the answer is simple, make prone unappealing..mortis wrote:ETpro already has pronedelay as a server cvar. Properly configured it should handily discourage proning.
anti prone :-)
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mortis wrote:the answer is simple, make prone unappealing..mortis wrote:ETpro already has pronedelay as a server cvar. Properly configured it should handily discourage proning.
this won't work cause if a guy laysdown on a headshot server he won't stand up again so prone delay isn't effective enouggh
cool would be if a player laysdown he will be gibbed instantly
is this the thing?
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// entityState_t->eFlags
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
#define EF_NONSOLID_BMODEL 0x00000002 // bmodel is visible, but not solid
#define EF_FORCE_END_FRAME EF_NONSOLID_BMODEL // force client to end of current animation (after loading a savegame)
#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
#define EF_READY 0x00000008 // player is ready
#define EF_CROUCHING 0x00000010 // player is crouching
#define EF_MG42_ACTIVE 0x00000020 // currently using an MG42
#define EF_NODRAW 0x00000040 // may have an event, but no model (unspawned items)
#define EF_FIRING 0x00000080 // for lightning gun
#define EF_INHERITSHADER EF_FIRING // some ents will never use EF_FIRING, hijack it for "USESHADER"
#define EF_SPINNING 0x00000100 // (SA) added for level editor control of spinning pickup items
#define EF_BREATH EF_SPINNING // Characters will not have EF_SPINNING set, hijack for drawing character breath
#define EF_TALK 0x00000200 // draw a talk balloon
#define EF_CONNECTION 0x00000400 // draw a connection trouble sprite
#define EF_SMOKINGBLACK 0x00000800 // JPW NERVE -- like EF_SMOKING only darker & bigger
#define EF_HEADSHOT 0x00001000 // last hit to player was head shot (Gordon: NOTE: not last hit, but has BEEN shot in the head since respawn)
#define EF_SMOKING 0x00002000 // DHM - Nerve :: ET_GENERAL ents will emit smoke if set // JPW switched to this after my code change
#define EF_OVERHEATING (EF_SMOKING | EF_SMOKINGBLACK) // ydnar: light smoke/steam effect
#define EF_VOTED 0x00004000 // already cast a vote
#define EF_TAGCONNECT 0x00008000 // connected to another entity via tag
#define EF_MOUNTEDTANK EF_TAGCONNECT // Gordon: duplicated for clarity
#define EF_SPARE3 0x00010000 // Gordon: freed
#define EF_PATH_LINK 0x00020000 // Gordon: linking trains together
#define EF_ZOOMING 0x00040000 // client is zooming
#define EF_PRONE 0x00080000 // player is prone
#define EF_PRONE_MOVING 0x00100000 // player is prone and moving
#define EF_VIEWING_CAMERA 0x00200000 // player is viewing a camera
#define EF_AAGUN_ACTIVE 0x00400000 // Gordon: player is manning an AA gun
#define EF_SPARE0 0x00800000 // Gordon: freed
if someone is interessted! heres the code!
the player gets gibbed in this script.... i've modiefied it to disarm him for 10 seconds
the player gets gibbed in this script.... i've modiefied it to disarm him for 10 seconds
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samplerate = 200
--
function et_InitGame(levelTime,randomSeed,restart)
mclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) --gets the maxclients
function et_RunFrame( levelTime )
if math.mod(levelTime, samplerate) ~= 0 then return end
-- for all clients
for j = 0, mclients - 1 do
if (et.gentity_get(j, "s.eFlags")) > 500000 then
if (tonumber(et.trap_Cvar_Get( "gamestate" ))) == 0 then
local cname = et.gentity_get(j, "pers.netname")
soundindex = et.G_SoundIndex("sound/player/hurt_barbwire.wav" )
et.gentity_set(j, "health", -200)
et.G_Sound(j, soundindex )
et.trap_SendServerCommand(-1 , "chat \""..cname.." ^3proned and has been gibbed!\n\"" )
end
end
end
end
end
Last edited by crazyfrag on Sun Feb 08, 2009 8:48 am, edited 1 time in total.
sure u can u save his location and set it every 200 ms :DDDLuk4ward wrote:You cant freeze a player :>. You can move under map if u want
this is what i found out (eflags= bitflag)
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active 4
Ready 8
crouch 16
mg42 fix 32
Firing 128
console /talking 512 (limbo etc.)
voted 16384
tank 32768
prone 524288
prone moving 1048580
yes, this will be the easiest way. But if u only change his location then he will be able to stand up...It is not the 100% method to freeze a player. You can try to set him fieldname speed to very low value:
this should work very well
p.s standard speed is 320
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et.gentity_set( j, "speed", 0.0 ) -- 0.0 coz speed is a float value
p.s standard speed is 320
wolFTeam.pl
this is not workingLuk4ward wrote:yes, this will be the easiest way. But if u only change his location then he will be able to stand up...It is not the 100% method to freeze a player. You can try to set him fieldname speed to very low value:
this should work very wellCode: Select all
et.gentity_set( j, "speed", 0.0 ) -- 0.0 coz speed is a float value
p.s standard speed is 320
try this
The better way is to turn him with 90 degree. Just use "rotate" instead of "origin". I havent got so much time to play with this now
Code: Select all
samplerate = 500
--
function et_InitGame(levelTime,randomSeed,restart)
mclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) --gets the maxclients
end
function et_RunFrame( levelTime )
if math.mod(levelTime, samplerate) ~= 0 then return end
-- for all clients
for j = 0, mclients - 1 do
if ( ((et.gentity_get(j, "s.eFlags")) == 524292) or ( (et.gentity_get(j, "s.eFlags")) == 1572868 ) ) then
--if ( ((et.gentity_get(j, "s.eFlags")) == 524288 ) or ( (et.gentity_get(j, "s.eFlags")) == 1048580 ) ) then
if (tonumber(et.trap_Cvar_Get( "gamestate" ))) == 0 then
local cname = et.gentity_get(j, "pers.netname")
soundindex = et.G_SoundIndex("sound/player/land_hurt.wav" )
local player_origin = et.gentity_get(j,"r.currentOrigin")
player_origin[3] = player_origin[3] + 100
et.gentity_set( j, "origin", player_origin )
if math.mod(levelTime, samplerate*2) ~= 0 then
et.G_Sound(j, soundindex )
et.trap_SendServerCommand(j, "cpm \"^7"..cname.."^3, you have been proned! ^1Stand up or ^0die!\n\"" )
end
end
end
end
end
wolFTeam.pl
this wont work cuz if u press console or fire or anything else while prone the bitflag gets to high ... and sometimes u start playing ur bitflag is 4 and sometimes ist 0 so i used greater than function ... cuz this is for a headshot server so i dont have the really high bitflags so its working without problems!Luk4ward wrote:
if ( ((et.gentity_get(j, "s.eFlags")) == 524292) or ( (et.gentity_get(j, "s.eFlags")) == 1572868 ) ) then
the loweset bitfalg for prone has to be 524288