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Mod Programming FAQ

 
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Thu Aug 15, 2002 8:36 pm    Post subject: Mod Programming FAQ Reply with quote

This really isnt the forum to be asking questions how to write your own mods, or recruiting people for mod development groups.

If you would like to learn how to write mods, here are some good resources. Some are RTCW-specific and some are not. But all are relevant to RTCW modding.

http://quakestyle.telefragged.com/tuts.shtml
http://www.planetquake.com/code3arena/
http://rhinoflatttindustries.net/wolfenprime/tutorials/programming/
http://www.quake3world.com/cgi-bin/forumdisplay.cgi?action=topics&number=4&SUBMIT=Go
http://www.forumplanet.com/planetwolfenstein/forum.asp?fid=4421
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mG+++TheMentor+++



Joined: 05 Aug 2002
Posts: 34

PostPosted: Fri Aug 16, 2002 8:15 am    Post subject: Reply with quote

Guess i started a chain reaction Wink Sorry bout that... guess this isn't really the place to ask such modding questions but at least this forum is active instead of waiting forever for some modder to come and say "oh u wanna learn how to mod?"

Later,
mG+++TheMentor+++
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Ariem



Joined: 15 Sep 2002
Posts: 169
Location: Oregon

PostPosted: Fri Sep 20, 2002 3:35 pm    Post subject: Just to follow suit... Reply with quote

Three questions, and I know I shouldn't do it here but...

1. "What programming language are the .DLL files writen in?"
2. "How do you open them in a readable format?"
3. "Is that where most of the modding is done?"

again, I am very sorry for posting this here but I am trying to finish a large download and opening and looking at the links you posted would take hours at least...

Thanks for reading.
Ariem
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Mon Nov 18, 2002 8:35 pm    Post subject: Reply with quote

Ariem...im not really sure if these answers are accurate....cuz i never wrote a mod...but here are some guesses.


1. The source is in C, so that would mean the game was written in C
2. If you get the source code you can edit the C files in notepad
3. I would assume thats where all of the modding is done Very Happy
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Ariem



Joined: 15 Sep 2002
Posts: 169
Location: Oregon

PostPosted: Tue Nov 19, 2002 2:54 pm    Post subject: Yea, I figured most of it out. Thanks. Reply with quote

Yea, I figured most of it out. Thanks. If fact I am pretty sure you got it right.
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TeufelHund



Joined: 28 Jan 2003
Posts: 11
Location: Southern Oregon

PostPosted: Sun May 18, 2003 7:48 pm    Post subject: Mod Example Reply with quote

Hello all, I have a mod example that I am working on as a sort-of tutorial for those wanting to learn about RtCW Modding. Do you mind if I post it here in this section? Thought that I would ask first before posting it.

TeufelHund
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Waff-L



Joined: 11 Apr 2004
Posts: 6
Location: The End of The World

PostPosted: Sun Apr 11, 2004 7:57 pm    Post subject: Reply with quote

Please sombody post a link or whatever to were I can learn how ta mod in RtCW
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duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Sun Apr 11, 2004 9:29 pm    Post subject: Reply with quote

Waff-L wrote:
Please sombody post a link or whatever to were I can learn how ta mod in RtCW


http://www.google.com/
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BOTA



Joined: 23 Oct 2002
Posts: 136

PostPosted: Mon Apr 12, 2004 4:32 am    Post subject: Reply with quote

Hahahahahaaa
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Waff-L



Joined: 11 Apr 2004
Posts: 6
Location: The End of The World

PostPosted: Mon Apr 12, 2004 10:49 am    Post subject: Reply with quote

haha that doesn't help if you could even be a little more specific such as what I should type in for the search haha
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Badhabit



Joined: 26 Oct 2002
Posts: 332
Location: Boise, Idaho

PostPosted: Mon Apr 12, 2004 5:23 pm    Post subject: Re: Mod Programming FAQ Reply with quote

Why don't you just read the first MSG of this topic Shocked


bani wrote:
This really isnt the forum to be asking questions how to write your own mods, or recruiting people for mod development groups.

If you would like to learn how to write mods, here are some good resources. Some are RTCW-specific and some are not. But all are relevant to RTCW modding.

http://quakestyle.telefragged.com/tuts.shtml
http://www.planetquake.com/code3arena/
http://rhinoflatttindustries.net/wolfenprime/tutorials/programming/
http://www.quake3world.com/cgi-bin/forumdisplay.cgi?action=topics&number=4&SUBMIT=Go
http://www.forumplanet.com/planetwolfenstein/forum.asp?fid=4421

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Waff-L



Joined: 11 Apr 2004
Posts: 6
Location: The End of The World

PostPosted: Mon Apr 12, 2004 10:09 pm    Post subject: Reply with quote

Oops....i thought they were all Quake 3 mod tutorials(I don't really take the time to check the first things because most of the time they're pointless).....which is useful since i have the game.

Danke shane.
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dutchmeat



Joined: 28 Jan 2003
Posts: 62
Location: Netherlands

PostPosted: Wed Jun 09, 2004 6:20 am    Post subject: Reply with quote

Hi, i dont know if this post supposed to be here but:

Can someone help me with calling votes??
i want something like :

/callvote slowpanzer

slowpanzer
if (g_gametype.integer != GT_SINGLE_PLAYER)
VectorScale(dir,100,bolt->s.pos.trDelta); )

greetings DutchMeat

[/b]
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customValidator



Joined: 27 Jun 2004
Posts: 1
Location: US

PostPosted: Sun Jun 27, 2004 7:12 pm    Post subject: code architecture Reply with quote

I hope this isn't to high level, but it was the best place I could find to post it and hope for a good answer.

Are there any forums, conversations, links, tutorials, whatever that talk about the code at a system interaction level. More abstract than how do I spawn medics with panzers. Don't get me wrong, I loved that tutorial. This one is more like what i am looking for, except it isn't rtcw or et, and it is too high level for experienced programmers. I would like to walk through more of the codebase than that as well.

If there isn't, can we make one, he he... Wink
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dutchmeat



Joined: 28 Jan 2003
Posts: 62
Location: Netherlands

PostPosted: Wed Jan 19, 2005 2:30 am    Post subject: Reply with quote

Smile lol my mod {proud} and copied most of it:

www.newgenerationmod.tk
can someone tell me how to Compile in LINUX ? .so ?
i really cant find it anywhere...
what i did find is this:
http://www.planetquake.com/qdevels/linux/Makefile1.txt
but this is quake, do i just have to change the 'Outfiles' in rtcw files ?
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