Mines
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- [A.S.H.]ironman
- Posts: 20
- Joined: Fri Apr 25, 2003 1:41 am
- Location: Amsterdam/Netherlands
Mines
Can you turn the dyna into a mine??? so tht it explodeds when someone walk s by?
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- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
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yep not for banimod just for shrubmod
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
Re: Mines
There's something like that already. If you shoot it when somebody walks by...[A.S.H.]ironman wrote:Can you turn the dyna into a mine??? so tht it explodeds when someone walk s by?
- OrgyBanana
- Posts: 510
- Joined: Sat Apr 19, 2003 3:45 am
AND WHAT IS IT? Gah, I've been waiting for ever for this. At least the deployable MG42 wasn't it. More features, but what?
Got any old idtech3 tutorials you made or saved? Send them my way.
mines are the reason i don't play shrub, for example, on beach, ppl set the damn mine all over the basement and on the doc table, then someone goes to grab it and boom, they are dead, mines are absolutely rediculous, yadda yadaa, yeah i could be an eng and defuse then, but on shrub mod thats the only thing engs are good for, god i hate shrub mod, and the fun mode is just plain dumb, i could sit here forever but i don't feel like it
Till DEATH do us Part
- OrgyBanana
- Posts: 510
- Joined: Sat Apr 19, 2003 3:45 am
- OrgyBanana
- Posts: 510
- Joined: Sat Apr 19, 2003 3:45 am