ET tweak cl_c2spps "1" and cl_c2sImpulseBackup &qu

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

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LilleBror
Posts: 111
Joined: Wed Nov 24, 2004 11:10 pm
Location: Dk

ET tweak cl_c2spps "1" and cl_c2sImpulseBackup &qu

Post by LilleBror »

first when i read about the cvar on
http://ezquake.sourceforge.net/docs/?index
thats it.. this is Super expliot...

cl_c2spps "1"
cl_c2sImpulseBackup "1"

cl_c3spps is made fore 28000 modems... lol...

not a huge impact... ?

combined with the other cvars form previous post.. i know that
cl_lanforcerate is not there... but just set it as a placebo anyway...

i bet 1$ that you escape the normal antilag...

kinda funny that CB now use cl_maxpackets "40-100" when you can cut the fames in half....

A few years ago i said packetloss on demand lag on demand, 1 value server setup for all cl_ com_ cvars that effect client-server communication ect.. all it most likely is a few quake cvars...

when i was running a server i would realy have liked to know about this one.. so i could kick anyone using it...

I can praticaly march infont of a mg without getting cut in half plus.. if the movement was faster with cl_independantPhysics.. this is like strapping rocket roller skats to your feet....

enjoy...
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Jaybird
Posts: 4
Joined: Sun Jul 03, 2005 8:03 am

Post by Jaybird »

Given how your previous cvar "exploits" were fictional, I took the liberty of checking et.x86 and etpro's client binary for these new cvars. All 3 did not exist.
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ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

ezQuake is a quakeworld client. ET is based on quake 3, not quake 1.

None of the cvars you mention exist in ET, as you could easily verify for yourself using strings.

Please stop posting this bullshit. You clearly either haven't made the slightest effort to verify your claim, or are incapable of making objective observations.
send lawyers, guns and money
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