Search found 145 matches

by SickBoy
Wed May 19, 2004 6:12 am
Forum: ET Pro
Topic: Dyno Timer
Replies: 52
Views: 52424

Or have a hierarchy in the announcer messages, so the most important ones are said immediately, like dynamite planted. (plus the message on screen) And cancellation of previous messages with FFE. Instead of Aborting , can't see target Aborting , can't see target Aborting , can't see target Aborting ...
by SickBoy
Tue May 18, 2004 8:25 am
Forum: ET Pro
Topic: request: stop button in server window
Replies: 12
Views: 6589

request: stop button in server window

When using the ingame server browser it's a real pain in the ass to select a server when the list is still being build. So a stop button would be nice.

(I am aware of programs such as ASE and the fact this has nothing to do with competition, so no need to tell me :) )
by SickBoy
Sun May 09, 2004 7:51 am
Forum: ET Pro
Topic: "cheat" with power ?
Replies: 5
Views: 3788

you can set g_soldierchargetime,g_medicchargetime and g_engineerchargetime
by SickBoy
Mon Apr 19, 2004 9:01 am
Forum: ET Pro
Topic: Problems with ET/ETpro or my comp?
Replies: 11
Views: 7531

play on a pb-less server to check whether you have probs there
by SickBoy
Thu Apr 15, 2004 5:20 am
Forum: ET Pro
Topic: low fps since etpro 3.0.0 & 3.0.1
Replies: 115
Views: 95542

I noticed it too I think. I never go below 43 fps (my usual cap), but I've had drops to 37-40 on maps like fueldump where I should be able to get around 70 steady. I didn't think about maybe etpro causing it, but I'll check it out.
by SickBoy
Thu Apr 15, 2004 1:59 am
Forum: ET Pro News
Topic: yahoo.com to be blocked from the forums
Replies: 52
Views: 142857

I use both yahoo and hotmail for maybe 10 years and am yet to receive my first spam mail (besides the occasional yahoo & hotmail message). Except for one account which I use for all the shit that causes spam. I was going to write a lengthy post with all the reasons for NOT TO USE OUTLOOK but sin...
by SickBoy
Thu Apr 15, 2004 12:31 am
Forum: BayonET
Topic: Suggestion: First dyno blows others
Replies: 12
Views: 11112

nah even for pubs/bayonet this idea sucks because it would be so easy to abuse as others have already pointed out in this and other incarnations of this thread. Even if it was fixed so it couldn't be abused, I still find it a dumb idea. If people are dumb enough to walk near a rapidly red flashing d...
by SickBoy
Wed Mar 31, 2004 4:07 am
Forum: ET Pro
Topic: Panzers and /kill solution?
Replies: 72
Views: 45660

it wont nerf /kill in any way. so there. nyah. Too bad :shock: You did nerf it with the powerbar, remember? :wink: do keep arguing this in endless circles with each other though, i need some amusement 8) I like the endless nagging threads too 8) Ah well, let's get back to the sniper headshot or the...
by SickBoy
Wed Mar 31, 2004 3:59 am
Forum: ET Pro
Topic: Panzers and /kill solution?
Replies: 72
Views: 45660

...but for me the problem will be sorted as soon as there are some no-XP competitions. I'm sure we'll see less /killers there. Nope. I, and every Clan player I know, will /kill just exactly as much as we do now, because we NEVER /kill for XP (or to deny an opponent XP) in the first place. OK I miss...
by SickBoy
Wed Mar 31, 2004 3:35 am
Forum: ET Pro
Topic: Panzers and /kill solution?
Replies: 72
Views: 45660

In Clan matches THERE IS NO PROBLEM WITH /KILL . This thread is only relevant to public servers, and ETPro is a competition mod. That is an opinion. For you, there is no problem. For me and probably some others, we prefer the 'oldfashioned' way where you actually frag people. I'm talking about clan...
by SickBoy
Tue Mar 30, 2004 11:54 pm
Forum: ET Pro
Topic: Panzers and /kill solution?
Replies: 72
Views: 45660

If you don't buy the argument that if they /kill you got what you wanted anyways, then you are probably an XP whore. If you say, NAY, I just want skill upgrades. You are still an XP whore. If you are truely not an XP whore then you do not care about the guy who /kills. ...and even then only in the ...
by SickBoy
Mon Mar 29, 2004 3:40 am
Forum: BayonET
Topic: Landmine spotting
Replies: 31
Views: 29048

NOYB wrote:If you want to make covert more powerful; make his backstab "instagib" and all other knifings double normal damage.
Great idea, and level 4 instant kill anywhere on the body. That would be really cool on pubs and not important in clanwars where you don't get to level 4 anyway
by SickBoy
Wed Mar 10, 2004 11:48 pm
Forum: ET Pro
Topic: Invulnerable movers
Replies: 21
Views: 16477

Bad idea. For fueldump it wouldn't help because getting the tank to the depot is the easy part.

And I don't think it would reduce spam at all. OK the FO would gain less XP but maybe it's the XP for destroying a vehicle that needs some rebalancing.
by SickBoy
Mon Mar 08, 2004 6:41 am
Forum: ET Pro
Topic: A new Suggestion!
Replies: 48
Views: 26326

a 3 second delay isn't going to be a fix-all... it may pretty-much stop exploitation of it, but at the cost of making the regular use of it much harder. Yeah I agree. A similar solution is the /kill allowed timezone, 3 secs before the respawntime till respawntime, at other times /kill is impossible...
by SickBoy
Thu Feb 26, 2004 2:13 am
Forum: ET Pro
Topic: Specific proposal for "charge only" XP system
Replies: 12
Views: 8218

I don't like it for the simple reason that it isn't fair. It would be somewhat the same as giving the attackers stronger weapons or more health. All the pro points (reducing chance of full hold, reducing spam) can be obtained in ways without unbalancing the teams, like simply removing XP. I see also...