Search found 15 matches
- Sun Jun 05, 2005 12:53 pm
- Forum: ET Pro
- Topic: Shader details for custom objs to work with ET Pro?
- Replies: 10
- Views: 8312
- Sun Mar 27, 2005 1:54 am
- Forum: ET Pro News
- Topic: ET 2.60 Patch with etpro status
- Replies: 262
- Views: 325785
- Sun Jan 02, 2005 12:36 pm
- Forum: ET Pro News
- Topic: ET Pro 3.1.9 Public Beta Release
- Replies: 104
- Views: 136984
- Sun Jan 02, 2005 6:12 am
- Forum: ET Pro News
- Topic: ET Pro 3.1.9 Public Beta Release
- Replies: 104
- Views: 136984
I keep getting this console message after updating my server to 3.1.9 and I have no clue on how to solve it. http://www.srcgaming.com/etproversion.jpg First I used +fs_game etpro on my client and then it did not download the 3.1.9 pk3 from the server at all. Then I launched ET without +fs_game on th...
- Sun May 23, 2004 5:22 am
- Forum: ET Pro
- Topic: Log format?
- Replies: 0
- Views: 2009
Log format?
Is there any documentation that describes the logformat for etpro?
Take this line:
What does the dn\ dr\ \w\ and all that stand for?
Take this line:
Code: Select all
01:48.08 ClientUserinfoChanged: 6 n\^2#^3#^6#^7SteelRat\t\2\c\2\r\2\m\0100000\s\0200000\dn\\dr\0\w\8\lw\8\sw\7\mu\0\ref\0\p\0\ss\0\sc\0
- Wed May 05, 2004 1:09 am
- Forum: ET Server Admins
- Topic: Battery - a ssuggestion for server admins
- Replies: 15
- Views: 10538
Battery - a ssuggestion for server admins
It's a great thing bani made the back door destroyable although it seems it is even harder to play Battery as Allies after that, not that that is banis fault ;). It is more due to Axis now defeding that back door much better. If you want you can very easily change bani's script that is in \etproscri...
- Tue May 04, 2004 2:35 pm
- Forum: ET Pro
- Topic: Shader details for custom objs to work with ET Pro?
- Replies: 10
- Views: 8312
It is not a ET Pro issue, bani knows more about the code but the main reason is that mappers are lazy and don't create a shader for their custom objective icons. I just released v2base_te today and I have added the required parts in the shader and they work fine on a ET Pro server. You don't need to...
- Tue May 04, 2004 7:30 am
- Forum: ET Pro
- Topic: Shader details for custom objs to work with ET Pro?
- Replies: 10
- Views: 8312
- Tue May 04, 2004 12:05 am
- Forum: ET Pro
- Topic: Shader details for custom objs to work with ET Pro?
- Replies: 10
- Views: 8312
- Mon May 03, 2004 8:05 am
- Forum: ET Pro
- Topic: Shader details for custom objs to work with ET Pro?
- Replies: 10
- Views: 8312
Shader details for custom objs to work with ET Pro?
I saw that you need to create a custom shader for ET pro if you have a map with custom objective textures otherwise the show up outside the compass in-game.
What is the naming convention of this shader and in what folder should it go?
Cheers,
SteelRat
What is the naming convention of this shader and in what folder should it go?
Cheers,
SteelRat
- Sun Mar 21, 2004 2:02 pm
- Forum: ET Server Admins
- Topic: Eveverybody getting disconnected?
- Replies: 2
- Views: 3122
Eveverybody getting disconnected?
We were playing a fun game on fueldump with 20 players, suddenly 9 of the axis team was disconnected for no reason so they had to reconnect and all of them lost their xp. (Yes XP saver enabled)
Is this a known problem and if so, is there an upcoming fix?
/SteelRat
Is this a known problem and if so, is there an upcoming fix?
/SteelRat
- Sun Mar 21, 2004 4:30 am
- Forum: ET Pro
- Topic: Upgrade from 2.0.7 to 3.0.0 Problems
- Replies: 1
- Views: 2788
Please read this post for the solution: http://bani.anime.net/banimod/forums/vi ... ht=failure
- Sun Mar 21, 2004 4:03 am
- Forum: ET Pro
- Topic: Upgrade from 2.0.7 to 3.0.0 Problems
- Replies: 1
- Views: 2788
Upgrade from 2.0.7 to 3.0.0 Problems
I downloaded the ET Pro 3.0.0 and installed it on my server that has been running 2.0.7 for some time now. All seems to be working fine and i used the right path's and all that when I unzipped it but I still have this problem. With everybody connecting to the server ET PRO types the following in the...
- Sat Oct 18, 2003 12:58 am
- Forum: ET Server Admins
- Topic: Airstrikes and Artillerty?
- Replies: 3
- Views: 5162
- Fri Oct 17, 2003 2:01 pm
- Forum: ET Server Admins
- Topic: Airstrikes and Artillerty?
- Replies: 3
- Views: 5162
Airstrikes and Artillerty?
I have installed ET Pro yesterday and suddenly it is close to impossible to use airstrikes or request artillery support due "Too many planes allready en-route" or "insufficient fire support". I have read the docs over and over and I can't find why this is happening even when you ...