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Stopwatchcycle

 
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{GTB} Granny



Joined: 31 Mar 2008
Posts: 24
Location: Bristol, England

PostPosted: Mon Aug 11, 2008 7:11 am    Post subject: Stopwatchcycle Reply with quote

hi guys, can anyone tell me if this is correct ?

(It is the default script that came with my server)

I can't get it to load for the life of me !

Code:
//Map-Cycle Stopwatch
//by Erik Melon (Deveus)
//
//3 = Stopwatch
//Stopwatch Rotation. A full ABBA or ABAB rotation requires 4 rounds per map.
//A simple map_restart is all that is needed for rounds 2-4.

//*****Siwa Oasis Stopwatch Game
set m2r1 "g_gametype 3; map oasis; set nextmap vstr m2r2; sets StopwatchRound 1;"
set m2r2 "map_restart 0; set nextmap vstr m2r3; sets StopwatchRound 2;"
set m2r3 "map_restart 0; set nextmap vstr m2r4; sets StopwatchRound 3;"
set m2r4 "map_restart 0; set nextmap vstr m2r5; sets StopwatchRound 4;"

//*****Seawall Battery Stopwatch Game
set m2r5 "g_gametype 3; map battery; set nextmap vstr m2r6; sets StopwatchRound 1;"
set m2r6 "map_restart 0; set nextmap vstr m2r7; sets StopwatchRound 2;"
set m2r7 "map_restart 0; set nextmap vstr m2r8; sets StopwatchRound 3;"
set m2r8 "map_restart 0; set nextmap vstr m2r9; sets StopwatchRound 4;"

//*****Gold Rush Stopwatch Game
set m2r9 "g_gametype 3; map goldrush; set nextmap vstr m2r10; sets StopwatchRound 1;"
set m2r10 "map_restart 0; set nextmap vstr m2r11; sets StopwatchRound 2;"
set m2r11 "map_restart 0; set nextmap vstr m2r12; sets StopwatchRound 3;"
set m2r12 "map_restart 0; set nextmap vstr m2r13; sets StopwatchRound 4;"

//*****W├╝rzburg Radar Stopwatch Game
set m2r13 "g_gametype 3; map radar; set nextmap vstr m2r14; sets StopwatchRound 1;"
set m2r14 "map_restart 0; set nextmap vstr m2r15; sets StopwatchRound 2;"
set m2r15 "map_restart 0; set nextmap vstr m2r16; sets StopwatchRound 3;"
set m2r16 "map_restart 0; set nextmap vstr m2r17; sets StopwatchRound 4;"

//*****Rail Gun Stopwatch Game
set m2r17 "g_gametype 3; map railgun; set nextmap vstr m2r18; sets StopwatchRound 1;"
set m2r18 "map_restart 0; set nextmap vstr m2r19; sets StopwatchRound 2;"
set m2r19 "map_restart 0; set nextmap vstr m2r20; sets StopwatchRound 3;"
set m2r20 "map_restart 0; set nextmap vstr m2r21; sets StopwatchRound 4;"

//*****Fuel Dump Stopwatch Game
set m2r21 "g_gametype 3; map fueldump; set nextmap vstr m2r22; sets StopwatchRound 1;"
set m2r22 "map_restart 0; set nextmap vstr m2r23; sets StopwatchRound 2;"
set m2r23 "map_restart 0; set nextmap vstr m2r24; sets StopwatchRound 3;"
set m2r24 "map_restart 0; set nextmap vstr init1; sets StopwatchRound 4;"
 
vstr init1


I have a private ETPro server automatically loaded by Games servers and I want to use it so that my guys can have scrims but I can't even execute it through rcon.

The objectivecycle executes ok so what could I possibly be doing wrong ?

Cheers
Granny
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{GTB} Granny



Joined: 31 Mar 2008
Posts: 24
Location: Bristol, England

PostPosted: Mon Aug 11, 2008 7:16 am    Post subject: Reply with quote

Never mind guys.

Quote:
vstr init1


I have been looking at that all day and never noticed it.

I'll leave it here for others to see.

Is there any reason they have done this ?
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