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ET Pro 3.2.6 beta test release 2

 
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Sun Sep 03, 2006 3:32 am    Post subject: ET Pro 3.2.6 beta test release 2 Reply with quote

http://etpro.anime.net/etpro-3_2_6-beta2.zip

Changes from beta1 are in bold.

new:

  • 2.60b support
  • bring client example.cfg up to date
  • bring server example.cfg up to date
  • mortis fixes for fueldump and railgun
  • |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size
  • give semiadmins the same kick/mute protection as refs
  • Allow refs to surrender or callvote surrender even if vote is disabled
  • #944 - competition fueldump
    Tank is completely removed, first half of map is skipped.
    Depot side wall and depot gate are now dynamitable.
  • #964 - show who did team commands like pause, specinvite, readyteam
  • #959 - uncheatprotect cg_centertime
  • #967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes
  • #960 - allow .config to require a particular mapscript
    syntax: in a (non default) map block put
    mapscripthash <40char sha1>

    if no mapscripthash is specified, any mapscript is allowed
    if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.

    the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it.
  • Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.


lua changes:

  • ps.viewangles added
  • s.eventParm added
  • ps.origin added


specinvite improvements:

  • show spectator invite status in /players.
    Where /players previously showed a red X for axis or a blue L for allies, it shows the following for spectators
    SH shoutcaster
    SB invited both teams
    SX invited axis only
    SL invited allies only
    S not invited
    This could be made more verbose if people think it is too obscure.
  • add specuninvite command. Refs and shoutcasters may not be invited or uninvited


bugfixes:

  • #935 - fireteam invite confused by numbers in names, breaks when using ft menu too
  • #936 - players may suddenly drown if they go directly from waterlevel 0 to/from 3
  • #939 - etpro doesn't play the the prepare and fight sounds when unpaused
  • #954 - setcs rcon abuse
  • #948 - using a fixed MG pauses panzerfaust
  • #955 - some trigger_objective_info fields cannot be modified from mapscript. We now allow trigger_objective_info fields to be changed in mapscript spawn section. Some (spawnflags, customimage, score, target, track, message) must be changed in the first frame, or first 3 frames.
  • #949 - don't leave the player with an empty grenade launcher (weapalt bug);
  • #962 - revive can leave you with an empty rifle grenade launcher
  • #957 - weaponbank 10 crashes the client
  • Prevent antiwarp circumvention via pmove_fixed
  • #961 - Having too many counters drawn crashes the cgame
  • #969 - accum buffer index validation is borked. allow 10 global or local accums, and correctly print an error if the script tries to use too many.
  • #970 - some items in the etpro config menu first page cannot be bound. make resettimer, opentimerinput selectbuddy 6 and 7 bindable in menu.
  • fix scripting bug with thinktime causing thinks to get missed - http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=135345
  • #965 - clients should no longer be able to get other client's ip
  • #966 - clients can force other clients to disconnect by generating a lot of commands
    Three server cvars were added for #966:
    b_floodKickRate - continious commands/sec, default 15
    b_floodKickBurst - max commands in a burst, default 20
    b_floodKickTime - time to kick flooders for, default 0

    The default values should keep flooders from lagging others off the server.
  • #xxx - Fix a bug that let you use prone to go through walls via wedging yourself and turning, with the legs *slightly* a way from the wall, but not far enough
  • #xxx - Prevent players from shoving players that are stuck in another player - e.g. after revive, someone's standing in them.
  • #xxx - Fix g_initialCamera buffer overrun
  • #983 - mapscript cvar commands are broken
  • #977 - clients show wrong warmup info if match is paused in warmup before countdown
  • #984 - workaround for bug in nvidia 91.xx drivers not displaying commandmap icons properly


Last edited by bani on Mon Sep 18, 2006 6:24 pm; edited 1 time in total
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Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Sun Sep 03, 2006 3:25 pm    Post subject: Reply with quote

Great work Very Happy

I'm sure that last one will be much appreciated Smile
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The Birdman



Joined: 21 Dec 2004
Posts: 47
Location: Ireland

PostPosted: Sun Sep 03, 2006 3:55 pm    Post subject: Reply with quote

Great work guys.

Thanks for the semi-admin protection.
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Herf



Joined: 14 Jun 2004
Posts: 99

PostPosted: Mon Sep 04, 2006 10:09 am    Post subject: Reply with quote

thanks : )
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Etnies`



Joined: 19 Sep 2003
Posts: 107
Location: Dublin

PostPosted: Mon Sep 04, 2006 3:24 pm    Post subject: Reply with quote

lol all those bug fixes from walking in the air 2, I heard they have afew more to.
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Mon Sep 04, 2006 4:40 pm    Post subject: Reply with quote

Do share, we love bugfixes...
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HarryHirsch



Joined: 01 Sep 2003
Posts: 92
Location: Germany

PostPosted: Wed Sep 13, 2006 3:43 am    Post subject: Reply with quote

is it possible to implement the action of b_emptyscript
do be done on every mapchange if players are = 0 ?

just to keep (cmpgn)startmap even if maptime is over and NO ready is needed.

Harry
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