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Oldcrows Bani Objective
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Feb 03, 2003 6:12 pm    Post subject: Oldcrows Bani Objective Reply with quote

RTCW Version 1.41
Soundpack installed
Server settings: unlagged, friendly fire, scout, spy, co, kickable grenades, accurate mauser, warmup damage, throwable ammo+medpacks, flag locking, deployable mg42
Map rotation: Beach
Axis respawn: 20 sec
Allied respawn: 15 sec


Last edited by bani on Sun Mar 30, 2003 7:14 pm; edited 3 times in total
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-[x]- Surge



Joined: 10 Nov 2002
Posts: 226

PostPosted: Fri Feb 21, 2003 2:26 pm    Post subject: Reply with quote

think you can make a map rotate.cfg?i'm thinking beach,axis complex,depot,frostbite,and blizkreg.btw it seems to run great if it had tking on in warmup if would feel like good ol bi 2 and 3. Cool
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Fri Feb 21, 2003 4:02 pm    Post subject: Reply with quote

Hey I love the new Settings for this server, but could you add the callvotes for g_instagib and g_gravity and g_speed and others like that. That would make this server kick ass!!!
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Joined: 10 Nov 2002
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PostPosted: Fri Feb 21, 2003 4:06 pm    Post subject: Reply with quote

sounds like a good idea. Cool
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri Feb 21, 2003 4:06 pm    Post subject: Reply with quote

those votes always get out of hand.
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duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Fri Feb 21, 2003 4:46 pm    Post subject: Reply with quote

How about stfu and start_match?

And could you turn on warmup damage?
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Fri Feb 21, 2003 5:20 pm    Post subject: Reply with quote

bani wrote:
those votes always get out of hand.

Well... you could always have the Voting credits, Besides im only asking this becasue many people(like myself) miss that Tram Instagib Objective... maybe you could make a game menu for Beach Objective and Tram instagib objective with the options for low gravity and normal gravity. That would be sweet!!!
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri Feb 21, 2003 5:24 pm    Post subject: Reply with quote

when oldcrows gets a cpu upgrade i may setup a lowgrav tram server. right now the cpu is rather maxxed out running 4 servers.
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Fri Feb 21, 2003 5:31 pm    Post subject: Reply with quote

ALL RIGHT THANX BANI!!! Very Happy Very Happy Very Happy
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Joined: 10 Nov 2002
Posts: 226

PostPosted: Fri Feb 21, 2003 8:23 pm    Post subject: Reply with quote

thanks alot bani oldcrow obj is turning out awsome.just 1 more thing weapons drops and pickups with a map rotate.cfg then it will be perfect. Razz
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CacoPhony



Joined: 20 Feb 2003
Posts: 5
Location: GA, USA

PostPosted: Sat Feb 22, 2003 12:39 pm    Post subject: Reply with quote

Thanks Bani. This server rocks! They're right, it's starting to feel more and more like BI2... especially the warm-up TK and the decreased (improved...lol) respawn times.

Are there any plans to implement the limited artillery/airstrikes along with decreased recharging times?

Thanks again, Bani. Your mod is wonderful!

-CacoPhony
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Sat Feb 22, 2003 1:47 pm    Post subject: Reply with quote

i miss the NO FLAME THROWERS.. flame spawn campers keep getting me, it's like they're waiting in line
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Sat Feb 22, 2003 1:49 pm    Post subject: Reply with quote

Hey and while you are disabling flamers, BE SURE TO DISABLE SPIES!! LOL those things are useless and annoying LOL
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CacoPhony



Joined: 20 Feb 2003
Posts: 5
Location: GA, USA

PostPosted: Sat Feb 22, 2003 2:23 pm    Post subject: Reply with quote

lol.... good point, gotenks. Forgot about how much I dislike flamers. The spawncamping is something also worth considering. I really liked how, on BI2, panzers weren't able to kill the players in the trenches who had just spawned in the forward bunker.

I happen to like the spies, on the other hand -- thought this Banimod feature was rather novel. I've seen some fellas (e.g., gotenks) who can play the role very effectively, other who need more practice at it. Lol... somehow, for me, it's always really satisfying to recognize and kill a spy. Smile

Take care, folks.
-CacoPhony
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Sat Feb 22, 2003 3:27 pm    Post subject: Reply with quote

This server is definately gettin better. I agree with the anti-flamers and with the shorter respawn times. The warmup time could be shorter as well. Also why aren't the new vsays (rc5 i think) working yet? The new taunts are great, wish I could use them. I dont however agree with putting the spawn protection into effect again. That had to be the most annoying running around the corner into 5 axis spawning, they can kill but can't be killed. /vsay wah Evil or Very Mad I hated that. But Caco had a good point with the panzer campers killing the trench runners. I had also gotton used to spawning on the beach and running through the first row of barbed wire w/o getting hurt. All in all the server is great.
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