Search found 316 matches

by Lagger
Sat Oct 01, 2005 5:31 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 1
Replies: 17
Views: 44634

so when are we gonna see the ET Pro 3.2.2 beta test release 2 test release 1 ? :P
by Lagger
Fri Sep 30, 2005 5:47 am
Forum: ET Server Admins
Topic: packets
Replies: 4
Views: 6654

from the clanwar config:

Code: Select all

command "sv_cvar cl_maxpackets IN 30 100"
that forces cl_maxpacket to be between 30 and 100
by Lagger
Thu Sep 29, 2005 1:08 am
Forum: ET Pro
Topic: Enemy Territory: QuakeWars
Replies: 7
Views: 9319

The first i heard about DNF was in february 96. They've said such crap for nine years, why would i listen to it now?
by Lagger
Mon Sep 19, 2005 5:39 pm
Forum: ET Players
Topic: spawn script
Replies: 15
Views: 22005

Pedro wrote:You can get the Lasko Spawn/Class Script...
it's already linked to twice in this thread :P
by Lagger
Fri Sep 16, 2005 2:31 pm
Forum: ET Players
Topic: spawn script
Replies: 15
Views: 22005

not bothering to register, it's the same as this (in the download section) right? if it is, the spawnpoint part does exactly the same as mine although in a slightly different way. another difference is that my script uses the built-in spawntimer, his uses the oldskool way. both ways have their stren...
by Lagger
Fri Sep 16, 2005 12:02 pm
Forum: ET Players
Topic: spawn script
Replies: 15
Views: 22005

i made this one, but i don't really know if the latest version is up to date...

you could probably find a couple of other scripts by searching on xfire.be, or some of the other community sites,
http://enemy-territory.4players.de:1041 ... me=Scripts might be a good place to look.
by Lagger
Tue Sep 06, 2005 3:23 am
Forum: ET Pro
Topic: mouse acceleration explanation
Replies: 9
Views: 6114

no, but microsoft probably can
clicky here
by Lagger
Mon Sep 05, 2005 11:31 am
Forum: Offtopic
Topic: Off topic question about Sound!
Replies: 5
Views: 7459

sound decoded by ac3filter tends to be very low by default, but you can adjust that in the codec configuration.

go to the mixer tab, select speakers: 2/0 Stereo

check auto-matrix, uncheck normalize matrix, if it's still too low, play with the master gain.
by Lagger
Fri Aug 26, 2005 12:16 pm
Forum: ET Players
Topic: Very odd issue ...
Replies: 3
Views: 6329

you should paste your config, not how many money you spent on your compy :)

cg_autoaction >= 8 has previously led to this behaviour, tho bani mentioned it was fixed at some point...

edit: it was 8 not 9, although noone would ever use 8 for obvious reasons :D
by Lagger
Wed Aug 17, 2005 12:35 am
Forum: ET Pro
Topic: Camera Scripting Question
Replies: 8
Views: 6960

by Lagger
Mon Aug 15, 2005 8:46 am
Forum: ET Pro Documentation
Topic: Semiadmin
Replies: 1
Views: 13168

text de-im2good4uified: :P Etpro allows admins to use semiadmins. These are admins who can do some server commands without having full rcon access. Semiadmin is split up in levels from 1 to 999 but you probably wont need them all, each level can have different commands. First you need a server varia...
by Lagger
Sat Aug 13, 2005 12:16 am
Forum: ET Pro
Topic: vsay_buddy
Replies: 2
Views: 2972

yes it does, it just has another syntax than vsay and vsay_team

"vsay_buddy -1 0 needbackup" would send a vsay to your fireteam

source: rtcw4n00bies
by Lagger
Sat Aug 06, 2005 8:37 am
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 67401

railgun exploit

i haven't seen this exploit before, but it was pretty annoying

demo

it shows a guy standing inside an object on the bridge at depot yard. if you can't see him, do r_showtris 1.
by Lagger
Tue Aug 02, 2005 3:55 am
Forum: ET Pro
Topic: Console Behaviour Fix
Replies: 9
Views: 12826

Re: Console Behaviour Fix

KingJackaL wrote:The only way to get to the text is to hold 'page-down' for a very long period before you get back to the buffer, or quit ET entirely and restart it.
Ctrl-End, 'nuff said :P
by Lagger
Sun Jul 17, 2005 8:18 pm
Forum: ET Players
Topic: Assign the value of a variable to another variable
Replies: 2
Views: 3626

well you can't copy the value of one cvar to another, yet. the workaround isn't very pretty, but in your case i would do something like this: // announce current and revert to last one bind , "vstr ann_this;vstr ann_getprev" // setting a announcement that will be reverted to set ann_getpre...