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etqwpro?

 
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Q



Joined: 28 Sep 2004
Posts: 2

PostPosted: Wed Aug 23, 2006 12:53 am    Post subject: etqwpro? Reply with quote

Hi

Is there any info about if bani&co will or will not make "etqwpro"?
(etqwpro= pro mod for the upcoming quake wars)
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Nail



Joined: 02 Jan 2004
Posts: 425

PostPosted: Wed Aug 23, 2006 11:02 am    Post subject: Reply with quote

there's no info on whether it will be required
Cool
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Wed Aug 23, 2006 11:45 am    Post subject: Reply with quote

Nah, they'll just make a Tribes mod for it.
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ogrec



Joined: 26 Oct 2004
Posts: 80

PostPosted: Mon Sep 04, 2006 2:50 pm    Post subject: Reply with quote

Nail wrote:
there's no info on whether it will be required
Cool
No game publisher is professional enough to put end version of the game on the market. Its cheaper to put beta, hype it and then make a patch that fixes nothing in a weak or two after the game comes out. Just look at rtcw, et, q4 and titan quest (my latest disapointment), civ4 blabla blabla...

My point is any game id makes needs serious modding.
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Fusen



Joined: 11 Feb 2004
Posts: 275

PostPosted: Mon Sep 04, 2006 3:19 pm    Post subject: Reply with quote

I guess you missed the fact the game is going to be over half a year delayed due to id + activison thinking it needs more work to be done as they didn't want to release a buggy piece of crap?
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Last edited by Fusen on Fri Feb 04, 2011 11:58 am; edited 1 time in total
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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Mon Sep 04, 2006 4:15 pm    Post subject: Reply with quote

ogrec wrote:

My point is any game id makes needs serious modding.

It isn't a matter of who made it. No matter how good your testing is, players will continue to discover unexpected things in gameplay. This isn't a lack of professionalism, it's a simple fact.

One of the id folks brought this up in one of the recent qcon interviews. I wish I could dig up the exact quote, but the gist was that there will always be a place for "competition" mods like OSP/CPMA/ETPro, because players will always be finding interesting things that affect gameplay.
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ogrec



Joined: 26 Oct 2004
Posts: 80

PostPosted: Tue Sep 05, 2006 10:08 am    Post subject: Reply with quote

ReyalP wrote:
One of the id folks brought this up in one of the recent qcon interviews. I wish I could dig up the exact quote, but the gist was that there will always be a place for "competition" mods like OSP/CPMA/ETPro, because players will always be finding interesting things that affect gameplay.

I'd like to read the whole thing if you can find it, thx Wink
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ogrec



Joined: 26 Oct 2004
Posts: 80

PostPosted: Mon May 07, 2007 8:05 am    Post subject: Reply with quote

I would still like to read that interview if you can find it, ReyalP Wink

Anyway, after reading this http://community.enemyterritory.com/index.php?q=node/23 i think its clear that et:qw will not be competittion oriented at all, just like et wasn't when it was released. So will etpro team mod this game too?
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Nail



Joined: 02 Jan 2004
Posts: 425

PostPosted: Mon May 07, 2007 1:08 pm    Post subject: Reply with quote

Nail wrote:
there's no info on whether it will be required
Cool

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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Mon May 07, 2007 1:17 pm    Post subject: Reply with quote

Indeed, not much point in speculating until the game is in hand. If past games are anything to go by, the gamecode won't be available right away anyway.
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Spoofeh



Joined: 26 Jul 2003
Posts: 307

PostPosted: Tue May 08, 2007 12:58 pm    Post subject: Reply with quote

How about BananETQW then?
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tangles



Joined: 01 Sep 2006
Posts: 1

PostPosted: Tue Jan 22, 2008 10:22 am    Post subject: Reply with quote

I for one would also like to see a ETQW-Pro mod made for this game.

ET Pro was a fantastic addition to the community and I'm sure the staff could do an equally amazing job at creating a competitive mod for ET:QW.

/crosses fingers.
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