War room Dyno

Discussion for Banimod players

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Does Dyno in war room need to go?

Yes
5
31%
NO
9
56%
Maybe
0
No votes
Or add limits to it
2
13%
 
Total votes: 16

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Badhabit
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War room Dyno

Post by Badhabit »

Bani :biggun:
Yes everyone knows I love to dyno War room :devil: but most vets know that and have learned how to still get the docs.
Please think about it some more before you camp protect war room. :thumbup:
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duke'ku
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Post by duke'ku »

The scouts' speed has already been lowered. Don't butcher playing on beach more. :evil:
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bani
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Post by bani »

shootable dynamite isnt going away, its just being tweaked so its no longer a 4 megaton nuclear blast when you shoot it.

if you want to camp war room with spammy weapons, use a panzerfaust.
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gotenks
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Post by gotenks »

LMAO nuclear blast.... lol i used to dyno camp... but i don't do it much... badhabit allways steals my points however when i'm on opposite team i love dropping dyno out of ducts followed by a nade... allways fun... and got someoen once... i do like the idea but all it's gonna do is make people plant closer to the doors...

lol who do you think voted with limits??? bani did you vote no?
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Post by duke'ku »

I love dyno in the ducts. :lol: Someone usually will come and try to get the people out of the ducts and then... boom. ;)
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Post by Ph0g »

The dynamite blast radius has no affect on how far away you have to be to blow a door, it only considers your dynamite as planted "near the objective" inside a certain parameter, it isn't affected by the dynamite's blast radius.

I still don't think the dynamite needs any tweaking, if anything your only helping dynamite campers by allowing them to shoot from a closer distance safely, chances are it will still blow the opponent to kingdom kong.
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gotenks
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Post by gotenks »

nono no phog... i was talking about the campers planting the dyno between the doors in the war room... I wasn't talking about the breach or door... lmao
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bani
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Post by bani »

how about if i make shootable dyn always friendly fire, regardless of server settings...
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Post by Knifey »

why dont you have the dyno placement like the spawn point placement, therefor you cannot shoot your dyno within like 250 quackunits of the obj?
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gotenks
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Post by gotenks »

i like the ff option best... that way they will loose some points problem is if they time it right they kill the guy after he picks up docs... therefor get's more points
you may have to resort to teh quake unit stuff
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Post by Ph0g »

Yes that would surely stop dyno campers all together, I can't imagine a way to get kicked faster than to kill every teammate in the war room right when opponent invades.

Do what you wan't bani I don't really care anymore.
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The Big Bad Cow
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Post by The Big Bad Cow »

bani wrote:how about if i make shootable dyn always friendly fire, regardless of server settings...
ouch... that ought to hurt!
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CorpseGrinder
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Post by CorpseGrinder »

bani wrote:how about if i make shootable dyn always friendly fire, regardless of server settings...
That would be nice. Two engineers in the wr can almost completely keep allies out by shooting dyno. It gets very boring after about 10 rounds of that and that is all some players do. It's rediculous. It would be cool to turn on FF for panzers in wr also.
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teddy
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MORE DYNO THE MERRIER

Post by teddy »

LOVE DYNO I CAN SHOOT NOT TO MANY SERVERS HAVE THIS BEAUTIFUL OPTION.SO BLOW ME LIBERALS
BRAVO BIG BORES
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Post by duke'ku »

Even though I'm agreeing with you and I'm a liberal, why the FUCK are you using it as an insult? So now being liberal is bad? Jackass.
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