A little problem:
I'm trying to create a brush that is blocking weapons but let players pass.
On a (geman) tutorial side I've found that "clipmissile" in combination with "clipshot" would work (except flamethrower).
In "src/game/surfaceflags.h" I've found:
"#define CONTENTS_MISSILECLIP 0x00000080"
(It's also mentioned in the list in the scripting documentation.)
But I can't find an entry for "clipshot".
Any help much appreciated.
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maybe these content flags might help:
Contents Flags
SOLID 1
LIGHTGRID 4?
LAVA 8
SLIME 16
WATER 32
FOG 64
MISSILECLIP 128
ITEM 256
MOVER 16384
AREAPORTAL 32768?
PLAYERCLIP 65536
MONSTERCLIP 131072*
TELEPORTER 262144
JUMPPAD 524288
CLUSTERPORTAL 1048576?
DONOTENTER 2097152*
DONOTENTER_LARGE 4194304*
ORIGIN 16777216
BODY 33554432?
CORPSE 67108864?
DETAIL 134217728?
STRUCTURAL 268435456?
TRANSLUCENT 536870912
TRIGGER 1073741824
NODROP 2147483648
Contents Flags
SOLID 1
LIGHTGRID 4?
LAVA 8
SLIME 16
WATER 32
FOG 64
MISSILECLIP 128
ITEM 256
MOVER 16384
AREAPORTAL 32768?
PLAYERCLIP 65536
MONSTERCLIP 131072*
TELEPORTER 262144
JUMPPAD 524288
CLUSTERPORTAL 1048576?
DONOTENTER 2097152*
DONOTENTER_LARGE 4194304*
ORIGIN 16777216
BODY 33554432?
CORPSE 67108864?
DETAIL 134217728?
STRUCTURAL 268435456?
TRANSLUCENT 536870912
TRIGGER 1073741824
NODROP 2147483648
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