Search found 145 matches
- Wed May 19, 2004 6:12 am
- Forum: ET Pro
- Topic: Dyno Timer
- Replies: 52
- Views: 52424
Or have a hierarchy in the announcer messages, so the most important ones are said immediately, like dynamite planted. (plus the message on screen) And cancellation of previous messages with FFE. Instead of Aborting , can't see target Aborting , can't see target Aborting , can't see target Aborting ...
- Tue May 18, 2004 8:25 am
- Forum: ET Pro
- Topic: request: stop button in server window
- Replies: 12
- Views: 6589
request: stop button in server window
When using the ingame server browser it's a real pain in the ass to select a server when the list is still being build. So a stop button would be nice.
(I am aware of programs such as ASE and the fact this has nothing to do with competition, so no need to tell me
)
(I am aware of programs such as ASE and the fact this has nothing to do with competition, so no need to tell me
![Smile :)](./images/smilies/icon_smile.gif)
- Sun May 09, 2004 7:51 am
- Forum: ET Pro
- Topic: "cheat" with power ?
- Replies: 5
- Views: 3788
- Mon Apr 19, 2004 9:01 am
- Forum: ET Pro
- Topic: Problems with ET/ETpro or my comp?
- Replies: 11
- Views: 7531
- Thu Apr 15, 2004 5:20 am
- Forum: ET Pro
- Topic: low fps since etpro 3.0.0 & 3.0.1
- Replies: 115
- Views: 95542
- Thu Apr 15, 2004 1:59 am
- Forum: ET Pro News
- Topic: yahoo.com to be blocked from the forums
- Replies: 52
- Views: 142857
- Thu Apr 15, 2004 12:31 am
- Forum: BayonET
- Topic: Suggestion: First dyno blows others
- Replies: 12
- Views: 11112
nah even for pubs/bayonet this idea sucks because it would be so easy to abuse as others have already pointed out in this and other incarnations of this thread. Even if it was fixed so it couldn't be abused, I still find it a dumb idea. If people are dumb enough to walk near a rapidly red flashing d...
- Wed Mar 31, 2004 4:07 am
- Forum: ET Pro
- Topic: Panzers and /kill solution?
- Replies: 72
- Views: 45660
it wont nerf /kill in any way. so there. nyah. Too bad :shock: You did nerf it with the powerbar, remember? :wink: do keep arguing this in endless circles with each other though, i need some amusement 8) I like the endless nagging threads too 8) Ah well, let's get back to the sniper headshot or the...
- Wed Mar 31, 2004 3:59 am
- Forum: ET Pro
- Topic: Panzers and /kill solution?
- Replies: 72
- Views: 45660
...but for me the problem will be sorted as soon as there are some no-XP competitions. I'm sure we'll see less /killers there. Nope. I, and every Clan player I know, will /kill just exactly as much as we do now, because we NEVER /kill for XP (or to deny an opponent XP) in the first place. OK I miss...
- Wed Mar 31, 2004 3:35 am
- Forum: ET Pro
- Topic: Panzers and /kill solution?
- Replies: 72
- Views: 45660
In Clan matches THERE IS NO PROBLEM WITH /KILL . This thread is only relevant to public servers, and ETPro is a competition mod. That is an opinion. For you, there is no problem. For me and probably some others, we prefer the 'oldfashioned' way where you actually frag people. I'm talking about clan...
- Tue Mar 30, 2004 11:54 pm
- Forum: ET Pro
- Topic: Panzers and /kill solution?
- Replies: 72
- Views: 45660
If you don't buy the argument that if they /kill you got what you wanted anyways, then you are probably an XP whore. If you say, NAY, I just want skill upgrades. You are still an XP whore. If you are truely not an XP whore then you do not care about the guy who /kills. ...and even then only in the ...
- Mon Mar 29, 2004 3:40 am
- Forum: BayonET
- Topic: Landmine spotting
- Replies: 31
- Views: 29048
- Wed Mar 10, 2004 11:48 pm
- Forum: ET Pro
- Topic: Invulnerable movers
- Replies: 21
- Views: 16477
- Mon Mar 08, 2004 6:41 am
- Forum: ET Pro
- Topic: A new Suggestion!
- Replies: 48
- Views: 26326
a 3 second delay isn't going to be a fix-all... it may pretty-much stop exploitation of it, but at the cost of making the regular use of it much harder. Yeah I agree. A similar solution is the /kill allowed timezone, 3 secs before the respawntime till respawntime, at other times /kill is impossible...
- Thu Feb 26, 2004 2:13 am
- Forum: ET Pro
- Topic: Specific proposal for "charge only" XP system
- Replies: 12
- Views: 8218
I don't like it for the simple reason that it isn't fair. It would be somewhat the same as giving the attackers stronger weapons or more health. All the pro points (reducing chance of full hold, reducing spam) can be obtained in ways without unbalancing the teams, like simply removing XP. I see also...