etqwpro?

Any discussions that are non-rtcw/et related go here.

Moderators: Forum moderators, developers

Post Reply
User avatar
Q
Posts: 2
Joined: Tue Sep 28, 2004 7:38 am
Contact:

etqwpro?

Post by Q »

Hi

Is there any info about if bani&co will or will not make "etqwpro"?
(etqwpro= pro mod for the upcoming quake wars)
User avatar
Nail
Posts: 425
Joined: Fri Jan 02, 2004 3:47 pm
Contact:

Post by Nail »

there's no info on whether it will be required
8)
Improvise, Adapt, Overcome
User avatar
WeblionX
Posts: 762
Joined: Sun Sep 08, 2002 1:03 pm
Contact:

Post by WeblionX »

Nah, they'll just make a Tribes mod for it.
Got any old idtech3 tutorials you made or saved? Send them my way.
ogrec
Posts: 80
Joined: Tue Oct 26, 2004 10:56 am

Post by ogrec »

Nail wrote:there's no info on whether it will be required
8)
No game publisher is professional enough to put end version of the game on the market. Its cheaper to put beta, hype it and then make a patch that fixes nothing in a weak or two after the game comes out. Just look at rtcw, et, q4 and titan quest (my latest disapointment), civ4 blabla blabla...

My point is any game id makes needs serious modding.
User avatar
Fusen
Posts: 264
Joined: Wed Feb 11, 2004 8:00 pm
Contact:

Post by Fusen »

I guess you missed the fact the game is going to be over half a year delayed due to id + activison thinking it needs more work to be done as they didn't want to release a buggy piece of crap?
________
Ford VN platform history
Last edited by Fusen on Fri Feb 04, 2011 11:58 am, edited 1 time in total.
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

ogrec wrote: My point is any game id makes needs serious modding.
It isn't a matter of who made it. No matter how good your testing is, players will continue to discover unexpected things in gameplay. This isn't a lack of professionalism, it's a simple fact.

One of the id folks brought this up in one of the recent qcon interviews. I wish I could dig up the exact quote, but the gist was that there will always be a place for "competition" mods like OSP/CPMA/ETPro, because players will always be finding interesting things that affect gameplay.
send lawyers, guns and money
ogrec
Posts: 80
Joined: Tue Oct 26, 2004 10:56 am

Post by ogrec »

ReyalP wrote:One of the id folks brought this up in one of the recent qcon interviews. I wish I could dig up the exact quote, but the gist was that there will always be a place for "competition" mods like OSP/CPMA/ETPro, because players will always be finding interesting things that affect gameplay.
I'd like to read the whole thing if you can find it, thx :wink:
ogrec
Posts: 80
Joined: Tue Oct 26, 2004 10:56 am

Post by ogrec »

I would still like to read that interview if you can find it, ReyalP ;)

Anyway, after reading this http://community.enemyterritory.com/index.php?q=node/23 i think its clear that et:qw will not be competittion oriented at all, just like et wasn't when it was released. So will etpro team mod this game too?
User avatar
Nail
Posts: 425
Joined: Fri Jan 02, 2004 3:47 pm
Contact:

Post by Nail »

Nail wrote:there's no info on whether it will be required
8)
Improvise, Adapt, Overcome
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

Indeed, not much point in speculating until the game is in hand. If past games are anything to go by, the gamecode won't be available right away anyway.
send lawyers, guns and money
User avatar
Spoofeh
Posts: 296
Joined: Sat Jul 26, 2003 4:50 am

Post by Spoofeh »

How about BananETQW then?
tangles
Posts: 1
Joined: Fri Sep 01, 2006 3:03 pm

Post by tangles »

I for one would also like to see a ETQW-Pro mod made for this game.

ET Pro was a fantastic addition to the community and I'm sure the staff could do an equally amazing job at creating a competitive mod for ET:QW.

/crosses fingers.
Post Reply