Search found 15 matches

by SteelRat
Sun Jun 05, 2005 12:53 pm
Forum: ET Pro
Topic: Shader details for custom objs to work with ET Pro?
Replies: 10
Views: 8312

Sorry, there is a problem with the above shader. This is the right one: textures/v2base_te/storage { nopicmip nocompress nomipmaps { map textures/v2base_te/storage.tga blendfunc blend rgbGen vertex alphaGen vertex } }
by SteelRat
Sun Mar 27, 2005 1:54 am
Forum: ET Pro News
Topic: ET 2.60 Patch with etpro status
Replies: 262
Views: 325785

so part from this sidetrack of "I like this and u don't" does anybody have any hint on when we think the team will be ready with a ET PRO version for 2.60?
Guess it will take while, especially since Mac support is now required right?

Keep up the good work!
by SteelRat
Sun Jan 02, 2005 12:36 pm
Forum: ET Pro News
Topic: ET Pro 3.1.9 Public Beta Release
Replies: 104
Views: 136984

Well, I totally cleaned up the etpro folder on my client and extracted the DLL's and other files in the \etpro folder and I still have this problem.
I think I will wait for 3.2.0...
by SteelRat
Sun Jan 02, 2005 6:12 am
Forum: ET Pro News
Topic: ET Pro 3.1.9 Public Beta Release
Replies: 104
Views: 136984

I keep getting this console message after updating my server to 3.1.9 and I have no clue on how to solve it. http://www.srcgaming.com/etproversion.jpg First I used +fs_game etpro on my client and then it did not download the 3.1.9 pk3 from the server at all. Then I launched ET without +fs_game on th...
by SteelRat
Sun May 23, 2004 5:22 am
Forum: ET Pro
Topic: Log format?
Replies: 0
Views: 2009

Log format?

Is there any documentation that describes the logformat for etpro?

Take this line:

Code: Select all

01:48.08 ClientUserinfoChanged: 6 n\^2#^3#^6#^7SteelRat\t\2\c\2\r\2\m\0100000\s\0200000\dn\\dr\0\w\8\lw\8\sw\7\mu\0\ref\0\p\0\ss\0\sc\0
What does the dn\ dr\ \w\ and all that stand for?
by SteelRat
Wed May 05, 2004 1:09 am
Forum: ET Server Admins
Topic: Battery - a ssuggestion for server admins
Replies: 15
Views: 10538

Battery - a ssuggestion for server admins

It's a great thing bani made the back door destroyable although it seems it is even harder to play Battery as Allies after that, not that that is banis fault ;). It is more due to Axis now defeding that back door much better. If you want you can very easily change bani's script that is in \etproscri...
by SteelRat
Tue May 04, 2004 2:35 pm
Forum: ET Pro
Topic: Shader details for custom objs to work with ET Pro?
Replies: 10
Views: 8312

It is not a ET Pro issue, bani knows more about the code but the main reason is that mappers are lazy and don't create a shader for their custom objective icons. I just released v2base_te today and I have added the required parts in the shader and they work fine on a ET Pro server. You don't need to...
by SteelRat
Tue May 04, 2004 7:30 am
Forum: ET Pro
Topic: Shader details for custom objs to work with ET Pro?
Replies: 10
Views: 8312

No you don't, I solved it :D
by SteelRat
Tue May 04, 2004 12:05 am
Forum: ET Pro
Topic: Shader details for custom objs to work with ET Pro?
Replies: 10
Views: 8312

Ok, so it is just a regular shader then.
Is there any reason I can't include the shader in my map .pk3? (Just trying to avoid creating an additional .pk3)
by SteelRat
Mon May 03, 2004 8:05 am
Forum: ET Pro
Topic: Shader details for custom objs to work with ET Pro?
Replies: 10
Views: 8312

Shader details for custom objs to work with ET Pro?

I saw that you need to create a custom shader for ET pro if you have a map with custom objective textures otherwise the show up outside the compass in-game.

What is the naming convention of this shader and in what folder should it go?

Cheers,
SteelRat
by SteelRat
Sun Mar 21, 2004 2:02 pm
Forum: ET Server Admins
Topic: Eveverybody getting disconnected?
Replies: 2
Views: 3122

Eveverybody getting disconnected?

We were playing a fun game on fueldump with 20 players, suddenly 9 of the axis team was disconnected for no reason so they had to reconnect and all of them lost their xp. (Yes XP saver enabled)

Is this a known problem and if so, is there an upcoming fix?

/SteelRat
by SteelRat
Sun Mar 21, 2004 4:30 am
Forum: ET Pro
Topic: Upgrade from 2.0.7 to 3.0.0 Problems
Replies: 1
Views: 2788

Please read this post for the solution: http://bani.anime.net/banimod/forums/vi ... ht=failure
by SteelRat
Sun Mar 21, 2004 4:03 am
Forum: ET Pro
Topic: Upgrade from 2.0.7 to 3.0.0 Problems
Replies: 1
Views: 2788

Upgrade from 2.0.7 to 3.0.0 Problems

I downloaded the ET Pro 3.0.0 and installed it on my server that has been running 2.0.7 for some time now. All seems to be working fine and i used the right path's and all that when I unzipped it but I still have this problem. With everybody connecting to the server ET PRO types the following in the...
by SteelRat
Sat Oct 18, 2003 12:58 am
Forum: ET Server Admins
Topic: Airstrikes and Artillerty?
Replies: 3
Views: 5162

Not that I know of no, that is why I am asking.
I have not even found any variable that relates to airstrikes in the documentation.
by SteelRat
Fri Oct 17, 2003 2:01 pm
Forum: ET Server Admins
Topic: Airstrikes and Artillerty?
Replies: 3
Views: 5162

Airstrikes and Artillerty?

I have installed ET Pro yesterday and suddenly it is close to impossible to use airstrikes or request artillery support due "Too many planes allready en-route" or "insufficient fire support". I have read the docs over and over and I can't find why this is happening even when you ...