I try to kill in any way possible, and it leads to many silly situations like shooting people in the feet under the tank or in the arm because it's sticking out a little bit behind an obstacle. Low damage for extremities such as hands would be crazy though. Bullets in hands and feet, and still straf...
SCDS_reyalP wrote:hmmm, it would almost be worthwhile to have
autoaction_matchstart.cfg and autoaction_matchend.cfg. Then instead of having to add more flags to cg_autoaction, players could just put whatever they wanted in there...
I think i was getting around 1.5-2 hs per kill in my overall stats, which is much higher than i normally get on good servers. Maybe the head hit box needs to be reduced in size now? :P Well, honestly, if people can get a +.5 hs/kill increase (or whatever significant increase) then the game will get...
The diffence of 6ms isnt gonna help a newer player take out an top invite player, it wont matter one bit. But it becomes important with evenly matched players I would think. To quote myself, every advantage counts. Your reasoning seems good, but mind that the mouse latency is 8ms max at 125 Hz (ign...
the whole mouserate thing is hilarious. It really is about client side mouse control. Don't get me wrong, when RaZiel started posting about this, I did reply that I believe there are bigger issues than the mouse sample rate. But, there's no doubt that a higher sample rate can do 2 things for you: G...
Fusen wrote:not too keen on new hitboxes seeing as everyones used to the old ones :/
Maybe you'll only really notice the special cases (e.g. proners) where the hit box discrepancy is worst. But really, it is a bit warped to be negatively biased against _improvements_ such as this.