Kamikaze Class
Moderators: Forum moderators, developers
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- Posts: 224
- Joined: Sun Sep 29, 2002 8:05 pm
- Location: Albany,LA
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- Posts: 224
- Joined: Sun Sep 29, 2002 8:05 pm
- Location: Albany,LA
- BearCat_Billy!
- Posts: 3
- Joined: Wed Dec 11, 2002 7:32 am
- Location: Indiana
Well, for servers that allow it, how about a PANZER maybe?
Got any old idtech3 tutorials you made or saved? Send them my way.
- wolfenskater
- Posts: 34
- Joined: Tue Dec 24, 2002 4:18 pm
- Location: USA
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- Posts: 224
- Joined: Sun Sep 29, 2002 8:05 pm
- Location: Albany,LA
Explosive ammo pack? How about remote dynomite? Like BF1942, except you only can put down one at a time? They disappear after 30 seconds doing no damage unless set off. Though, that sort of goes under mines, which Bani has already declared something he will NOT add.
Got any old idtech3 tutorials you made or saved? Send them my way.
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- Posts: 224
- Joined: Sun Sep 29, 2002 8:05 pm
- Location: Albany,LA
And too spammy. Like mines, except MUCH WORSE. But I can't expect you to understand that.
Got any old idtech3 tutorials you made or saved? Send them my way.
Re: Add more
Here's a weird twist: A variation of scout that goes a lot faster than the scouts, jumps faster, jumps higher, etc. They go really fast. Then, if they die, a detonation pack goes off, sort of like throwing 4 grenades in 4 different directions, and they go off after about a second... so if you kill one, then it makes a ring of explosions. That's their special, that when they die, they blow up. They don't have the scout's decoy.wolfenskater wrote:It should have the "adrenaline" idea (look in tank class post) too because kamikazee alone would suck
So they go in, they die, and they blow the person who killed them up.