu usage bug
- fix slave bandwidth hogging bug
- fix random crash bug on map changes
- fix corruption on demo recording
- fix network corruption bug
- more ping calculation fixes
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Tue Aug 15, 2006 11:13 am Post subject: |
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you forgot to publicly release b12 ^^
--> good job if there are no new issues from b12-pre8 _________________
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deej

Joined: 19 Mar 2004 Posts: 743 Location: Belgium!
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Posted: Wed Aug 16, 2006 12:28 am Post subject: |
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Hubbing here we come .
+set ettv_mtu 32000  _________________ Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Wed Aug 16, 2006 11:31 am Post subject: |
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yep, hubbing finally works, but specs still have a 0 ping ^^ _________________
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nedd3h
Joined: 14 Jan 2005 Posts: 67 Location: Australia
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Posted: Fri Sep 01, 2006 9:19 pm Post subject: |
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i've been asked to mention something on this forum
apparently some people are having issues with this latest windows ettv version
i've been using ettv since beta 9 and it's been the best so far (for me)
when i first set up beta 13 is didn't run well
i used high mtu values and messed with the iptos settings and it just lagged out everyone (999)
so i ran default to go from there, didn't need to alter anything after that
runs perfect now, i use it as a master and to replay demos
soon to be run as an occassional slave too
ettv_netblast 1
ettv_mtu 1400
ettv_sv_iptos 0
ettv_tv_iptos 0
202.60.72.67:27960
the server can be used for testing if it would help
EDIT:
• no slave can connect to my server if ettv_mtu is anything other than 1400
• setting ettv_sv_iptos to 16 has reduced master server lag spikes
current settings are:
ettv_netblast 1
ettv_mtu 1400
ettv_sv_iptos 16
ettv_tv_iptos 16
Last edited by nedd3h on Sat Oct 07, 2006 5:40 am; edited 1 time in total |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Sat Sep 02, 2006 12:14 pm Post subject: |
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thats good but an mtu of only 1400 bytes will bring the problem with "euro b0rkrouters" (=european routers that send smaller packets before large ones) back. (results in packet disordering and lags)
so i think even if that gets ettv masters to run on windows its not a solution.
gg windows networking  _________________
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Sat Sep 02, 2006 12:46 pm Post subject: |
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or GG windows testers. This bug has been there since b10, and the first we heard of it was a couple days ago
I admit, I'm as guilty as the rest, having switched my test setup to 2.60b etded and not switched it back
Please, if a beta version does something like this, mention it  _________________ send lawyers, guns and money |
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nedd3h
Joined: 14 Jan 2005 Posts: 67 Location: Australia
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Posted: Sat Sep 02, 2006 2:17 pm Post subject: |
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what bug?
(so i know what to look for in future releases... i know zero about isp networking stuff)
all i know is that ppl get no lag with this current setup. you say there has been a problem since beta 9, well, some clinets had lag issues with beta 9 and it came good when i went to beta 11
i'll do what i can to help with windows testing but will need coaching on what to do... just ask |
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Sat Sep 02, 2006 4:49 pm Post subject: |
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| nedd3h wrote: | what bug?
(so i know what to look for in future releases... i know zero about isp networking stuff)
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The bug where players windows ETTV server are constantly 999. I assumed this is what you were talking about.
FWIW, I get that problem with netblast 1 mtu 1400 and both tos set to 0. Those are all default values. _________________ send lawyers, guns and money |
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Sun Sep 03, 2006 12:21 am Post subject: |
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| i'm windows server admin and i've already tested b11 and b13 (both with default settings only). since ettv b11 it works perfect, without any problem. |
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jump3r
Joined: 18 Apr 2004 Posts: 159
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Posted: Sun Sep 17, 2006 5:26 am Post subject: |
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| jump3r wrote: | i'm windows server admin and i've already tested b11 and b13 (both with default settings only). since ettv b11 it works perfect, without any problem. |
hi men,
i'd like to excuse for my previous post, seems like i was mistaken.
just found two problems, the first one is that what you're talking about.
if i use ettv b13 for masterserver, every player who connects gets 999 instantly. i tried another ips, ports, pk3s, ... but nothing helped... ( only ettv beta4 x[ )
the second one is very strange. i recorded ettv demo(s) by beta 13, but i can't replay it! it spams messages like "Delta from invalid frame (not supposed to happen!)." to the server console. what's wrong?! and if i connect to this replay server, i cant see any players. already tried another ettv versions to replay this demo, they do the same problem.
if you dont believe me, try to replay this (31MB, map sp_delivery2):
http://jump3r.enemyterritory.sk/dema/demo0000.tv_84
by the way, thanks for account reactivation and sorry for my low english skills. |
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dA*Rogue
Joined: 26 Dec 2003 Posts: 201
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Posted: Tue Sep 26, 2006 6:02 pm Post subject: |
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| ReyalP wrote: | The bug where players windows ETTV server are constantly 999. I assumed this is what you were talking about.
FWIW, I get that problem with netblast 1 mtu 1400 and both tos set to 0. Those are all default values. |
Hey guys,
Firstly - thanks to the dev team for their work on ET Pro & ETTV. Unfortunately GameArena in Australia are using win servers and experience this constant 999'ing, meaning we can't run ETTV in our ladder comp. Is there anything we can do to help you guys (testing etc)?
Thanks again,
~ Rogue _________________ (02:00:40) (+|FF|Im2good4u) gameserverrcon 69.93.143.210:27960 just@notherp@ssword status
(02:00:52) (+|FF|Im2good4u) oke me needs a new pass |
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arni

Joined: 20 Feb 2005 Posts: 188
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Posted: Fri Sep 29, 2006 6:27 am Post subject: |
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yes i have the same problem on linux since b12 and b13 but since all other servers of the same type worked ok i thought it was a problem that i created myself.
What happens:
The server works perfectly but once in a while is just messes up, all players go 999 and lagometer shows only snap per second (estimate) recieved.
You have to restart the server to fix it.
I now switched to etded coz i dont need ettv on that one anyways. _________________
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ReyalP

Joined: 25 Jul 2003 Posts: 1663
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Posted: Fri Sep 29, 2006 1:32 pm Post subject: |
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Yes, I had this happen on my linux server too, after it had been running for quite a few days. Like the windows thing, toggling timescale to 0.1 and back 1 seemed to 'fix' it O_o _________________ send lawyers, guns and money |
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dA*Rogue
Joined: 26 Dec 2003 Posts: 201
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Posted: Fri Sep 29, 2006 11:41 pm Post subject: |
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Yes, one of the GA ET admins discovered the timescale change 'fix', but we found it did not work 100% of the time unfortunately. It's also difficult to be around to do that to the server for every match, as you can imagine =p _________________ (02:00:40) (+|FF|Im2good4u) gameserverrcon 69.93.143.210:27960 just@notherp@ssword status
(02:00:52) (+|FF|Im2good4u) oke me needs a new pass |
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