dont know if it has been thought of but here...

Request/discuss new banimod features here...

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radiaton after a bomb of some sort

yes
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no
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27%
lame
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40%
what do you mean?!?!
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bs-wannabe
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dont know if it has been thought of but here...

Post by bs-wannabe »

ok it may be stupid it may be sart or it may be noobish but i was wonder what you think about radiation or some kind of ground that hurts you after a dynomite or grnade whatever?





radiation is what kills people in a nuclear bomb also the bomb of course but radiation is a gas / liquid i guess that didnt go away after america droped a small nuke on japan in wwll
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GanjMahal
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Post by GanjMahal »

I dont know, i'm not buying it. for one thing, a small scale radioactive explosive device was still about a half century away during WW2. [Yeah yeah I know, they didnt have rocket pilots either, or people that could drop wooden decoys, etc..] Another reason is: when you blow the sea wall door on beach, do you really want to wait around on the beach before you go in and claim the bunker? I know I sure as hell don't. This option would force you to wait until the radiation wore off, or else axis waiting outside the door would waste your weakened ass. Its not fair for a team that plants the dynamite to have it working against them.
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Post by bs-wannabe »

well what about typing a /code first then lay ur dynamite where the axis have it good like where a allie wouldnty last long enough to do much same for axisto allies too :?:
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GanjMahal
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Post by GanjMahal »

that'd be possible I guess. I still don't like the idea though. it'd be too complicated I think.
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Post by The Big Bad Cow »

there is no radiation from gernades or dynamite. only nuclear bombs do that. :roll: oh, and i think the idea is stupid. no offense, though.
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Post by Cerberus =SS= »

Maybe turning it from radiation into a gasbomb, when you place it it releases a poison gas and slowly wounds whomever walks through it. Could us the airstrike smoke and just make it green??
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Post by The Big Bad Cow »

gas bombs are an old idea, but i dont know if bani likes it or not.
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bani
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Post by bani »

poison gas grenades are on the todo list.
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gotenks
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Post by gotenks »

who are the p. nades for? and will medics beable to cure them?
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bani
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Post by bani »

they will only hurt you when you are in the vicinity, it wont be permanent poison. no need for medics to cure anything other than health loss.

and unlike TFC, the gas won't go through solid floors or walls... :P

who do you think should have poison gas grenades?
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WeblionX
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Post by WeblionX »

Spy's or pilot's with a loooong charge.
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Post by The Big Bad Cow »

bani wrote:poison gas grenades are on the todo list.

:jump:

definitely the Spy.

or maybe this can even out the Scouts some more?
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Post by duke'ku »

I think scouts should get the poison gas grenades. Think about it... a scout, the person who goes ahead and scouts things out. They can run faster, drop decoys, fake airstrikes, and what better than some poison gas nades to slow the enemy down for a safe escape?
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Post by The Big Bad Cow »

and what better than some poison gas nades to slow the enemy down for a safe escape?
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gotenks
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Post by gotenks »

i think medics should have them if you can change them if not then scout... the medic makes sence carrying a poisen... scout needs something with a little more force added to it's arsenal * maybe replace the fake cover fire they have with it... spy i think they are good... maybe the dart idea as a choice with knife for them
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