ERROR sv_cvar MAX_CVAR_LIMITS hit help me please !!!!!!!

Discussion for Admins of ETPro/BayonET servers.
If you don't run a server, please don't post here...

Moderators: Forum moderators, developers

Post Reply
Gobbo
Posts: 4
Joined: Mon Oct 02, 2006 3:22 am

ERROR sv_cvar MAX_CVAR_LIMITS hit help me please !!!!!!!

Post by Gobbo »

Hi
I am wondering if anyone knows what this means.On the admin control for the server i see the commands set like :
[02:58:13] etpro: init command sv_cvar cl_freelook EQ 1 all 30 settings like this read up
and then i see the following error .:

02:58:14] ClientBegin: 31

[02:58:14] Setting Axis autospawn to Tank Depot

[02:58:14] Setting Allied autospawn to Allied Spawn

[02:58:14] etpro: ERROR sv_cvar MAX_CVAR_LIMITS hit.
the ERROR sv_cvar MAX_CVAR_LIMITS hit. spams up around 30 times followed by

[02:58:14] etpro svcmd: forcing client cvar [r_wolffog] to [0]

Yet when i check all the players have their settings set to within the command limits within game .Anyone seen this or know what i have messed up ? is is specific to certain players ?
It doesnt seem to cause a problem but it bugs me seeing an error message and not knowing how to fix it
Cheers if someone can help
-=[MC]=-GOBBO
User avatar
Luk4ward
Posts: 236
Joined: Sun Jul 30, 2006 1:55 pm
Location: Poland
Contact:

Post by Luk4ward »

check this topic linked to cvars:
http://bani.anime.net/banimod/forums/vi ... 0&start=60

btw post your etpro settings if u can, i think it will help
wolFTeam.pl
Gobbo
Posts: 4
Joined: Mon Oct 02, 2006 3:22 am

Post by Gobbo »

thanks luk4ward have had a quick look . My command set in my etpro .config looks like :
//commands

command "pb_sv_enable"
command "pb_sv_kicklen 5"
command "sv_cvar cl_freelook EQ 1"
command "sv_cvar cl_pitchspeed EQ 0"
command "sv_cvar cl_maxpackets IN 60 100" //default was 40-100
command "sv_cvar cl_timenudge EQ 0"
command "sv_cvar b_simpleitems IN 0 1" // simple items on
command "sv_cvar rate IN 15000 25000"
command "sv_cvar snaps EQ 20"
command "sv_cvar m_pitch OUT -0.015 0.015"
command "sv_cvar m_yaw IN -0.022 0.022"
command "sv_cvar r_drawentities EQ 1"
command "sv_cvar r_drawworld EQ 1"
command "sv_cvar r_lightmap EQ 0"
command "sv_cvar r_showmodelbounds EQ 0"
command "sv_cvar r_showtris EQ 0"
command "sv_cvar r_znear IN 3"
command "sv_cvar r_allowextensions EQ 1"
command "sv_cvar r_ati_fsaa_samples EQ 0"
command "sv_cvar r_ati_truform_tess EQ 0"
command "sv_cvar r_clamptoedge EQ 1"
command "sv_cvar r_colorMipLevels EQ 0"
command "sv_cvar r_detailtextures IN 0 1"
command "sv_cvar r_flares IN 0 1"
command "sv_cvar r_ext_ATI_pntriangles EQ 0"
command "sv_cvar r_nv_fogdist_mode INCLUDE NV"
command "sv_cvar r_primitives IN 0 2"
command "sv_cvar r_subdivisions IN 0 20"
command "sv_cvar r_lodcurveerror GE 60"
command "sv_cvar r_gamma in 0 3"
command "sv_cvar r_zfar EQ 0"
command "sv_cvar r_intensity in 0 1.5"
command "sv_cvar r_mapoverbrightbits in 0 3"
command "sv_cvar r_overbrightbits in 0 2"
command "sv_cvar r_picmip in 0 3"
command "sv_cvar r_ext_texture_filter_anisotropic IN 0"
command "sv_cvar cg_fov IN 90 120"
command "sv_cvar cg_shadows IN 0 1"
command "sv_cvar cg_bobpitch in 0 0.002"
command "sv_cvar cg_bobroll in 0 0.002"
command "sv_cvar cg_bobup in 0 0.005"
command "sv_cvar cg_thirdperson in 0"
command "sv_cvar com_maxfps out 0.000001 40"

One thing i notice on the link you provide it that you have a cvar empty command before the command list . eg
pb_sv_cvarempty
i remember removing this on mine from the .config as it was clearing my pbbans cvar list that i have in pbcvar.cfg in my punkbuster section !
how did you get around that ? I am now thinking without this clear command that my .config keeps loading the command cvars untill i see the error on map loads ? yet the commands appear to work setting players cvars within the ranges i set in the command cvars .
me thinks maybe i am being supernoob101oh but :0 i just noticed you have sv_cvarempty not pb_sv_cvarempty i wonder if they are difrent commands ? that would make sense .... @ gobbo being silly oh noes.
Gobbo
Posts: 4
Joined: Mon Oct 02, 2006 3:22 am

Post by Gobbo »

Yep i added the sv_cvarempty and it works fine with no sv_cvarmax limit hit problem .. rofl how blonde have i been being .cheers luk4ward for ponting me in the right direction .
User avatar
Luk4ward
Posts: 236
Joined: Sun Jul 30, 2006 1:55 pm
Location: Poland
Contact:

Post by Luk4ward »

np, thought about the reason b4 you had post about cfg, but wasnt ensured ;)
wolFTeam.pl
Post Reply