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gmScriptMod 1.0 release

 
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dutchmeat



Joined: 28 Jan 2003
Posts: 62
Location: Netherlands

PostPosted: Wed Feb 20, 2008 6:01 am    Post subject: gmScriptMod 1.0 release Reply with quote

Quoted of http://gaminggone.net/viewtopic.php?t=1464:

Quote:

Hi,
Dutchmeat and me wrote a QMM Plugin which easily allows Serveradmins to change the behavior of the Server by Scriptfile.

Atm. gmScripgMod is only for Enemy Territory, but can be attached to ALL ET Mods.
We successfully tested it with TCE, Etpro and Etpub and it works quite nice with all of them.

Project Site:

http://gaminggone.net/gmScriptMod/

Enjoy it!
Apologet|Kai


The reason we made this scriptmod, is because it can be used for all ET mods, and even on request all Q3 engine based games.
More info at: http://gaminggone.net/gmScriptMod/

I hope you like it,

With kind regards,

Dutchmeat
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Luk4ward



Joined: 30 Jul 2006
Posts: 236
Location: Poland

PostPosted: Wed Feb 20, 2008 10:47 am    Post subject: Reply with quote

nice, some alternative to lua i guess
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3925
Location: The Netherlands, HOLLAND

PostPosted: Thu Feb 21, 2008 9:58 am    Post subject: Reply with quote

yes and not so limited as lua either u can actauly break thnigs whit it Razz
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Father



Joined: 22 Jul 2006
Posts: 106
Location: Czech Republic

PostPosted: Tue Mar 18, 2008 11:48 am    Post subject: Reply with quote

Nice work!

I read in FAQ that you are going to release your GM mod for some othere games (based on Q3 engine). I'd like to ask you.. are you going to release mod for CoD and CoD2 (Win version)?
And.. are you going release Windows version for WolfET?
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dutchmeat



Joined: 28 Jan 2003
Posts: 62
Location: Netherlands

PostPosted: Tue Mar 18, 2008 1:02 pm    Post subject: Reply with quote

We already have released our next version (1.1).

And we are indeed working on a Windows release, but we need some testing to do.

And for the COD request, please stop by at our forum(www.gaminggone.net) and post so we can make a list of we have to do.
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